thankyourat wrote: »Well I can agree with OP that sorc dont need nerfs because class itself isnt a problem it's just combinations on many non class related things makes this build too strong. I would start of lowering bastion shields strenght down to ~15-20% , and adding pirate skeleton additional debuff that lowers shields strenght by 15%. Also infernal guardian , amberplasm and lich could get some rework. Curse dmg could be split by half and it would explode instant when applied with 1st half and at the end with 2nd half.
Wow, start by saying sorc doesn't need a nerf, than advocate a 20% nerf in shields, AND nerving the main sorc sustain sets AND halving the only reliable class DMG ability (which can already only be used every 3 seconds).
I'd hate to see what you'd do to a class that you thought did need nerfing!
But those aren't nerfs to the sorc class. Except curse. But it is hitting a little too hard I'm getting hit with 8k curses. it's hitting like a ultimate but it's not impossible to deal with. Those sustain sets 100% need a Nerf though. They are what's making sorc op. Nothing in the sorc class stands out as op but with lich and pirate it completely puts sorc over the top. It's pretty easy to see that certain sorc builds are over performing. As long as sets allow sorcs to keep shields up 100% it will be op. The weakness of the sorc is it has poor sustain and is squishy. lich and ps completely cover up those weaknesses
Curse isn't a DOT in the traditional sense and you know that, all of its damage happen at the same time at 3 seconds and again 12 seconds.Regular damage over time abilities apply small amount of damage every second which can be out heal curse is completely different.Also no one run purge but templars.thankyourat wrote: »Well I can agree with OP that sorc dont need nerfs because class itself isnt a problem it's just combinations on many non class related things makes this build too strong. I would start of lowering bastion shields strenght down to ~15-20% , and adding pirate skeleton additional debuff that lowers shields strenght by 15%. Also infernal guardian , amberplasm and lich could get some rework. Curse dmg could be split by half and it would explode instant when applied with 1st half and at the end with 2nd half.
Wow, start by saying sorc doesn't need a nerf, than advocate a 20% nerf in shields, AND nerving the main sorc sustain sets AND halving the only reliable class DMG ability (which can already only be used every 3 seconds).
I'd hate to see what you'd do to a class that you thought did need nerfing!
But those aren't nerfs to the sorc class. Except curse. But it is hitting a little too hard I'm getting hit with 8k curses. it's hitting like a ultimate but it's not impossible to deal with. Those sustain sets 100% need a Nerf though. They are what's making sorc op. Nothing in the sorc class stands out as op but with lich and pirate it completely puts sorc over the top. It's pretty easy to see that certain sorc builds are over performing. As long as sets allow sorcs to keep shields up 100% it will be op. The weakness of the sorc is it has poor sustain and is squishy. lich and ps completely cover up those weaknesses
Curse will do 16K damage over 12 seconds. Or 8K after 3 seconds.
How much damage does dizzying swing do in one second? How about snipe in about two seconds?
Curse isn't OP. L2P. It's a DOT. Purge or outheal it.
Curse isn't a DOT in the traditional sense and you know that, all of its damage happen at the same time at 3 seconds and again 12 seconds.Regular damage over time abilities apply small amount of damage every second which can be out heal curse is completely different.Also no one run purge but templars.thankyourat wrote: »Well I can agree with OP that sorc dont need nerfs because class itself isnt a problem it's just combinations on many non class related things makes this build too strong. I would start of lowering bastion shields strenght down to ~15-20% , and adding pirate skeleton additional debuff that lowers shields strenght by 15%. Also infernal guardian , amberplasm and lich could get some rework. Curse dmg could be split by half and it would explode instant when applied with 1st half and at the end with 2nd half.
Wow, start by saying sorc doesn't need a nerf, than advocate a 20% nerf in shields, AND nerving the main sorc sustain sets AND halving the only reliable class DMG ability (which can already only be used every 3 seconds).
