Here's what the addon does:
Any projectile thrown at Miat results in one button press and an instant dodge roll.
It doesn't matter whether the projectile is in front of him, way behind him, or up above where he can't see. The addon gives him warning, and he handles it.
Players that can never be surprised by projectile attacks is complete BS, and @ZOS_ChipHilseberg needs to remove it. Period. No projectile notifications in PVP. Fix your DAMN API already.
i find it MUCH more reliable on stuff like incoming cfrags than the actual game. Not because I'm too dumb/distracted to see them, but because the visual effects are just bugging out in 1 of 50 cases.
Then I uninstalled it.. on my other toon I kept getting kicked as soon as I logged in due to 'too many messages' sent. Was fine after removing. Re-added - problem came back... so re-removed. So at least I can still blame not using the addon rather than lack of skill for dying :-)
KILLING4ALIVING wrote: »I just updated it and had to uninstall it cause every time I logged in I immediately got dropped form the server for Error 318 Excessive Spamming
https://forums.elderscrollsonline.com/en/discussion/334138/dropped-from-server-as-soon-as-i-login-for-spamming-resolved-addon-issue#latest
Then I uninstalled it.. on my other toon I kept getting kicked as soon as I logged in due to 'too many messages' sent. Was fine after removing. Re-added - problem came back... so re-removed. So at least I can still blame not using the addon rather than lack of skill for dying :-)
Please try the last 2.39 version. I have a feedback that this problem was fixed.
KILLING4ALIVING wrote: »
Yes, I just tried it and I am no longer getting the Error 318
So when is this ____ addon going to be considered a cheat/exploit by ZOS? Seriously. Gives you the numbers and names of players in stealth around you?
ZOS HOW? HOW can you let this continue? @ZOS_GinaBruno
KILLING4ALIVING wrote: »
Yes, I just tried it and I am no longer getting the Error 318
Really happy to hear that. Wasn't easy to fix since i wasn't able to reproduce it on my pc.
KILLING4ALIVING wrote: »
Yes, I just tried it and I am no longer getting the Error 318
Really happy to hear that. Wasn't easy to fix since i wasn't able to reproduce it on my pc.
Oh, and this got me to thinking... attacks with a travel time probably actually instantly place a delayed DoT (like curse) with the duration based on distance to the target and the prescribed projectile velocity, and the hit coincides with the animation. Dodging then would, in effect, function as a purge of these specific kinds of "DoTs". That would explain the phenomenon that people report where shuffle seems to open a "dodge window." It actually just purges a travel-time ability DoT.
I dont get the need for this particular addon. Is the game not 3d enough? Cant we see the castle in front of us without an icon?
If anything it could potentially block your sight of players on the walls when you fight from below.
This has always been the advantage of the add-ons which take map info (keeps under attack etc) and place it on on a HUD.I dont get the need for this particular addon. Is the game not 3d enough? Cant we see the castle in front of us without an icon?
If anything it could potentially block your sight of players on the walls when you fight from below.
i've played a bit of solo IC yesterday (because i'm getting into a new char without fully leveled skilllines and need easy opponents to get things started). Seeing if your neighbor distract starts turning, right on your screen, is more useful than I thought. I would have missed that on many occasions if it hadn't been right in my face the moment it started
Here's what the addon does:
Any projectile thrown at Miat results in one button press and an instant dodge roll.
It doesn't matter whether the projectile is in front of him, way behind him, or up above where he can't see. The addon gives him warning, and he handles it.
Players that can never be surprised by projectile attacks is complete BS, and @ZOS_ChipHilseberg needs to remove it. Period. No projectile notifications in PVP. Fix your DAMN API already.
The key part is still - 'he handles it':) Even though i can relate to mag sorcs frustration on reduced effectiveness of the frags (sorry, Minalan!), at the current state of mag sorcs in pvp i consider it fair.
Chilly-McFreeze wrote: »@Dorrino
God complex much? Who are you to decide what is fair and influence it in a manner that impacts so many peoples game experience?
Here's what the addon does:
Any projectile thrown at Miat results in one button press and an instant dodge roll.
It doesn't matter whether the projectile is in front of him, way behind him, or up above where he can't see. The addon gives him warning, and he handles it.
Players that can never be surprised by projectile attacks is complete BS, and @ZOS_ChipHilseberg needs to remove it. Period. No projectile notifications in PVP. Fix your DAMN API already.
rimmidimdim wrote: »Chilly-McFreeze wrote: »@Dorrino
God complex much? Who are you to decide what is fair and influence it in a manner that impacts so many peoples game experience?
ZOS has decided, not the OP. Dorrino is making an add on that uses information that zos allows to be available to educated/smart/intuitive people.
How many player's out there have thier own mods and we don't even know it? And who knows what these add-ons they create and use do. Dorrino is at least showing us and allowing us access. Ty and cheers.
cschwingeb14_ESO wrote: »
And here we see that you don't care about balance at all, and are just grasping for as much advantage as you can. *You* consider it fair? What a laugh.
cschwingeb14_ESO wrote: »Projectiles have always been a higher risk, higher reward type of attack. This add-on greatly increases the risk.
cschwingeb14_ESO wrote: »I hope they brick your entire add-on.
