Shields are fine, they are meant to be used in reaction to damage, not kept up 100% of the time.
Wait till the sustain nerf next patch when you CANNOT keep shields up forever:
Shields are fine, they are meant to be used in reaction to damage, not kept up 100% of the time.
Wait till the sustain nerf next patch when you CANNOT keep shields up forever:
10 sec ok..... but allow for crit damage to occur and shields should not be affected by some of this mitigation equipment it should only apply to the player itself ... you have to becareful with Sorcs they are the highest DPS on the field.. with also the best CC...
However I hate the 6 second meta it's straight up crazy that you will end up with arthritis at a young age hehe...I agree that 6 secs is to short however if you increase it to 10 secs its current form it will be to much ...
10 sec ok..... but allow for crit damage to occur and shields should not be affected by some of this mitigation equipment it should only apply to the player itself ... you have to becareful with Sorcs they are the highest DPS on the field.. with also the best CC...
However I hate the 6 second meta it's straight up crazy that you will end up with arthritis at a young age hehe...I agree that 6 secs is to short however if you increase it to 10 secs its current form it will be to much ...
Starless06 wrote: »Sorcerer already have a 10 second shield. Empowered ward.
leepalmer95 wrote: »Shields are a weird subject nowdays.
They are strong in 1v1
Lose effectiveness quite quickly in any 1vX or multiple opponent fights.
Still make a lot of crit passives, skills etc.. useless.
Do have a very short duration which is a bit annoying, maybe 8s?
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
Shields are a bit weird nowdays, people complained about sorc's stacking them and then zos nerfed all shield duration.. for some reason.
leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
Shields are fine, they are meant to be used in reaction to damage, not kept up 100% of the time.
Wait till the sustain nerf next patch when you CANNOT keep shields up forever:
You will still be perfectly able to. You just have to adjust your build for it and stack them - ironic if you ask me.
leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
leepalmer95 wrote: »Shields are a weird subject nowdays.
They are strong in 1v1
Lose effectiveness quite quickly in any 1vX or multiple opponent fights.
Still make a lot of crit passives, skills etc.. useless.
Do have a very short duration which is a bit annoying, maybe 8s?
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
Shields are a bit weird nowdays, people complained about sorc's stacking them and then zos nerfed all shield duration.. for some reason.
leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Yeah...no.
Stamblades aren't wearing medium anymore. Even the gankers are in heavy. I only play a stamblade. I only hang out with stamblades in Cyrodiil. Nobody is in medium, and nobody truly counts on dodge roll to save them. You just get used to dying if the gank fails and you can't cloak away or re-burst them down.
Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
you are telling me? You are getting hit for 10k power lashes and frags though your sheilds?
If they buff this revert blazing soear changes and radiant nerf
Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
you are telling me? You are getting hit for 10k power lashes and frags though your sheilds?
I think he's saying that those abilities hit for those amounts in light armor without shields, thus causing a theoretical him to die instantly. Of course that theoretical him could solve that problem by wearing heavy armor like everyone else, and by putting more points/glyphs into health, since PvP shouldn't be about min/maxing damage, but should be about thinking situationally.
Waffennacht wrote: »Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
you are telling me? You are getting hit for 10k power lashes and frags though your sheilds?
I think he's saying that those abilities hit for those amounts in light armor without shields, thus causing a theoretical him to die instantly. Of course that theoretical him could solve that problem by wearing heavy armor like everyone else, and by putting more points/glyphs into health, since PvP shouldn't be about min/maxing damage, but should be about thinking situationally.
Lol that theoretical me is pointing out how absurd the concept of using Wards AFTER being attacked - as in, reactionary.
That's what's that's about
Waffennacht wrote: »Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
you are telling me? You are getting hit for 10k power lashes and frags though your sheilds?
I think he's saying that those abilities hit for those amounts in light armor without shields, thus causing a theoretical him to die instantly. Of course that theoretical him could solve that problem by wearing heavy armor like everyone else, and by putting more points/glyphs into health, since PvP shouldn't be about min/maxing damage, but should be about thinking situationally.
Lol that theoretical me is pointing out how absurd the concept of using Wards AFTER being attacked - as in, reactionary.