I'd hate to see what you'd do to a class that you thought did need nerfing!
But those aren't nerfs to the sorc class. Except curse. But it is hitting a little too hard I'm getting hit with 8k curses. it's hitting like a ultimate but it's not impossible to deal with. Those sustain sets 100% need a Nerf though. They are what's making sorc op. Nothing in the sorc class stands out as op but with lich and pirate it completely puts sorc over the top. It's pretty easy to see that certain sorc builds are over performing. As long as sets allow sorcs to keep shields up 100% it will be op. The weakness of the sorc is it has poor sustain and is squishy. lich and ps completely cover up those weaknesses
Curse will do 16K damage over 12 seconds. Or 8K after 3 seconds.
How much damage does dizzying swing do in one second? How about snipe in about two seconds?
Curse isn't OP. L2P. It's a DOT. Purge or outheal it.
Well In 1 second with my build a Dizzying swing will only hit for 4-4.5k while a curse will hit for 8k.How this will actually work in the game Someone will only land 1 D swing on you in three seconds if you know what your doing.You can Block dodge or walk into the person Dizzying Swinging you.Curse on the other hand is undodgeable and un blockable.Your more likely to be hit by a curse than a Swing any day.
thankyourat wrote: »Well I can agree with OP that sorc dont need nerfs because class itself isnt a problem it's just combinations on many non class related things makes this build too strong. I would start of lowering bastion shields strenght down to ~15-20% , and adding pirate skeleton additional debuff that lowers shields strenght by 15%. Also infernal guardian , amberplasm and lich could get some rework. Curse dmg could be split by half and it would explode instant when applied with 1st half and at the end with 2nd half.
Wow, start by saying sorc doesn't need a nerf, than advocate a 20% nerf in shields, AND nerving the main sorc sustain sets AND halving the only reliable class DMG ability (which can already only be used every 3 seconds).
I'd hate to see what you'd do to a class that you thought did need nerfing!
But those aren't nerfs to the sorc class. Except curse. But it is hitting a little too hard I'm getting hit with 8k curses. it's hitting like a ultimate but it's not impossible to deal with. Those sustain sets 100% need a Nerf though. They are what's making sorc op. Nothing in the sorc class stands out as op but with lich and pirate it completely puts sorc over the top. It's pretty easy to see that certain sorc builds are over performing. As long as sets allow sorcs to keep shields up 100% it will be op. The weakness of the sorc is it has poor sustain and is squishy. lich and ps completely cover up those weaknesses
Curse will do 16K damage over 12 seconds. Or 8K after 3 seconds.
How much damage does dizzying swing do in one second? How about snipe in about two seconds?
Curse isn't OP. L2P. It's a DOT. Purge or outheal it.
Well I can agree with OP that sorc dont need nerfs because class itself isnt a problem it's just combinations on many non class related things makes this build too strong. I would start of lowering bastion shields strenght down to ~15-20% , and adding pirate skeleton additional debuff that lowers shields strenght by 15%. Also infernal guardian , amberplasm and lich could get some rework. Curse dmg could be split by half and it would explode instant when applied with 1st half and at the end with 2nd half.
Wow, start by saying sorc doesn't need a nerf, than advocate a 20% nerf in shields, AND nerving the main sorc sustain sets AND halving the only reliable class DMG ability (which can already only be used every 3 seconds).
I'd hate to see what you'd do to a class that you thought did need nerfing!
Every time i see a clip like this i want to try to dw myself, and procede to fail miserably >.<
I'm no master DW sorc by any means, but in my experience the key to success is: shield stack, curse, wrath, entropy. At this point, if there's no frag proc'ed you just re-stack shields, if there's a frag proc you burst.
I think the most important part is to accept that the portion of the playerbase you will not kill is large with DW.
For some classes, you need mines and an ultimate. The list is shorter than you think, and if played right, those you cannot kill are a tie.
Great video as always Leif! Nice use of DBoS.
