Avran_Sylt wrote: »Hi, Still new to the PvP scene:
Since Uppercut is apparently uninterruptible, even though bashing/venom arrow/ crushing shock all say in their tooltips that they interrupt and stun players who are using cast time abilities, how many other skills are uninterruptible? My experience is only with a Nightblade DW in PvP.
These are the cast time abilities I've found so far, bolded means I know they are interruptible, crossed means they are not.
List of Cast Time abilities:
Solar Flare (and Dark Flare morph)
Healing Ritual (and morphs)
Crystal Shard (and morphs apart from C Frag Proc)
Daedric Summons (summoning cast time)?
Feral Guardian (summoning)
Uppercut (and morphs)
Snipe (and morphs)
Force Siphon (and morphs)
If these are really all the abilities that bashing and venom arrow/crushing shock actually work on in PvP, why have Interruptible attacks in PvP at all?
Avran_Sylt wrote: »Hi, Still new to the PvP scene:
Since Uppercut is apparently uninterruptible, even though bashing/venom arrow/ crushing shock all say in their tooltips that they interrupt and stun players who are using cast time abilities, how many other skills are uninterruptible? My experience is only with a Nightblade DW in PvP.
These are the cast time abilities I've found so far, bolded means I know they are interruptible, crossed means they are not.
List of Cast Time abilities:
Solar Flare (and Dark Flare morph)
Healing Ritual (and morphs)
Crystal Shard (and morphs apart from C Frag Proc)
Daedric Summons (summoning cast time)?
Feral Guardian (summoning)
Uppercut (and morphs)
Snipe (and morphs)
Force Siphon (and morphs)
If these are really all the abilities that bashing and venom arrow/crushing shock actually work on in PvP, why have Interruptible attacks in PvP at all?
There are a couple rules for skills with a cast time/channel:
-If it is melee range (8m or less) it is generally not interruptible
-all heavy attacks are not interruptible
One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.
There are a couple rules for skills with a cast time/channel:
-If it is melee range (8m or less) it is generally not interruptible
-all heavy attacks are not interruptible
One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.
It's considered a beam, like soul assault, not a channel.
There are a couple rules for skills with a cast time/channel:
-If it is melee range (8m or less) it is generally not interruptible
-all heavy attacks are not interruptible
One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.
It's considered a beam, like soul assault, not a channel.
Yes, but every other offensive "beam" in the game is a channel. Soul Assault, Radiant Destruction, Invigorating Drain etc...
They are all interruptible, undodgeable, unreflectable.
Then they decided to call Force/Crushing a "Beam" because Sorcerers needed more help dealing damage and didn't like that DK's could reflect so much of their paltry offensive spells (lol).