That's what's that's about
If you survive the initial burst, which you can against most gankers if you're in heavy with high resistances and points in Hardy/Elemental Defender, then wards would serve the same function as Breath of Life for templars: They give you time to recover from the hit. Indeed, they would overperform Breath of Life in this case, because their efficiency cannot be reduced as that of Breath of Life would via Major Defile.
Waffennacht wrote: »Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
you are telling me? You are getting hit for 10k power lashes and frags though your sheilds?
I think he's saying that those abilities hit for those amounts in light armor without shields, thus causing a theoretical him to die instantly. Of course that theoretical him could solve that problem by wearing heavy armor like everyone else, and by putting more points/glyphs into health, since PvP shouldn't be about min/maxing damage, but should be about thinking situationally.
Lol that theoretical me is pointing out how absurd the concept of using Wards AFTER being attacked - as in, reactionary.
That's what's that's about
If you survive the initial burst, which you can against most gankers if you're in heavy with high resistances and points in Hardy/Elemental Defender, then wards would serve the same function as Breath of Life for templars: They give you time to recover from the hit. Indeed, they would overperform Breath of Life in this case, because their efficiency cannot be reduced as that of Breath of Life would via Major Defile.
No they wouldn't. far from it.:
BoL will take you out of execute range, shields don't - so you still take high hits from executes.
BOL can be buffed with major mending - direct opposite to Major defile. Shields can't.
BoL can crit-heal. You can never crit-shield
BoL heals the mitigated damage taken - which means more dmg needs to be done to counter.. Shields take the full dmg.
And after all that, the shielded player still needs to heal up too....
I mean yesterday I was spamming mages wrath on a low health magplar. he dropped down to between 5 and 10% health and in the split-second between one of my casts and the next he was instantly up to full health. This was with 3-4 people beating on him at the same time. There is no way you can tell me that sorc shields are this strong..
Waffennacht wrote: »Waffennacht wrote: »leepalmer95 wrote: »Shields are a weird subject nowdays.
Allow bad players to survive by literally spamming them for several minutes which is also annoying.
Stacking allows anyone you don't actually kill to get back to full hp, also annoying.
The same is true for dodgeroll. Or blocking. Any bad player can just go full defense until reinforcements arrive and dish out an ult.
Vigor and Dragon Blood are just as strong as shields if used correctly. Shields eat all damage and CC and status effects, whereas dodge avoids those and even breaks roots and is unaffected by snares, on top of granting Expedition with a bow. And don't get me started on Healing Ward flying off to an ally.
In the end, absurd healing and the burst meta is what's plagueing Cyro, alongside zergs, of course.
As for me, I'm smiling when I look at those "nerf shields" threads, knowing how easily two damage builds dps them down. While that Nightblade over there dodges every. single. Frag from multiple opponents. Sure....
The part about dodge roll does not comport with reality. The consecutive use penalty is brutal, especially for stam classes that have to balance dodge rolling with their abilities, and that don't have Dark Exchange.
Also, please bear in mind that dodge roll only gets less expensive in medium armor, which no one in their right mind wears in Cyrodiil.
People whom wanna dodge roll do... or stamNB insta gibbers... (that's about it tho...)
About the shields supposedly being a reaction to damage: that works great and all except the 10k power lash, 10k incap, 10k barrage, 10k frag.
It would be cool not to die immediately in light armor with no ward, but it just doesn't work that way.
Edit: I dare you to take on my 110k tool tip soul assault with a LA and no ward...lmfao
you are telling me? You are getting hit for 10k power lashes and frags though your sheilds?
I think he's saying that those abilities hit for those amounts in light armor without shields, thus causing a theoretical him to die instantly. Of course that theoretical him could solve that problem by wearing heavy armor like everyone else, and by putting more points/glyphs into health, since PvP shouldn't be about min/maxing damage, but should be about thinking situationally.
Lol that theoretical me is pointing out how absurd the concept of using Wards AFTER being attacked - as in, reactionary.
That's what's that's about
If you survive the initial burst, which you can against most gankers if you're in heavy with high resistances and points in Hardy/Elemental Defender, then wards would serve the same function as Breath of Life for templars: They give you time to recover from the hit. Indeed, they would overperform Breath of Life in this case, because their efficiency cannot be reduced as that of Breath of Life would via Major Defile.