Integral1900 wrote: »One thing that people forget about Templars is that they close the associated with Meridia, she may be a positive force, a good daedra for want of a better word, but hers is still the light that burns
Seminolegirl1992 wrote: »Yes! RPPVE is fun- and imo, more fun than just rp'ing in a tavern somewhere. Gives you some content to go off of.
Integral1900 wrote: »One thing that people forget about Templars is that they close the associated with Meridia, she may be a positive force, a good daedra for want of a better word, but hers is still the light that burns
Totalitarian wrote: »For the most part, I pick the decisions that my characters were make.
But perhaps more importantly, I usually try to imagine what my character would actually say in dialogue (so I kind of make up their own choices that I'd choose in my head).
I'd like to say that my decisions are character based but I find that my own conscience wins out almost every time. I feel bad for killing people even though I try to look and act like an assassin to the end. I find that I am not the assassin that just kills for the fun of it but for purpose. I always think to myself "do they REALLY need to die?" "is this person a jerk?"
BlackSparrow wrote: »I'd like to say that my decisions are character based but I find that my own conscience wins out almost every time. I feel bad for killing people even though I try to look and act like an assassin to the end. I find that I am not the assassin that just kills for the fun of it but for purpose. I always think to myself "do they REALLY need to die?" "is this person a jerk?"
Perhaps that's a quality you should give your assassin character, then. Don't play to an archetype... just because they're an assassin doesn't mean they're going to be evil every chance they get. For example, my assassin doesn't steal, because she's a professional and such behavior is beneath her.
That, in itself, is part of the fun of roleplay: not blanket all good/bad decisions, but rather factoring the character's personal experiences into the decision.