Clearly the functionality is there in game if we can get the data spit out after a skeleton rotation test - I'm wondering why we don't have it for boss fights.
Seems to me like DPS data on a mechanics heavy fight would tell me much more about my efficacy as a DD than simply hitting a high number on a motionless skelly in a 60-80 second rotation test. I realize we'll never get PC add-on style combat metrics on consoles - but if we can get DPS numbers on a skelly, why not boss fights as well? Is there a prohibitive obstacle from a coding standpoint? Would it create a ton of lag or other stability issues?
PS4 [NA]
Hingle McKringleberry - Altmer MagSorc DD The Flawless Conquerer
Sek Sual Chocolate - Redguard StamSorc DD Stormproof
Doktor Feelgood - Breton Templar Healz Boethia's Scythe
Tiberius Asskickatron - Imperial DK StamTank Mageslayer
-VERIFIED-
-FFF-
vAAHM 100k+, vSOHM 100k+, vHRCHM 100k+, vMoL 78k, vDSA 36k, vMA 535k