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We gonna nerf stamina mobility already?

  • ecru
    ecru
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    Having the choice to engage and disengage at will is something that a lot of people in this thread don't seem to appreciate enough. When you rarely have to truly commit, you're never really taking any risks in pvp at all, and for those who do have to commit, gameplay becomes frustrating, unengaging, or downright boring when half of your opponents are able to simply exit the fight when there is a chance the outcome may not be in their favor.

    This is something ZOS (and a lot of you) should think about.
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  • amir412
    amir412
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    Lord-Otto wrote: »
    How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.

    lmaoooo dude , nice one..
    so many broken mechanics and u cry over some useless nb's that hit and run(and eventually getting caught),
    i dont think i need to mention endless streak or mist form.. sounds like l2p issue.
  • montiferus
    montiferus
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    This is hilarious to see a magsorc complaining about moblity. You really must be terrible at the game to be compalining about anything as that class.
  • Vapirko
    Vapirko
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    How I feel about this thread.

    tumblr_low0ge9Kti1qknazho1_500.gif
  • Aelakhaii_De_Mythos
    Aelakhaii_De_Mythos
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    Lord-Otto wrote: »
    It was this way before Morrowind already.
    A combination of Vigor, Shuffle and Dodgeroll made stamina builds virtually unkillable.

    Have you even spent time in Cyrodiil with a stam character?
  • Chilly-McFreeze
    Chilly-McFreeze
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    ecru wrote: »
    Having the choice to engage and disengage at will is something that a lot of people in this thread don't seem to appreciate enough. When you rarely have to truly commit, you're never really taking any risks in pvp at all, and for those who do have to commit, gameplay becomes frustrating, unengaging, or downright boring when half of your opponents are able to simply exit the fight when there is a chance the outcome may not be in their favor.

    This is something ZOS (and a lot of you) should think about.

    Really? Running away is OP now? Maybe, just maybe, half of the players run away because they make no mark on someone who can facetank way better than them.
  • Wreuntzylla
    Wreuntzylla
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    Rikkof wrote: »
    Vapirko wrote: »
    Rikkof wrote: »
    Rikkof wrote: »
    OdinForge wrote: »
    Rikkof wrote: »
    I hope the devs are looking into the sugestions in this thread, DODGE INTO CLOACK is OP LIKE HELL and must be rebalanced....dodge dodge cloack gone.....0 damage done to the enemy
    atm stamina users have wayyyyy to much escape opportunities, compared to sorcs.

    Judging by your post and your signature, I'd say you got touched pretty bad recently by a NB.
    nightblades = worst players

    yeah, and I hope zos will balance the game and nerf nightblade stamina and magika also, they are the most OP on pvp right now and on pve

    Lol if you are a mag sorc you shouldn't be calling anyone op. You are definitely at the top of the game right now

    sorcs are not op, NB are and mostly stamina users

    Lol dude NBs are not OP. Wow this thread is a special brand of warped perspective. I think every noob playing a mag sorc and expecting it to be god mode is on here.

    who you think you are sir to call other players noobs?
    nb using dodge into dodge into cloack is op and will get nerfed


    Sorcs have the best anti-stealth mechanics, hands down. Between haunting curse and defensive rune, you can make sure they never stay cloaked. And hurricane... I have seen mag sorcs using hurricane to hunt NBs...

    A close second is a warden DoT, each tick makes you visible.

  • Minno
    Minno
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    Rikkof wrote: »
    Vapirko wrote: »
    Rikkof wrote: »
    Rikkof wrote: »
    OdinForge wrote: »
    Rikkof wrote: »
    I hope the devs are looking into the sugestions in this thread, DODGE INTO CLOACK is OP LIKE HELL and must be rebalanced....dodge dodge cloack gone.....0 damage done to the enemy
    atm stamina users have wayyyyy to much escape opportunities, compared to sorcs.