I really feel totally unkillable 1v1 on a DW sorc. 52k mag is an insane shield stack and even the people who survive my burst a few times will run out of resources or get tired of the fight before they can ever kill me.
thankyourat wrote: »Well I can agree with OP that sorc dont need nerfs because class itself isnt a problem it's just combinations on many non class related things makes this build too strong. I would start of lowering bastion shields strenght down to ~15-20% , and adding pirate skeleton additional debuff that lowers shields strenght by 15%. Also infernal guardian , amberplasm and lich could get some rework. Curse dmg could be split by half and it would explode instant when applied with 1st half and at the end with 2nd half.
Wow, start by saying sorc doesn't need a nerf, than advocate a 20% nerf in shields, AND nerving the main sorc sustain sets AND halving the only reliable class DMG ability (which can already only be used every 3 seconds).
I'd hate to see what you'd do to a class that you thought did need nerfing!
But those aren't nerfs to the sorc class. Except curse. But it is hitting a little too hard I'm getting hit with 8k curses. it's hitting like a ultimate but it's not impossible to deal with. Those sustain sets 100% need a Nerf though. They are what's making sorc op. Nothing in the sorc class stands out as op but with lich and pirate it completely puts sorc over the top. It's pretty easy to see that certain sorc builds are over performing. As long as sets allow sorcs to keep shields up 100% it will be op. The weakness of the sorc is it has poor sustain and is squishy. lich and ps completely cover up those weaknesses
Curse will do 16K damage over 12 seconds. Or 8K after 3 seconds.
How much damage does dizzying swing do in one second? How about snipe in about two seconds?
Curse isn't OP. L2P. It's a DOT. Purge or outheal it.
I can't trust that level of stupidity, really.
Dizzyng swing will be folow by db and execute, and it's deal ton of damage.
You all know when curse come, when frag come and when you have a fury on you. If you are not able to counter it, it's a lp issue, really.
Curse is 3.5s, frag have a proc animation, and fury have a 4 sec duration. This is the most previsible burst possible.
Also, Hardened ward, Annulment, healing ward are not overperforming.
Only the stack of hardened and Annulment is discutable, but nerf shields power instead of stack possibility will kill sorc and magblade.
Sorc have the SAME BURST and the same SURVIVABILITY since 2014, people always play with and against that, it's never be a problem for non noob player.
A dozen nerf sorc threads polluted by misinformed opinions from the same three or four potatoes.
Keep them coming!
A dozen nerf sorc threads polluted by misinformed opinions from the same three or four potatoes.
Keep them coming!
I think it is pretty obvious to anyone that reads this forum regularly that you play a sorc and have absolutely no interest in balance. Your go to responses are generally insults and L2P nonsense. Sorcs are overtuned in a big way right now and that is just a fact. Period. Generally when numerous threads start popping up asking for something to be balanced there is an underlying reason.
Fire and forget 8-9k curses and 11-12k frags followed by ridiculous executes, while sitting behind 3 shields, might be a strong basis for some of these feelings. And just so you know, those numbers are on Heavy armor impen builds. So yeah, toss the insults around all you want, doesn't change the fact that the class is light years ahead of almost everyone else right now.
A dozen nerf sorc threads polluted by misinformed opinions from the same three or four potatoes.
Keep them coming!
I think it is pretty obvious to anyone that reads this forum regularly that you play a sorc and have absolutely no interest in balance. Your go to responses are generally insults and L2P nonsense. Sorcs are overtuned in a big way right now and that is just a fact. Period. Generally when numerous threads start popping up asking for something to be balanced there is an underlying reason.
Fire and forget 8-9k curses and 11-12k frags followed by ridiculous executes, while sitting behind 3 shields, might be a strong basis for some of these feelings. And just so you know, those numbers are on Heavy armor impen builds. So yeah, toss the insults around all you want, doesn't change the fact that the class is light years ahead of almost everyone else right now.
