deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
NeillMcAttack wrote: »That's the nature of troll king and reactive working together. You get players actually regening health whilst they are stunned. What annoys me is you could always attack a healers stam pool to give a better chance of killing, now it seems that being disabled doesn't even matter. They still heal themselves without doing anything.....
Moglijuana wrote: »Sounds like when I mistform around a corner and go into a destro ulti
leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
NO IT ISN'T.
It's blatantly imbalanced in its current state. When you can sit in a fight and healbot while killing players who are full on bursting you and the only way to bring you down is blowing full stacks of poisons.
NO. It's not balanced. Its NOT being good.
All you are doing is abusing a mechanic which effectively runs an unkillable rotation up to a certain number of players.
These cancer tank builds don't ever have to disengage or los.
They aren't facing any challenge in terms of resources or tactically threatening situations you have to respond to. These builds can't be interrupted or stunned and their blocks can't be broken, their damage reduction is through the roof.
NO.
Just no.
I'm all for small vs large scale.
But the current meta right now on CP servers is just running broken tank builds that aren't actually competitive.
It's roleplay.
THEDKEXPERIENCE wrote: »leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
NO IT ISN'T.
It's blatantly imbalanced in its current state. When you can sit in a fight and healbot while killing players who are full on bursting you and the only way to bring you down is blowing full stacks of poisons.
NO. It's not balanced. Its NOT being good.
All you are doing is abusing a mechanic which effectively runs an unkillable rotation up to a certain number of players.
These cancer tank builds don't ever have to disengage or los.
They aren't facing any challenge in terms of resources or tactically threatening situations you have to respond to. These builds can't be interrupted or stunned and their blocks can't be broken, their damage reduction is through the roof.
NO.
Just no.
I'm all for small vs large scale.
But the current meta right now on CP servers is just running broken tank builds that aren't actually competitive.
It's roleplay.
If you are actively NOT using all of the tools available to you, then the problem is with your build not your opponents "unkillable" build.
You're just roleplaying as someone with a bunch of excuses.
THEDKEXPERIENCE wrote: »leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
NO IT ISN'T.
It's blatantly imbalanced in its current state. When you can sit in a fight and healbot while killing players who are full on bursting you and the only way to bring you down is blowing full stacks of poisons.
NO. It's not balanced. Its NOT being good.
All you are doing is abusing a mechanic which effectively runs an unkillable rotation up to a certain number of players.
These cancer tank builds don't ever have to disengage or los.
They aren't facing any challenge in terms of resources or tactically threatening situations you have to respond to. These builds can't be interrupted or stunned and their blocks can't be broken, their damage reduction is through the roof.
NO.
Just no.
I'm all for small vs large scale.
But the current meta right now on CP servers is just running broken tank builds that aren't actually competitive.
It's roleplay.
If you are actively NOT using all of the tools available to you, then the problem is with your build not your opponents "unkillable" build.
You're just roleplaying as someone with a bunch of excuses.
The problem is that some of those tools are so extremely strong and have no equal or counter. While other tools are just absolutely useless. That creates imbalance.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
NO IT ISN'T.
It's blatantly imbalanced in its current state. When you can sit in a fight and healbot while killing players who are full on bursting you and the only way to bring you down is blowing full stacks of poisons.
NO. It's not balanced. Its NOT being good.
All you are doing is abusing a mechanic which effectively runs an unkillable rotation up to a certain number of players.
These cancer tank builds don't ever have to disengage or los.
They aren't facing any challenge in terms of resources or tactically threatening situations you have to respond to. These builds can't be interrupted or stunned and their blocks can't be broken, their damage reduction is through the roof.
NO.
Just no.
I'm all for small vs large scale.
But the current meta right now on CP servers is just running broken tank builds that aren't actually competitive.
It's roleplay.
If you are actively NOT using all of the tools available to you, then the problem is with your build not your opponents "unkillable" build.
You're just roleplaying as someone with a bunch of excuses.
The problem is that some of those tools are so extremely strong and have no equal or counter. While other tools are just absolutely useless. That creates imbalance.
I get that but still, people on this forum complain about things constantly that can be fixed via a simple swap of your loadout but refuse to adapt.
Examples:
"Roots are OP and cannot be broken as a magic user."
"Just use mist form."
"But then I'd have to be a vampire."
"So be a vampire."
"I don't want to be a vampire."
"Then you don't really want to break out of roots as a magic user."