    Judging by your post and your signature, I'd say you got touched pretty bad recently by a NB.
    nightblades = worst players

    yeah, and I hope zos will balance the game and nerf nightblade stamina and magika also, they are the most OP on pvp right now and on pve

    Lol if you are a mag sorc you shouldn't be calling anyone op. You are definitely at the top of the game right now

    sorcs are not op, NB are and mostly stamina users

    Lol dude NBs are not OP. Wow this thread is a special brand of warped perspective. I think every noob playing a mag sorc and expecting it to be god mode is on here.

    who you think you are sir to call other players noobs?
    nb using dodge into dodge into cloack is op and will get nerfed


    Sorcs have the best anti-stealth mechanics, hands down. Between haunting curse and defensive rune, you can make sure they never stay cloaked. And hurricane... I have seen mag sorcs using hurricane to hunt NBs...

    A close second is a warden DoT, each tick makes you visible.

    For templars, purfying light can bring them out if you tag them first before they go into stealth. Restoring Aura will also pull all enemies in the radius out of stealth, but it costs 3k per use.
    Minno - DC - Forum-plar Extraordinaire
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  • technohic
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    Minno wrote: »
    Rikkof wrote: »
    Vapirko wrote: »
    Rikkof wrote: »
    Rikkof wrote: »
    OdinForge wrote: »
    Rikkof wrote: »
    I hope the devs are looking into the sugestions in this thread, DODGE INTO CLOACK is OP LIKE HELL and must be rebalanced....dodge dodge cloack gone.....0 damage done to the enemy
    atm stamina users have wayyyyy to much escape opportunities, compared to sorcs.

    Judging by your post and your signature, I'd say you got touched pretty bad recently by a NB.
    nightblades = worst players

    yeah, and I hope zos will balance the game and nerf nightblade stamina and magika also, they are the most OP on pvp right now and on pve

    Lol if you are a mag sorc you shouldn't be calling anyone op. You are definitely at the top of the game right now

    sorcs are not op, NB are and mostly stamina users

    Lol dude NBs are not OP. Wow this thread is a special brand of warped perspective. I think every noob playing a mag sorc and expecting it to be god mode is on here.

    who you think you are sir to call other players noobs?
    nb using dodge into dodge into cloack is op and will get nerfed


    Sorcs have the best anti-stealth mechanics, hands down. Between haunting curse and defensive rune, you can make sure they never stay cloaked. And hurricane... I have seen mag sorcs using hurricane to hunt NBs...

    A close second is a warden DoT, each tick makes you visible.

    For templars, purfying light can bring them out if you tag them first before they go into stealth. Restoring Aura will also pull all enemies in the radius out of stealth, but it costs 3k per use.

    Thought they fixed the restoring aura thing
  • Minno
    Minno
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    technohic wrote: »
    Minno wrote: »
    Rikkof wrote: »
    Vapirko wrote: »
    Rikkof wrote: »
    Rikkof wrote: »
    OdinForge wrote: »
    Rikkof wrote: »
    I hope the devs are looking into the sugestions in this thread, DODGE INTO CLOACK is OP LIKE HELL and must be rebalanced....dodge dodge cloack gone.....0 damage done to the enemy
    atm stamina users have wayyyyy to much escape opportunities, compared to sorcs.

    Judging by your post and your signature, I'd say you got touched pretty bad recently by a NB.
    nightblades = worst players

    yeah, and I hope zos will balance the game and nerf nightblade stamina and magika also, they are the most OP on pvp right now and on pve

    Lol if you are a mag sorc you shouldn't be calling anyone op. You are definitely at the top of the game right now

    sorcs are not op, NB are and mostly stamina users

    Lol dude NBs are not OP. Wow this thread is a special brand of warped perspective. I think every noob playing a mag sorc and expecting it to be god mode is on here.

    who you think you are sir to call other players noobs?
    nb using dodge into dodge into cloack is op and will get nerfed


    Sorcs have the best anti-stealth mechanics, hands down. Between haunting curse and defensive rune, you can make sure they never stay cloaked. And hurricane... I have seen mag sorcs using hurricane to hunt NBs...

    A close second is a warden DoT, each tick makes you visible.

    For templars, purfying light can bring them out if you tag them first before they go into stealth. Restoring Aura will also pull all enemies in the radius out of stealth, but it costs 3k per use.

    Thought they fixed the restoring aura thing

    Damn, really? Now it's really an expensive skill lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lord-Otto
    Lord-Otto
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    I mean, if everything pulls you out of cloak and magsorcs and Streak and Mist are too fast, there's no harm in me asking for reduced mobility, right? From what I read here, that shouldn't be an issue.