Chilly-McFreeze wrote: »@Dorrino
God complex much? Who are you to decide what is fair and influence it in a manner that impacts so many peoples game experience?
Chilly-McFreeze wrote: »Where has ZOS decided that a giant warning should pop up on your screen if someone charges a heavy attack from stealth at you? Stealth, a feature that ZOS decided to put in the game to NOT let you know if someone charges a heavy attack at you.
Chilly-McFreeze wrote: »These are informations invisible to the player, only being gathered in the background - not supposed to give you an advantage. That a modder can access these infos and make them visible on screen is simply due to exploiting "bad" coding from ZOS.
Chilly-McFreeze wrote: »rimmidimdim wrote: »Chilly-McFreeze wrote: »@Dorrino
God complex much? Who are you to decide what is fair and influence it in a manner that impacts so many peoples game experience?
ZOS has decided, not the OP. Dorrino is making an add on that uses information that zos allows to be available to educated/smart/intuitive people.
How many player's out there have thier own mods and we don't even know it? And who knows what these add-ons they create and use do. Dorrino is at least showing us and allowing us access. Ty and cheers.
Where has ZOS decided that a giant warning should pop up on your screen if someone charges a heavy attack from stealth at you? Stealth, a feature that ZOS decided to put in the game to NOT let you know if someone charges a heavy attack at you.
These are informations invisible to the player, only being gathered in the background - not supposed to give you an advantage. That a modder can access these infos and make them visible on screen is simply due to exploiting "bad" coding from ZOS.
I don't know if you can't see the difference or if it's an attempt to justify that this addon gives you informations/ advantages you should not have.
But I give it to you, finding that lines in zenis code and exploit them by making such an addon needs some education and knowledge. How intelligent you have to be to just use them is something else...
So, to the point. 'a heavy attack from behind' has distinct auditory cues, because the game, by design, INFORMS you about the attacks from all sides. The only difference between listening to the sounds and having a notification on your screen is just clarity.
So, to the point. 'a heavy attack from behind' has distinct auditory cues, because the game, by design, INFORMS you about the attacks from all sides. The only difference between listening to the sounds and having a notification on your screen is just clarity.
This makes it sound like the add-on does the cognitive work of paying attention for the player.
Parsing out signals (specific auditory cues) from noise is a big part of situational awareness. If I understand you correctly, you're saying that the add-on distills batlefield noise into one clear and unambiguous signal. If we consider that cultivating situational awareness is a part of the challenge of playing the game, how is this any different from a bot which plays parts of the game for the player?
sodantokb16_ESO wrote: »That is the best part about it. He will tell you how not everyone is great at listening and so people, that are, have advantage and that is unfair. So he is helping everyone that wasnt blessed in life by money for best HW and best body parts to make PVP fair a better place for everyone! Then he waits for applause and photo shoots and removes himself to his chamber, probably to plan another charitable work, like giving every homeless person some palaces, so they can live in luxury like rich people.
sodantokb16_ESO wrote: »That is the best part about it. He will tell you how not everyone is great at listening and so people, that are, have advantage and that is unfair. So he is helping everyone that wasnt blessed in life by money for best HW and best body parts to make PVP fair a better place for everyone! Then he waits for applause and photo shoots and removes himself to his chamber, probably to plan another charitable work, like giving every homeless person some palaces, so they can live in luxury like rich people.
Preface: I'm still undecided on how I feel about this add-on.
If that's the argument though where does one draw the line? You'd be right in pointing out that every person has advantages related to their ability, but isn't that what games and sport are all about? If I'm visually impaired can I build an add-on that targets enemies beyond a certain range? This logic would seem to say so.
Then i misunderstood you there:) My understanding was that i do something when you target me. And that definitely had to be tested.
Last part is plainly incorrect. Numbers of stealthed/all players around you are NOT picked up automatically anymore. This changed after Homestead patch. Not trying to sound condescending, but please read the description of the addon.
First part is discussable. There's no 'behind you' in the game. What you see on the screen IS the interface. If an attack is made against your character - the game informs you about the attack in the way ZOS implemented it. But, again, since it's an mmo and everybody has their particular needs in terms of accessibility of the interface, zos provided API for the addons to be made.
ZOS decided what information is allowed for the client to know. A better way of thinking about addons is 'game interface that ZOS didn't do due to lack of time'. Luckily there are people who spend their free time to make additions and amendments to the default interface.
So, to the point. 'a heavy attack from behind' has distinct auditory cues, because the game, by design, INFORMS you about the attacks from all sides. The only difference between listening to the sounds and having a notification on your screen is just clarity.
You might argue that some parts of the gameplay ('attacks from behind') were intentionally made obscure to distinguish experienced players from the rest. I don't want to repeat myself in this thread to answer to that, so please refer to the previous thread (seriously, read it, the discussion was quite good).
