CatchMeTrolling wrote: »If solo play is dead or dying for stam to you what is it for magic builds?
TheBonesXXX wrote: »CatchMeTrolling wrote: »If solo play is dead or dying for stam to you what is it for magic builds?
It dont exist.
CatchMeTrolling wrote: »If solo play is dead or dying for stam to you what is it for magic builds?
The nerf on sustain, and CP stacking will force ppl to spend more on sustain, lowering their max damage by a fair amount. That itself, and the buff to dodge roll, will make medium armor way more viable imo. You are still going to be squizzy, but i think is going to be better than on Live currently, everyone will be doing less damage.
Nerfing the reduce cost of light and medium armor is plain wrong imo, no need to do that at all, in pvp light and medium are already weak, why the nerf?
Everyone got a sustain neft, not really seeing an issue with classes, maybe except with the DK but just for a perspective of playstyle, they still will have better sustain than stamplar for example. The nerf to major mending in EVERYONE is a good thing, they just need to change that new mechanic with the dk shield because is too small, giving them a longer minor mending will be better.
The nerf on sustain, and CP stacking will force ppl to spend more on sustain, lowering their max damage by a fair amount. That itself, and the buff to dodge roll, will make medium armor way more viable imo. You are still going to be squizzy, but i think is going to be better than on Live currently, everyone will be doing less damage.
Nerfing the reduce cost of light and medium armor is plain wrong imo, no need to do that at all, in pvp light and medium are already weak, why the nerf?
Everyone got a sustain neft, not really seeing an issue with classes, maybe except with the DK but just for a perspective of playstyle, they still will have better sustain than stamplar for example. The nerf to major mending in EVERYONE is a good thing, they just need to change that new mechanic with the dk shield because is too small, giving them a longer minor mending will be better.
Good point, but I don't think the average zerger will worry about building towards sustain. In the big picture you won't need sustain if you're with 12+ focusing on 1-4 people. A group will most likely have a healer which means less resources used towards defense, and you won't need to attack much cause your group is helping you kill people. Small Scalers will be the ones that need the sustain.
Good point, but I don't think the average zerger will worry about building towards sustain. In the big picture you won't need sustain if you're with 12+ focusing on 1-4 people. A group will most likely have a healer which means less resources used towards defense, and you won't need to attack much cause your group is helping you kill people. Small Scalers will be the ones that need the sustain.
CatchMeTrolling wrote: »TheBonesXXX wrote: »CatchMeTrolling wrote: »If solo play is dead or dying for stam to you what is it for magic builds?
It dont exist.
Might be on to something
The nerf on sustain, and CP stacking will force ppl to spend more on sustain, lowering their max damage by a fair amount. That itself, and the buff to dodge roll, will make medium armor way more viable imo. You are still going to be squizzy, but i think is going to be better than on Live currently, everyone will be doing less damage.
Nerfing the reduce cost of light and medium armor is plain wrong imo, no need to do that at all, in pvp light and medium are already weak, why the nerf?
Everyone got a sustain neft, not really seeing an issue with classes, maybe except with the DK but just for a perspective of playstyle, they still will have better sustain than stamplar for example. The nerf to major mending in EVERYONE is a good thing, they just need to change that new mechanic with the dk shield because is too small, giving them a longer minor mending will be better.
Waffennacht wrote: »I'm very surprised at how much got nerfed and how un touched sorc was.
I'm actually starting to feel, once these changes happen, sorc will be OP. Just gotta be honest.
An unconditional resource return ability in an environment where everything just got massive increase in cost/reduction reduction(heh)/regen nerf, is just incredible.
But I can't say anything for sure, I'm not on PTS nor can I truly comprehend all the changes till I try em.
Idk bro when I've zerged in the past I just throw on steel tornado, spam aoes, and if I do *** up.. bam I got some healbot carrying me with shards and BoLThe nerf on sustain, and CP stacking will force ppl to spend more on sustain, lowering their max damage by a fair amount. That itself, and the buff to dodge roll, will make medium armor way more viable imo. You are still going to be squizzy, but i think is going to be better than on Live currently, everyone will be doing less damage.
Nerfing the reduce cost of light and medium armor is plain wrong imo, no need to do that at all, in pvp light and medium are already weak, why the nerf?
Everyone got a sustain neft, not really seeing an issue with classes, maybe except with the DK but just for a perspective of playstyle, they still will have better sustain than stamplar for example. The nerf to major mending in EVERYONE is a good thing, they just need to change that new mechanic with the dk shield because is too small, giving them a longer minor mending will be better.
Good point, but I don't think the average zerger will worry about building towards sustain. In the big picture you won't need sustain if you're with 12+ focusing on 1-4 people. A group will most likely have a healer which means less resources used towards defense, and you won't need to attack much cause your group is helping you kill people. Small Scalers will be the ones that need the sustain.
I think large scale organized group play is more resource intensive than solo play.
I'm a solo player btw
Idk bro when I've zerged in the past I just throw on steel tornado, spam aoes, and if I do *** up.. bam I got some healbot carrying me with shards and BoLThe nerf on sustain, and CP stacking will force ppl to spend more on sustain, lowering their max damage by a fair amount. That itself, and the buff to dodge roll, will make medium armor way more viable imo. You are still going to be squizzy, but i think is going to be better than on Live currently, everyone will be doing less damage.
Nerfing the reduce cost of light and medium armor is plain wrong imo, no need to do that at all, in pvp light and medium are already weak, why the nerf?