    But you can't tell me running around rocks all the time is fun to you if you're on the receiving end. I've seen people simply standing behind a tree, never engaging just LoS'ing all the time. That's just lame game mechanics. I can understand that when Xv1, but in normal fights? Nah. Lame.
  • Vaoh
    Vaoh
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    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    The main pro of a damage shield is that you can cast it right back up, and even though it isn't that cheap, it is effective. It is difficult however for Magicka builds to get out of snares/roots, and can't role or block big damage very much since they have so little Stamina. They can also be hard-countered with a Negate or certain sets, and have very little chance of escaping once overwhelmed. Through all of this, they also can deal their main burst at a range which his very useful.

    Stamina builds have to rely on mitigation and HoTs (this is why Heavy Armor is so great) alongside evasion techniques to survive. They can escape roots and snares easily and create distance from their targets by running quickly too. Although they can't facetank the same damage as a Magicka build, they can entirely evade it, or even block very dangerous attacks (like a Meteor) with ease. Stamina builds have to be in melee range often to deal big burst damage though, and overall, I think Stamina builds can be tougher to play (once proc sets are nerfed and skill matters a bit like pre-Viper Stamina builds) even though they can get out of bad situations easier than a Magicka build.

    Stamina and Magicka both have their own benefits and weaknesses, and are great in different areas. A lot of it is preference as well. Inherently nerfing Damage Shields (main Magicka survivability) or Stamina Mobility (main Stamina survivability) is a vey bad idea and would severely imbalance PvP.
    Edited by Vaoh on 7 August 2017 23:24
  • Lord-Otto
    Lord-Otto
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    @Vaoh

    Have an Awesome for that, that was a detailed and reasoned post!
    =D

    I agree that stamina should be more evasive. This is the pickle I'm sitting in, why I started this thread. I strongly believe you should be able to outrun zergs, and stamina should evade damage to get the HoTs to tick. But I am really, REALLY tired of chasing down every single stam player when I'm not even having a zerg behind me. It goes so far as in people doing it in 1v1, that's just cumbersome. I wanna find a way to prevent that, but keep the core defenses you mentioned intact.
  • MaximillianDiE
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    Vaoh wrote: »
    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    This would be true if it weren't for all the damn undodgeable skills out there now... Honestly as a stam class Cyrodill often feels like you're stuck in Hitchcock's movie these days. I've lost count of the number of times my death recap from being chased down by a zerg is birds, birds, birds, birds, oh and usually radiant destruction to top things off.
    Maximillian Die Caesar - DC - [K-Hole] Retired
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  • ShadowMole25
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    I'm a little confused as to how running away is OP. If someone is running away it's either because they can't beat you and are trying to survive or they are leading you to a trap.

    Is that kill really important enough to you to try and remove their survival mechanic?
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  • Cathexis
    Cathexis
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    Nerfing mobility is the dumbest *** I have ever heard, first off because its already underpowered, but second, the worst consequence of someone mobilizing out is that you fail to kill them. There is no tactical advantage to mobilizing focus that tanking currently doesn't do better, by simply gradually tanking your way out of a situation.
    Edited by Cathexis on 8 August 2017 19:17
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  • FearlessOne_2014
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    Lol, this thread, still going on? How is the game these days anyways? Is stam procblades and mag sorcs still tearing it up?
  • technohic
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    Lol, this thread, still going on? How is the game these days anyways? Is stam procblades and mag sorcs still tearing it up?

    Certainly have their fair share but I think baby steps are being made.
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    This would be true if it weren't for all the damn undodgeable skills out there now... Honestly as a stam class Cyrodill often feels like you're stuck in Hitchcock's movie these days. I've lost count of the number of times my death recap from being chased down by a zerg is birds, birds, birds, birds, oh and usually radiant destruction to top things off.

    That's another thing.....

    Evasion means dodging AND mobility. You are supposed to use both to be great.

    You can't dodge roll and expect immunity from damage. If you jump in front of a 12-man group and start dodgerolling they'll still take you down. If you cast damage shields they'll hit you with enough damage to melt those shields and your health before you can throw up another ward. The only way to survive awhile when getting zerged is to build tanky or run with a group yourself, which actually makes sense imo.