1. For some reason (not outlined here) reacting to a threat in 3d world is assumed to be more desirable than reacting to a 2d notification. Please elaborate. And a side question - what if i made the notifications in the 3d world itself? Would it make them part of the world and thus validate their existence in your eyes?:)
2. 'Health is a subjective representation of your inherent risk of death' - exactly! Then why would we want the numbers? It has to be character hard breathing and full screen effects (which we already have). How can health bars with numbers be justified in the light of '3d world is better' view?
3. 'They provide an edge in exchange for counterability based on a players ability to observe them' - any attack is the game (besides several purely cc abilities) is blockable. I still don't see the drawbacks assumingly pertaining to ranged and stealthed attacks that counterbalance their effectiveness. Please elaborate.
4. Animation canceling. The whole point about observing opponents attacks can't be applied to this game, because most animations can be and are completely hidden by animation canceling. This even include channels like wrecking blow.
Again as outlined above please elaborate on this 'counterability' part, because from my experience the only (really only) advantage of melee attacks is the ability to add bash to animation canceling for more damage. Otherwise ranged attacks hit for more and are, well, ranged. Stealthed attacks hit for much more and are, well, invisible.
This is exactly what i DIDN'T do. The notifications the addon provides allowed (and, to a much smaller extent, still allow) to tone down onesided fotm playstyle and, therefore, opened an opportunity for higher variety in playstyles, which i greatly enjoy.
Cathexis wrote: »
In general though, I think the most significant point is that removing styles of play by rendering them completely effectively deminishes the overall diversity of play styles in the game.
Fully agree here. Thus the addon:)
killimandrosb16_ESO wrote: »Seeing hp values barely affects combat but I suppose maybe that should go too... although to imply that the two advantages are practically the same is either ignorant or dishonest imho.
I do agree here. Hp numbers are MUCH more important to know.How is this not cheating, and is this considered a TOS violation?
It can't be TOS violation since the addons can only use information ZOS decided to provide to them.Could someone look into this?
They already did.It seems like this third party software plays a crucial part of the game for you.
Notifications cannot press your buttons and thus can't play the game for you.Cheating? Exploit? If It isn't I guess I'll download it too lol.
Please enjoy:)
Oh wow lol you really are just a troll... hp numbers More important than being notified of incoming attacks rofl. Fine, ditch that too but this is absurd.
This guy not only wants to serve the players crap, he also wants you to enjoy it and thank him for eating it afterwards. But these guys with their superlegit explanaitons to exactly WHY their HACK is not cheating, have been around since day one of UO. Now can I apply the same logic to WHY I should be able to FLY and attack players from above, WHILE STEALTHED? Yes I can and it would be just as legit.
Isn't being watchful of enemy behavior part of any game? If the add-on does that for you...
They took months to fix it when this add-on basically removed stealth from the game, hopefully this is handled more quickly. It's a good thing this add-on is very public, as sunlight is the best disinfectant. It's not Miat or whoever's fault really, if they didn't someone else would have taken advantage of the system which allows this. Thanks for making this a well known issue so it will be fixed sooner. Please zos, address this and let us know if you endorse this or if it will be fixed like the last version of this add-on.
i agree, the add-on is still too strong in it's current state. hwoever, part of it, is due to problems with eso.
i find it MUCH more reliable on stuff like incoming cfrags than the actual game. Not because I'm too dumb/distracted to see them, but because the visual effects are just bugging out in 1 of 50 cases.
Same with the CC tracker and stuff like enemy negates. If the visual cues of the base game were more reliable, this add-on wasn't what it is right now: way too much of an advantage. I use it, because I don't want to play at a disadvantage (don't tell me everyone should just stop, I netiher want to be at a disadvantage for 1 in 1000 fights), but I'd rather not have this symptom in the game.
It's even more problematic, that it notifies you about stuff happening in your back. That stuff just shouldn't be possible via the game's add-on API. As long as it is, I want a piece of it, though.
Imho the solution can never be cries to "ban the add-on" it has to be "change the add-on api again" (and fix problems that make such add-ons necessary in the first place)
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »That is the best part about it. He will tell you how not everyone is great at listening and so people, that are, have advantage and that is unfair. So he is helping everyone that wasnt blessed in life by money for best HW and best body parts to make PVP fair a better place for everyone! Then he waits for applause and photo shoots and removes himself to his chamber, probably to plan another charitable work, like giving every homeless person some palaces, so they can live in luxury like rich people.
Preface: I'm still undecided on how I feel about this add-on.
If that's the argument though where does one draw the line? You'd be right in pointing out that every person has advantages related to their ability, but isn't that what games and sport are all about? If I'm visually impaired can I build an add-on that targets enemies beyond a certain range? This logic would seem to say so.
You mean in general? You dont draw lines and you let people's skill (or lack of it, including stuff like being impaired) solve itself.
But in this thread and with his addon? He chooses what the line should be and then he draws it. Nobody elses decides anything. Except ZoS, they can decide if they rewoke his right for deciding.