"Heavy Armor is OP!"
"So why don't you use heavy armor then?"
"Nightblades are jerks! How is invisible attacking fair."
"Run Inner Light."
"But then I'd have to break my totally awesome rotation."
"Then break it."
"Why should I be forced to adapt my play to one class of opponents who do one cheesy thing?"
"Because you're complaining about it and refusing to use the built in counter."
THEDKEXPERIENCE wrote: »leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
NO IT ISN'T.
It's blatantly imbalanced in its current state. When you can sit in a fight and healbot while killing players who are full on bursting you and the only way to bring you down is blowing full stacks of poisons.
NO. It's not balanced. Its NOT being good.
All you are doing is abusing a mechanic which effectively runs an unkillable rotation up to a certain number of players.
These cancer tank builds don't ever have to disengage or los.
They aren't facing any challenge in terms of resources or tactically threatening situations you have to respond to. These builds can't be interrupted or stunned and their blocks can't be broken, their damage reduction is through the roof.
NO.
Just no.
I'm all for small vs large scale.
But the current meta right now on CP servers is just running broken tank builds that aren't actually competitive.
It's roleplay.
If you are actively NOT using all of the tools available to you, then the problem is with your build not your opponents "unkillable" build.
You're just roleplaying as someone with a bunch of excuses.
leepalmer95 wrote: »THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »leepalmer95 wrote: »deaneboltonrwb17_ESO wrote: »EU, Haderus.
I am sorry. If any one thinks that it is ok for certain classes to for example survive 2 Soul Assaults at around 10 percent of their health while taking damage from no less than 10 other players and then healing themselves up and turning around and kill at least 3 out of those 10 players are disillusion.
Thats called good players killing zerglings.
Try pvping without number advantage, you may actually improve some. Like really? Soul assault could you get any more pug zergling?
NO IT ISN'T.
It's blatantly imbalanced in its current state. When you can sit in a fight and healbot while killing players who are full on bursting you and the only way to bring you down is blowing full stacks of poisons.
NO. It's not balanced. Its NOT being good.
All you are doing is abusing a mechanic which effectively runs an unkillable rotation up to a certain number of players.
These cancer tank builds don't ever have to disengage or los.
They aren't facing any challenge in terms of resources or tactically threatening situations you have to respond to. These builds can't be interrupted or stunned and their blocks can't be broken, their damage reduction is through the roof.
NO.
Just no.
I'm all for small vs large scale.
But the current meta right now on CP servers is just running broken tank builds that aren't actually competitive.
It's roleplay.
If you are actively NOT using all of the tools available to you, then the problem is with your build not your opponents "unkillable" build.
You're just roleplaying as someone with a bunch of excuses.
The problem is that some of those tools are so extremely strong and have no equal or counter. While other tools are just absolutely useless. That creates imbalance.
I get that but still, people on this forum complain about things constantly that can be fixed via a simple swap of your loadout but refuse to adapt.
Examples:
"Roots are OP and cannot be broken as a magic user."
"Just use mist form."
"But then I'd have to be a vampire."
"So be a vampire."
"I don't want to be a vampire."
"Then you don't really want to break out of roots as a magic user."
"Heavy Armor is OP!"
"So why don't you use heavy armor then?"
"Nightblades are jerks! How is invisible attacking fair."
"Run Inner Light."
"But then I'd have to break my totally awesome rotation."
"Then break it."
"Why should I be forced to adapt my play to one class of opponents who do one cheesy thing?"
"Because you're complaining about it and refusing to use the built in counter."
Don't common sense them, they can't take it.
@Cathexis Tell me what mechanic is being abused?
@deaneboltonrwb17_ESO Pve is the other way you should go back there, mobs won't react despite your crappy skill level.
If 10+ players can't kill 2 people then that has gone beyond any simple 'build advantage'. That is simple maths.
2 Good players, who know how to play properly > Random pug zergs who think soul assault is an ok skill and then cry on the forum when they are killed.
So my advice is the same TL:DR stop coming and crying on the forum when it's not build advantage that allows them to do this, its 90% your entire group of '10+' players with 2 soul assaulter just being bad. Like i said stop zerging and try get better. If any one of you actually knew what you was doing then they would of died.
I expect you'll be one of many Xv1 pro's crying when battlegrounds drop and you can't get kills because your group won't out number an enemy's by 5:1. Be seeing you soon.