MaximillianDiE wrote: »Someone got the second GvG. Will see if I can track it down. First one was much more competitive though - we didn't lose a single player in the second one while Rhage gave us a run for our money in that first one.
man those were the good days
its funny cause we called those days *** and missed 1.5, and in 1.5 we called it *** and missed pre-lighting patch (before half the players quit)
found the first gvg from azoi's perspective
https://www.youtube.com/watch?v=qdAXEyAYbA0&t=1064s
idk if anyone recorded the second gvg but i'd like to watch it if its out there
man those were the good days
its funny cause we called those days *** and missed 1.5, and in 1.5 we called it *** and missed pre-lighting patch (before half the players quit)
right? xDMaximillianDiE wrote: »[quote="Nivellan;c-4301057"
It is a source of sadness to me that pretty much all the good players left in the game gathered into small guilds and small groups and gave up playing for the map beyond defending the occasional keep and zergsurfing. Tis the state of the game serverwide and I do not like it.found the first gvg from azoi's perspective
https://www.youtube.com/watch?v=qdAXEyAYbA0&t=1064s
idk if anyone recorded the second gvg but i'd like to watch it if its out there
man those were the good days
Someone got the second GvG. Will see if I can track it down. First one was much more competitive though - we didn't lose a single player in the second one while Rhage gave us a run for our money in that first one.
The second GvG was 100% flawless for KH. However, Rage did not participate from AD side. I think Haxus did not participate either, but I can't remember. Does anyone else remember the guilds which participated?
Izanagi.Xiiib16_ESO wrote: »Nivellan just come play with us bby and damm look at the diversity in that GvG video, I wonder if they are all wearing plague doctor Kappa
Nah cause plague didn't exist back then
Also doesn't really seem like you can see 'diversity' from this vid, Everyone apart from stamina guy using proxy and then bursting with all dawnbreakers+tethers etc was a fairly standard tactic back then, throw in the odd support ulti for some variety (as is also done now).
but yeh GvG fights are always nice to do, we (banana squad at the time) wished we could have organised one on PTS even with the latency difference but we couldn't get our chars copied at the same time as NA
negate, banner, barrier, warhorn, leap, tether, dawnbreaker, and nova that I can just see in the vid. I know there were remembrances and veils by at least one of the teams there. That's at least 4-5 more ulti's than you'd get today just from that vid not including remembrance and
veil.
So nowadays you would have:
negate, destro, permafrost, healing ult, meteor, tether/soul harvest (whatever the bomblades slot on main bar). Barrier, warhorn, leap, dawnbreaker would probably also have use depending on group setup.
MaximillianDiE wrote: »Someone got the second GvG. Will see if I can track it down. First one was much more competitive though - we didn't lose a single player in the second one while Rhage gave us a run for our money in that first one.
I *HAD* it. Unfortunately, hard drive problems yadda yadda... don't have it anymore. (along with a bunch of other really great KH fights. There was one fight with Rare leading that we went to Blackboot... was an incredible run)
The second GvG was 100% flawless for KH. However, Rage did not participate from AD side. I think Haxus did not participate either, but I can't remember. Does anyone else remember the guilds which participated?man those were the good daysits funny cause we called those days *** and missed 1.5, and in 1.5 we called it *** and missed pre-lighting patch (before half the players quit)
So true. Looking back, the entire 1.7 was really great.
Izanagi.Xiiib16_ESO wrote: »Nivellan just come play with us bby and damm look at the diversity in that GvG video, I wonder if they are all wearing plague doctor Kappa
Nah cause plague didn't exist back then
Also doesn't really seem like you can see 'diversity' from this vid, Everyone apart from stamina guy using proxy and then bursting with all dawnbreakers+tethers etc was a fairly standard tactic back then, throw in the odd support ulti for some variety (as is also done now).
but yeh GvG fights are always nice to do, we (banana squad at the time) wished we could have organised one on PTS even with the latency difference but we couldn't get our chars copied at the same time as NA
negate, banner, barrier, warhorn, leap, tether, dawnbreaker, and nova that I can just see in the vid. I know there were remembrances and veils by at least one of the teams there. That's at least 4-5 more ulti's than you'd get today just from that vid not including remembrance and
veil.
So nowadays you would have:
negate, destro, permafrost, healing ult, meteor, tether/soul harvest (whatever the bomblades slot on main bar). Barrier, warhorn, leap, dawnbreaker would probably also have use depending on group setup.
