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What cast time abilities are Interruptible in PvP?

Avran_Sylt
Avran_Sylt
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Hi, Still new to the PvP scene:

Since Uppercut is apparently uninterruptible, even though bashing/venom arrow/ crushing shock all say in their tooltips that they interrupt and stun players who are using cast time abilities, how many other skills are uninterruptible? My experience is only with a Nightblade DW in PvP.


These are the cast time abilities I've found so far, bolded means I know they are interruptible, crossed means they are not.

List of Cast Time abilities:
Solar Flare (and Dark Flare morph)
Healing Ritual (and morphs)
Crystal Shard (and morphs apart from C Frag Proc)
Daedric Summons (summoning cast time)?
Feral Guardian (summoning)
Uppercut (and morphs)
Snipe (and morphs)
Force Siphon (and morphs)

If these are really all the abilities that bashing and venom arrow/crushing shock actually work on in PvP, why have Interruptible attacks in PvP at all?

Best Answers

  • Waffennacht
    Waffennacht
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    Avran_Sylt wrote: »
    Hi, Still new to the PvP scene:

    Since Uppercut is apparently uninterruptible, even though bashing/venom arrow/ crushing shock all say in their tooltips that they interrupt and stun players who are using cast time abilities, how many other skills are uninterruptible? My experience is only with a Nightblade DW in PvP.


    These are the cast time abilities I've found so far, bolded means I know they are interruptible, crossed means they are not.

    List of Cast Time abilities:
    Solar Flare (and Dark Flare morph)
    Healing Ritual (and morphs)
    Crystal Shard (and morphs apart from C Frag Proc)
    Daedric Summons (summoning cast time)?
    Feral Guardian (summoning)
    Uppercut (and morphs)
    Snipe (and morphs)
    Force Siphon (and morphs)

    If these are really all the abilities that bashing and venom arrow/crushing shock actually work on in PvP, why have Interruptible attacks in PvP at all?

    Lol you forgot the most important one, dark conversion
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
    Answer ✓
  • Magıc
    Magıc
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    Avran_Sylt wrote: »
    Hi, Still new to the PvP scene:

    Since Uppercut is apparently uninterruptible, even though bashing/venom arrow/ crushing shock all say in their tooltips that they interrupt and stun players who are using cast time abilities, how many other skills are uninterruptible? My experience is only with a Nightblade DW in PvP.


    These are the cast time abilities I've found so far, bolded means I know they are interruptible, crossed means they are not.

    List of Cast Time abilities:
    Solar Flare (and Dark Flare morph)
    Healing Ritual (and morphs)
    Crystal Shard (and morphs apart from C Frag Proc)
    Daedric Summons (summoning cast time)?
    Feral Guardian (summoning)
    Uppercut (and morphs)
    Snipe (and morphs)
    Force Siphon (and morphs)

    If these are really all the abilities that bashing and venom arrow/crushing shock actually work on in PvP, why have Interruptible attacks in PvP at all?

    Solar flare = interruptable afaik
    Healing ritual = no clue
    Crystal shard = interruptable
    Daedric summons = interruptable
    Feral guardian = no clue haven't tested it on pts, assume it is interruptable cause sorc pets are interruptable
    Force siphon = no clue
    Dark exchange = interruptable
    Answer ✓
  • danno8
    danno8
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    There are a couple rules for skills with a cast time/channel:

    -If it is melee range (8m or less) it is generally not interruptible
    -all heavy attacks are not interruptible

    One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.
  • Avran_Sylt
    Avran_Sylt
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    @danno8

    Force Shock considered to be a channel in what way? The undodgeable and uninterruptible? Could it also be effected by sets such as soulshine?
    Edited by Avran_Sylt on 22 May 2017 17:28
  • Magıc
    Magıc
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    danno8 wrote: »
    There are a couple rules for skills with a cast time/channel:

    -If it is melee range (8m or less) it is generally not interruptible
    -all heavy attacks are not interruptible

    One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.

    It's considered a beam, like soul assault, not a channel.
  • danno8
    danno8
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    Magıc wrote: »
    danno8 wrote: »
    There are a couple rules for skills with a cast time/channel:

    -If it is melee range (8m or less) it is generally not interruptible
    -all heavy attacks are not interruptible

    One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.

    It's considered a beam, like soul assault, not a channel.

    Yes, but every other offensive "beam" in the game is a channel. Soul Assault, Radiant Destruction, Invigorating Drain etc...

    They are all interruptible, undodgeable, unreflectable.

    Then they decided to call Force/Crushing a "Beam" because Sorcerers needed more help dealing damage and didn't like that DK's could reflect so much of their paltry offensive spells (lol).
  • Exile2112
    Exile2112
    Resurrecting someone is also interruptible via bash, venom arrow and crushing shock.
  • Magıc
    Magıc
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    danno8 wrote: »
    Magıc wrote: »
    danno8 wrote: »
    There are a couple rules for skills with a cast time/channel:

    -If it is melee range (8m or less) it is generally not interruptible
    -all heavy attacks are not interruptible

    One weird exception is Crushing Shock/Force Shock. It is considered a channel now, but has no channel time or cast time. This makes it undodgeable and unreflectable, but not interruptible since there is no cast/channel time.

    It's considered a beam, like soul assault, not a channel.

    Yes, but every other offensive "beam" in the game is a channel. Soul Assault, Radiant Destruction, Invigorating Drain etc...

    They are all interruptible, undodgeable, unreflectable.

    Then they decided to call Force/Crushing a "Beam" because Sorcerers needed more help dealing damage and didn't like that DK's could reflect so much of their paltry offensive spells (lol).

    Well sorcs have curse, frags, force pulse and endless if sorcs decide to use it. One is an execute and useless above 20%. One is a curse put upon someone. So two damage skills reflectable out of 3 (endless isn't used by all sorcs and is an execute) before they changed it.

    It was the right change imo, and I'm a stamDK main.
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