    1vXing isn't a thing anymore unless your opposition is a bunch of CP1-200 new players. Game balance has changed dramatically overtime.
  • FearlessOne_2014
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    Vaoh wrote: »
    Vaoh wrote: »
    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    This would be true if it weren't for all the damn undodgeable skills out there now... Honestly as a stam class Cyrodill often feels like you're stuck in Hitchcock's movie these days. I've lost count of the number of times my death recap from being chased down by a zerg is birds, birds, birds, birds, oh and usually radiant destruction to top things off.

    That's another thing.....

    Evasion means dodging AND mobility. You are supposed to use both to be great.

    You can't dodge roll and expect immunity from damage. If you jump in front of a 12-man group and start dodgerolling they'll still take you down. If you cast damage shields they'll hit you with enough damage to melt those shields and your health before you can throw up another ward. The only way to survive awhile when getting zerged is to build tanky or run with a group yourself, which actually makes sense imo.

    1vXing isn't a thing anymore unless your opposition is a bunch of CP1-200 new players. Game balance has changed dramatically overtime.

    o.O Sounds pretty good thus far. How is BGs these days since that's mostly why I got Morrowind? Last I've played they was completely broken from every angle. And ZOS also refused to refund me. Which tilted me soo hard I didn't renew my 6 month sub and more or less stopped playing.

    Please give me the honest scoop.
  • Zbigb4life
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    Another nerf thread. L2P dude
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Vaoh wrote: »
    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    This would be true if it weren't for all the damn undodgeable skills out there now... Honestly as a stam class Cyrodill often feels like you're stuck in Hitchcock's movie these days. I've lost count of the number of times my death recap from being chased down by a zerg is birds, birds, birds, birds, oh and usually radiant destruction to top things off.

    That's another thing.....

    Evasion means dodging AND mobility. You are supposed to use both to be great.

    You can't dodge roll and expect immunity from damage. If you jump in front of a 12-man group and start dodgerolling they'll still take you down. If you cast damage shields they'll hit you with enough damage to melt those shields and your health before you can throw up another ward. The only way to survive awhile when getting zerged is to build tanky or run with a group yourself, which actually makes sense imo.

    1vXing isn't a thing anymore unless your opposition is a bunch of CP1-200 new players. Game balance has changed dramatically overtime.

    o.O Sounds pretty good thus far. How is BGs these days since that's mostly why I got Morrowind? Last I've played they was completely broken from every angle. And ZOS also refused to refund me. Which tilted me soo hard I didn't renew my 6 month sub and more or less stopped playing.

    Please give me the honest scoop.

    BGs hasn't changed much yet. The Group Finder is a bit better, but it doesn't take any sort of player skill into account - it could be you and a CP20 vs a premade group of the best players on your platform.

    Procs are still king. Next patch will remove a few of the OP proc sets, but Oblivion Damage and powerful enchantments may take their place and be even worse.

    They could've done amazing things with BGs, but they didn't. Instead they followed the mistakes of other games and left their GROUP FINDER a total mess. Smh

    I know it sounds kinda grim but.... oh well :disappointed: At least you can have a 100% win rate if you're running the OP builds and have friends you group with that do the same thing...
    Edited by Vaoh on 9 August 2017 08:46
  • FearlessOne_2014
    FearlessOne_2014
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    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    This would be true if it weren't for all the damn undodgeable skills out there now... Honestly as a stam class Cyrodill often feels like you're stuck in Hitchcock's movie these days. I've lost count of the number of times my death recap from being chased down by a zerg is birds, birds, birds, birds, oh and usually radiant destruction to top things off.

    That's another thing.....

    Evasion means dodging AND mobility. You are supposed to use both to be great.

    You can't dodge roll and expect immunity from damage. If you jump in front of a 12-man group and start dodgerolling they'll still take you down. If you cast damage shields they'll hit you with enough damage to melt those shields and your health before you can throw up another ward. The only way to survive awhile when getting zerged is to build tanky or run with a group yourself, which actually makes sense imo.