Did you just include front and backbar ultimates into the equation?
It's pretty bad that there's a single GvG event in NA history that seems to have merit. RIP competitive play in ESO.
I'm not surprised. I logged into cyro for the first time in weeks to see exactly what I expected. A Khole group @ roe trying to farm AD randoms. They get zerged down, so I go to Alessia next. There, an organized group of EP is on one side of the bridge trying to farm AD randoms, and on the other side are 2 DC trying to 2vX AD randoms.
I don't know what the culture is like on EU, but this is standard fare on NA. Few here want competitive play. These well-built groups could find each other if they wanted to, but they prefer to farm randoms. They think that they're doing something special because they might be outnumberd at times despite the fact they have every other advantage: build, gear, organization, experience, dedication to the game, etc..
If you want to shake things up in NA, forget the keep and outpost farms and hit the good groups. Make them hate you and want to get you back. Create a true competitive culture here.
I'm not surprised. I logged into cyro for the first time in weeks to see exactly what I expected. A Khole group @ roe trying to farm AD randoms. They get zerged down, so I go to Alessia next. There, an organized group of EP is on one side of the bridge trying to farm AD randoms, and on the other side are 2 DC trying to 2vX AD randoms.
I don't know what the culture is like on EU, but this is standard fare on NA. Few here want competitive play. These well-built groups could find each other if they wanted to, but they prefer to farm randoms. They think that they're doing something special because they might be outnumberd at times despite the fact they have every other advantage: build, gear, organization, experience, dedication to the game, etc..
If you want to shake things up in NA, forget the keep and outpost farms and hit the good groups. Make them hate you and want to get you back. Create a true competitive culture here.
Ghost-Shot wrote: »There are obviously a lot of issues leading to the lack of guilds, but it might help if we all made high level guild play a more welcoming environment. I know there will always be salt surrounding guilds, its the nature of the beast and to an extent creates the competitive rivalries, but we are all guilty of turning this into an incredibly toxic environment. If I think about looking from the outside in, I can't honestly say I'd want to be involved either.
More players getting involved in and starting their own guilds would be great for all of us.
if there was a GvG how many would be on each side?
DisgracefulMind wrote: »
DisgracefulMind wrote: »
don't even have 12 in guild
Ghost-Shot wrote: »There are obviously a lot of issues leading to the lack of guilds, but it might help if we all made high level guild play a more welcoming environment. I know there will always be salt surrounding guilds, its the nature of the beast and to an extent creates the competitive rivalries, but we are all guilty of turning this into an incredibly toxic environment. If I think about looking from the outside in, I can't honestly say I'd want to be involved either.
More players getting involved in and starting their own guilds would be great for all of us.
if there was a GvG how many would be on each side?
But the guys doing it in my terretory are already outnumbered. What is competitive about zerging a guild while they are outnumbered 3:1?Competitive play starts with culture. Instead of taking your small man group to farm whoever shows up @ BM resources, find the guys who do that in your territory and shut them down. While the map can dictate conflicts beyond the ability of a group to control, I think most groups could do a better job of going after like-competition when that is not the case.
Also, not excessively farming new players is a good way to encourage them to continue playing.
But the guys doing it in my terretory are already outnumbered. What is competitive about zerging a guild while they are outnumbered 3:1?Competitive play starts with culture. Instead of taking your small man group to farm whoever shows up @ BM resources, find the guys who do that in your territory and shut them down. While the map can dictate conflicts beyond the ability of a group to control, I think most groups could do a better job of going after like-competition when that is not the case.
Also, not excessively farming new players is a good way to encourage them to continue playing.
But the guys doing it in my terretory are already outnumbered. What is competitive about zerging a guild while they are outnumbered 3:1?Competitive play starts with culture. Instead of taking your small man group to farm whoever shows up @ BM resources, find the guys who do that in your territory and shut them down. While the map can dictate conflicts beyond the ability of a group to control, I think most groups could do a better job of going after like-competition when that is not the case.
Also, not excessively farming new players is a good way to encourage them to continue playing.
You can make a game of finding them before it gets to that point. Just like there is a meta game of finding juicy pugs. It's not hard. You might already think like them. If you want a rivalry, going after groups like your own would certainly create them.
For a challenge, you can do it solo or duo with random support. A lot of those random teammates will cost your resources to keep up or feed your opponents ult without doing anything useful. Outnumbering an organized group by only a few at a resource with randoms is often not beneficial for experienced players. It can add to the challenge. Especially if you try to save your inexperienced teammates with poor builds or attempt to give them the courage to fight by yoloing in. Sometimes they follow.