9K curses? That's pretty insane, are you wearing full impen?
The only time I've been near that high was against someone in light armor and all divines.
In my heavy hounding blood spawn all impen setup on my stamnb I get hit with 7-8k curses.A dozen nerf sorc threads polluted by misinformed opinions from the same three or four potatoes.
Keep them coming!
I think it is pretty obvious to anyone that reads this forum regularly that you play a sorc and have absolutely no interest in balance. Your go to responses are generally insults and L2P nonsense. Sorcs are overtuned in a big way right now and that is just a fact. Period. Generally when numerous threads start popping up asking for something to be balanced there is an underlying reason.
Fire and forget 8-9k curses and 11-12k frags followed by ridiculous executes, while sitting behind 3 shields, might be a strong basis for some of these feelings. And just so you know, those numbers are on Heavy armor impen builds. So yeah, toss the insults around all you want, doesn't change the fact that the class is light years ahead of almost everyone else right now.
9K curses? That's pretty insane, are you wearing full impen?
The only time I've been near that high was against someone in light armor and all divines.
A dozen nerf sorc threads polluted by misinformed opinions from the same three or four potatoes.
Keep them coming!
I think it is pretty obvious to anyone that reads this forum regularly that you play a sorc and have absolutely no interest in balance. Your go to responses are generally insults and L2P nonsense. Sorcs are overtuned in a big way right now and that is just a fact. Period. Generally when numerous threads start popping up asking for something to be balanced there is an underlying reason.
Fire and forget 8-9k curses and 11-12k frags followed by ridiculous executes, while sitting behind 3 shields, might be a strong basis for some of these feelings. And just so you know, those numbers are on Heavy armor impen builds. So yeah, toss the insults around all you want, doesn't change the fact that the class is light years ahead of almost everyone else right now.
9K curses? That's pretty insane, are you wearing full impen?
The only time I've been near that high was against someone in light armor and all divines.
Waffennacht wrote: »They listened, Pirate going from 6% chance to 5%
You wanted a 1% chance reduction to balance it, right?
Lol
Waffennacht wrote: »They listened, Pirate going from 6% chance to 5%
You wanted a 1% chance reduction to balance it, right?
Lol
Hahahahahaha. This is hilarious. I just read the patch notes.
Waffennacht wrote: »They listened, Pirate going from 6% chance to 5%
You wanted a 1% chance reduction to balance it, right?
Lol
Hahahahahaha. This is hilarious. I just read the patch notes.
I know 1% seems insignificant, but it is actually pretty significant change when the base is single-digit.
5 is 17% less than 6, so the actual chance it will proc is 17% less than what it was before.
To put it in perspective, if the patch note said "3% less" then you would see the current proc rate halved.
The set shoulg be able to proc only when you take damage not when your shield is damaged.
Waffennacht wrote: »They listened, Pirate going from 6% chance to 5%
You wanted a 1% chance reduction to balance it, right?
Lol
Hahahahahaha. This is hilarious. I just read the patch notes.
I know 1% seems insignificant, but it is actually pretty significant change when the base is single-digit.
5 is 17% less than 6, so the actual chance it will proc is 17% less than what it was before.
To put it in perspective, if the patch note said "3% less" then you would see the current proc rate halved.
Waffennacht wrote: »Waffennacht wrote: »They listened, Pirate going from 6% chance to 5%
You wanted a 1% chance reduction to balance it, right?
Lol
Hahahahahaha. This is hilarious. I just read the patch notes.
I know 1% seems insignificant, but it is actually pretty significant change when the base is single-digit.
5 is 17% less than 6, so the actual chance it will proc is 17% less than what it was before.
To put it in perspective, if the patch note said "3% less" then you would see the current proc rate halved.
Yeah, ok, sure. I guarantee you'll notice 0 difference in proc chance. Going from 2% to 1% will only change 1 out of a 100, not 50