    1vXing isn't a thing anymore unless your opposition is a bunch of CP1-200 new players. Game balance has changed dramatically overtime.

    o.O Sounds pretty good thus far. How is BGs these days since that's mostly why I got Morrowind? Last I've played they was completely broken from every angle. And ZOS also refused to refund me. Which tilted me soo hard I didn't renew my 6 month sub and more or less stopped playing.

    Please give me the honest scoop.

    BGs hasn't changed much yet. The Group Finder is a bit better, but it doesn't take any sort of player skill into account - it could be you and a CP20 vs a premade group of the best players on your platform.

    Procs are still king. Next patch will remove a few of the OP proc sets, but Oblivion Damage and powerful enchantments may take their place and be even worse.

    They could've done amazing things with BGs, but they didn't. Instead they followed the mistakes of other games and left their GROUP FINDER a total mess. Smh

    I know it sounds kinda grim but.... oh well :disappointed: At least you can have a 100% win rate if you're running the OP builds and have friends you group with that do the same thing...

    Uggh... damn that's too bad.

    One can dream. I'll be keeping a eye to the forums though.
    Edited by FearlessOne_2014 on 9 August 2017 17:41
  • Anti_Virus
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    Vaoh wrote: »
    Vaoh wrote: »
    Vaoh wrote: »
    Mobility is a Stamina build's defense.

    Magicka generally has to tank the damage with damage shields, while Stamina has to evade damage.

    This would be true if it weren't for all the damn undodgeable skills out there now... Honestly as a stam class Cyrodill often feels like you're stuck in Hitchcock's movie these days. I've lost count of the number of times my death recap from being chased down by a zerg is birds, birds, birds, birds, oh and usually radiant destruction to top things off.

    That's another thing.....

    Evasion means dodging AND mobility. You are supposed to use both to be great.

    You can't dodge roll and expect immunity from damage. If you jump in front of a 12-man group and start dodgerolling they'll still take you down. If you cast damage shields they'll hit you with enough damage to melt those shields and your health before you can throw up another ward. The only way to survive awhile when getting zerged is to build tanky or run with a group yourself, which actually makes sense imo.

    1vXing isn't a thing anymore unless your opposition is a bunch of CP1-200 new players. Game balance has changed dramatically overtime.

    o.O Sounds pretty good thus far. How is BGs these days since that's mostly why I got Morrowind? Last I've played they was completely broken from every angle. And ZOS also refused to refund me. Which tilted me soo hard I didn't renew my 6 month sub and more or less stopped playing.

    Please give me the honest scoop.

    BGs hasn't changed much yet. The Group Finder is a bit better, but it doesn't take any sort of player skill into account - it could be you and a CP20 vs a premade group of the best players on your platform.

    Procs are still king. Next patch will remove a few of the OP proc sets, but Oblivion Damage and powerful enchantments may take their place and be even worse.

    They could've done amazing things with BGs, but they didn't. Instead they followed the mistakes of other games and left their GROUP FINDER a total mess. Smh

    I know it sounds kinda grim but.... oh well :disappointed: At least you can have a 100% win rate if you're running the OP builds and have friends you group with that do the same thing...

    Uggh... damn that's too bad. Guess I'll keep to GW2 and Smite, till more favorable conditions in ESO presents it self in the future. I much rather deal with Condi META in GW2 then completely skill-less stamina Proc META in ESO. More so since still only Non CP BGs.

    One can dream. I'll be keeping a eye to the forums though.

    I've been playing Warframe, I came back to see if any changes occurred in terms of balance but I guess not.
    Power Wealth And Influence.
  • Drakkdjinn
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    Dracindo wrote: »
    Can we, stamusers, use magicka for frilly things like running, dodge rolling, break free, and whatnot instead?

    I rather like to see a solution against Sorcs shieldstacking first, before nerfing NB even more.

    There already is a solution against shield stacking, the cost. Please enlighten us how much one stack of three shields will run you. If you don't know, stop crying.

    [/quote]

    And there's already a solution for balancing stam mobility, the cost: everything movement related + all other non skill mechanics cost stam in addition to all Stam skills. Mag is only spent on skills, the majority of which are ranged/self and do not require mobility to be effective unlike stam skills as per the design philosophy for each resource/class type.

    Good talk; thread over; bai everyone.

    Edited by Drakkdjinn on 9 August 2017 20:03
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