If you do this a few times, you will unlock the challenge of being focused down by them.
Be the decent player that follows the randoms who get baited off the lanes for 2/3/4/5/6vX.
Or forget resources. Go to the periphery of keep conflicts. Or popular lanes and locations where small groups attempt to pull from like Alessia bridge or between Aleswell and Chalman. On NA, it's not uncommon to see groups of EP and DC hanging out with each other while pulling from around Alessia bridge. I'm pretty sure you know where to look.
You can also leave your small man buddies alone and instead go help randoms getting farmed by a guild like yours. Sometimes a few experienced players can be difference makers. You know how hard you are to fight. Isn't that the ultimate challenge?
It's not all bad though. Sometimes you find yourself with a few skilled random players outnumbered by an organized group and win. That's very rewarding.
[I am not sure about the different ways you may play. I am writing generally, not to you specifically.]
Izanagi.Xiiib16_ESO wrote: »But the guys doing it in my terretory are already outnumbered. What is competitive about zerging a guild while they are outnumbered 3:1?Competitive play starts with culture. Instead of taking your small man group to farm whoever shows up @ BM resources, find the guys who do that in your territory and shut them down. While the map can dictate conflicts beyond the ability of a group to control, I think most groups could do a better job of going after like-competition when that is not the case.
Also, not excessively farming new players is a good way to encourage them to continue playing.
You can make a game of finding them before it gets to that point. Just like there is a meta game of finding juicy pugs. It's not hard. You might already think like them. If you want a rivalry, going after groups like your own would certainly create them.
For a challenge, you can do it solo or duo with random support. A lot of those random teammates will cost your resources to keep up or feed your opponents ult without doing anything useful. Outnumbering an organized group by only a few at a resource with randoms is often not beneficial for experienced players. It can add to the challenge. Especially if you try to save your inexperienced teammates with poor builds or attempt to give them the courage to fight by yoloing in. Sometimes they follow.
If you do this a few times, you will unlock the challenge of being focused down by them.
Be the decent player that follows the randoms who get baited off the lanes for 2/3/4/5/6vX.
Or forget resources. Go to the periphery of keep conflicts. Or popular lanes and locations where small groups attempt to pull from like Alessia bridge or between Aleswell and Chalman. On NA, it's not uncommon to see groups of EP and DC hanging out with each other while pulling from around Alessia bridge. I'm pretty sure you know where to look.
You can also leave your small man buddies alone and instead go help randoms getting farmed by a guild like yours. Sometimes a few experienced players can be difference makers. You know how hard you are to fight. Isn't that the ultimate challenge?
It's not all bad though. Sometimes you find yourself with a few skilled random players outnumbered by an organized group and win. That's very rewarding.
[I am not sure about the different ways you may play. I am writing generally, not to you specifically.]
It's clear we have a very large difference in views regarding challenge.
Zerging some group down trying to create a fight at a different part of the map isn't fun. Sure if you got to fight even numbers it can be but on NA the only guild groups I ever see solo at objectives are BoD at kings/Dragon and DK at Nikel when it's blue. Basically all the other times guilds are running together with each other from keep to keep (90% of the time at least). So when we say "go across the map to fight" it is far more challenging because you meet guilds+pugs there already without your own behind your back.
Izanagi.Xiiib16_ESO wrote: »t's clear we have a very large difference in views regarding challenge.
Zerging some group down trying to create a fight at a different part of the map isn't fun. Sure if you got to fight even numbers it can be but on NA the only guild groups I ever see solo at objectives are BoD at kings/Dragon and DK at Nikel when it's blue. Basically all the other times guilds are running together with each other from keep to keep (90% of the time at least). So when we say "go across the map to fight" it is far more challenging because you meet guilds+pugs there already without your own behind your back.
biminirwb17_ESO wrote: »A constructive criticism of Dracarys play style.
You are too bunched in certain scenarios, you tend to wipe at tri-keeps because you run so tight opponents can repair and rez behind you. 2-3 times recently at Faregyl you have allowed the keep to unflag, allowing defenders to rez at will, you end up negated and bombed in a dead blob.
This "issue" is not so pronounced at outposts or Emp keeps as they are smaller and more controllable.
I realise this will probably hurt my side but it is one *** in your formidable armoury.