Everyone got a sustain neft, not really seeing an issue with classes, maybe except with the DK but just for a perspective of playstyle, they still will have better sustain than stamplar for example. The nerf to major mending in EVERYONE is a good thing, they just need to change that new mechanic with the dk shield because is too small, giving them a longer minor mending will be better.
Good point, but I don't think the average zerger will worry about building towards sustain. In the big picture you won't need sustain if you're with 12+ focusing on 1-4 people. A group will most likely have a healer which means less resources used towards defense, and you won't need to attack much cause your group is helping you kill people. Small Scalers will be the ones that need the sustain.
I think large scale organized group play is more resource intensive than solo play.
I'm a solo player btw
TheBonesXXX wrote: »CatchMeTrolling wrote: »TheBonesXXX wrote: »CatchMeTrolling wrote: »If solo play is dead or dying for stam to you what is it for magic builds?
It dont exist.
Might be on to something
I took a keep with you the other day. Theres mNB solo skillz, granted I still melee.
Your rune and ritual only grant minor mending in new patch which is 22 percent loss to healing right?
runningtings wrote: »Yes, looks like my days of sneaky killing and cloaking away may be over, but seeing as I have been playing the same way in the same gear for months, maybe this will force me to change it up a bit.
Not always a bad thing.
I'll start by saying solo play is not dead, but it is dying. Currently being a solo Stam player is an option and it relies on these core mechanics: dodge rolling, resource management, kiting, and keeping your health up with vigor. This is a difficult playstyle in this meta but with heavy armor and a good understanding of your class it can be quite fun, rewarding, and sucessful.
Unfortunately it looks like this playstyle might die with this next update and here's why:
Universal Stam Nerfs
Heavy Armor Nerf- yes, Heavy Armor was too strong but it became popular because damage in cyrodil was getting too high. Basically if you weren't a Nightblade, you needed heavy armor to survive solo and 1vx. In the next update, sustain nerfs heavy are making it look not viable anymore. This will force us into medium armor, which in this Meta is too squishy against multiple targets (especially with spinners/Spriggans). Zenimax only did a minor nerf to damage from
CP but huge nerfs to survivability CPs, this means you'll most likely be squishier than ever.
Healing Nerf- Vigor, our main heal was increased in cost, this combined with other cost reduction nerfs means that casting this ability will hurt your resources pretty badly. Considering this ability is casted ALOT when solo, sustaining will be unreasonably hard. Another huge Nerf to healing is basically the removal of major mending (not quite but pretty much) and the Nerf to healing CPs. This means that vigor ticks will be much lower for stamplars/dks mostly but also for the other 2 Stam classes. With lower healing ticks, survivability is basically gone.
Medium Armor Cost Reduction NERF?:
Yea medium armor cost reduction passive was nerfed. Medium armor was already an inferior armor type but it just got worse. Not only will you be forced into medium armor, but your sustain won't even be very good with it on.
Individual Class Nerfs
Stam DK:
Yep the class that is arguably best at solo Stam gameplay is going to become pretty weak. Major Mending won't stay up, battle roar is hurt.. badly. It's not pretty for this class
Stamplar: no major mending.. no real reason to be a Stamplar.
Nightblade: sustain Nerf
Sorc: not very affected, probably the go to class now cause of major mending Nerfs and dark deal being so good for Stam management.
There you have it, all Stam classes Nerfed and also removal of compelling reasons not to be a Stam sorc. Bad survivability mixed with bad sustain will make it extremely hard to be a solo player. I don't have an issue with the idea of nerfing heavy armor and healing, but damage should be nerfed in proportion to all the survivability nerfs. All Zenimax has done is encouraged zerging. You won't be able to survive on your own, and any loner that a Zerg does encounter will have such poor survivability that he/she will melt instantly without a chance to at least escape. Not happy with these changes at all. While damage was technically slightly nerfed with CP changes, it's technically gonna feel higher with weak vigor ticks and medium armor.
Grim times for solo Stam players ahead.
Idk bro when I've zerged in the past I just throw on steel tornado, spam aoes, and if I do *** up.. bam I got some healbot carrying me with shards and BoLThe nerf on sustain, and CP stacking will force ppl to spend more on sustain, lowering their max damage by a fair amount. That itself, and the buff to dodge roll, will make medium armor way more viable imo. You are still going to be squizzy, but i think is going to be better than on Live currently, everyone will be doing less damage.
Nerfing the reduce cost of light and medium armor is plain wrong imo, no need to do that at all, in pvp light and medium are already weak, why the nerf?
Everyone got a sustain neft, not really seeing an issue with classes, maybe except with the DK but just for a perspective of playstyle, they still will have better sustain than stamplar for example. The nerf to major mending in EVERYONE is a good thing, they just need to change that new mechanic with the dk shield because is too small, giving them a longer minor mending will be better.
Good point, but I don't think the average zerger will worry about building towards sustain. In the big picture you won't need sustain if you're with 12+ focusing on 1-4 people. A group will most likely have a healer which means less resources used towards defense, and you won't need to attack much cause your group is helping you kill people. Small Scalers will be the ones that need the sustain.
I think large scale organized group play is more resource intensive than solo play.
I'm a solo player btw
TheBonesXXX wrote: »CatchMeTrolling wrote: »If solo play is dead or dying for stam to you what is it for magic builds?
It dont exist.