ZOS_GinaBruno wrote: »[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
[*]Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
ZOS_GinaBruno wrote: »Alliance War
- Assault
- Vigor: Increased the cost of this ability and its morphs by approximately 30%.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...ZOS_GinaBruno wrote: »[*]The Tower
- Magician:
- Renamed this passive to Siphoner.
- This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
Shadow Image: This ability now scales based on RNG chance. 50% of the time you will be teleported back to your shade. 50% of the time you will burst into flames, taking 50,000 oblivion damage and healing all nearby enemies to full health.
https://www.youtube.com/watch?v=_Sj_qNCxUtM
These little scrubling didn't even know what hit them. Fun times indeed
And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!ZOS_GinaBruno wrote: »[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
[*]Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
ZOS_GinaBruno wrote: »Alliance War
- Assault
- Vigor: Increased the cost of this ability and its morphs by approximately 30%.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...ZOS_GinaBruno wrote: »[*]The Tower
- Magician:
- Renamed this passive to Siphoner.
- This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
Oh well, looking at the bright side at least shadow image is not nerfed
https://www.youtube.com/watch?v=_Sj_qNCxUtM
These little scrubling didn't even know what hit them. Fun times indeed
And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!ZOS_GinaBruno wrote: »[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
[*]Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
ZOS_GinaBruno wrote: »Alliance War
- Assault
- Vigor: Increased the cost of this ability and its morphs by approximately 30%.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...ZOS_GinaBruno wrote: »[*]The Tower
- Magician:
- Renamed this passive to Siphoner.
- This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
Oh well, looking at the bright side at least shadow image is not nerfed
Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.
Seems ZOS going the wrong way again...
https://www.youtube.com/watch?v=_Sj_qNCxUtM
These little scrubling didn't even know what hit them. Fun times indeed
And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!ZOS_GinaBruno wrote: »[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
[*]Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
ZOS_GinaBruno wrote: »Alliance War
- Assault
- Vigor: Increased the cost of this ability and its morphs by approximately 30%.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...ZOS_GinaBruno wrote: »[*]The Tower
- Magician:
- Renamed this passive to Siphoner.
- This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
Oh well, looking at the bright side at least shadow image is not nerfed
Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.
Seems ZOS going the wrong way again...
https://www.youtube.com/watch?v=_Sj_qNCxUtM
These little scrubling didn't even know what hit them. Fun times indeed
And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!ZOS_GinaBruno wrote: »[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
[*]Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
ZOS_GinaBruno wrote: »Alliance War
- Assault
- Vigor: Increased the cost of this ability and its morphs by approximately 30%.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...ZOS_GinaBruno wrote: »[*]The Tower
- Magician:
- Renamed this passive to Siphoner.
- This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
Oh well, looking at the bright side at least shadow image is not nerfed
Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.
Seems ZOS going the wrong way again...
https://www.youtube.com/watch?v=_Sj_qNCxUtM
These little scrubling didn't even know what hit them. Fun times indeed
And then it came... THE ZOS NERF HAMMER!!... BOOM BIM BAM!ZOS_GinaBruno wrote: »[*]Stamina abilities are now universally 15% cheaper than their Magicka counterparts, originally being 20% cheaper. This includes class abilities that morph into Stamina abilities, in addition to the Weapon Skill Line passive abilities which reduce the cost of abilities in that Skill Line (Balanced Blade, Controlled Fury, etc.)
[*]15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
[*]Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
ZOS_GinaBruno wrote: »Alliance War
- Assault
- Vigor: Increased the cost of this ability and its morphs by approximately 30%.
I will surely miss these sort of gameplay after the new patch comes to live server... for the next patch, instead of using skills it will be a heavy attack battle with bunch of sustain sets...ZOS_GinaBruno wrote: »[*]The Tower
- Magician:
- Renamed this passive to Siphoner.
- This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Note: This is now the antithesis of Healthy, Arcanist, and Mooncalf.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
and with all the nerfs to stamina I guess magicka is definitely the way to go next patch as well.
Oh well, looking at the bright side at least shadow image is not nerfed
Hmm... Want to "fix" stamina clases, specially "NB's", well then get rid of extra 300% damage from sthealth, that way 90% of the "NB's" also know as "gankers" will stop playing the class beacuse they dont know how to play decently...
Screwing up with regen and giving once gain more weapons to the zergs to kills soloers or duo's will make many people quit the game, specially when lag around big groups it is worst then ever.
Seems ZOS going the wrong way again...
Methariorn wrote: »Nice video. Bone pireteìs tetters with stamina/health/stamina recovery food should still give decent sustain and giving up bow for DW you can mix it with a damage set + monster set.