IzakiBrotherSs wrote: »Only a couple of months ago people were complaining of how bad sorcerer is in PvP. Since then there was a slight buff to curse and pets but no buff to shields. L2P issue maybe?
Yeah this roughly what's going on. Haunting Curse became a thing. The rest of Sorc buffs were all about pets. Destro Passives were also changed so that can be considered a buff to Sorcs. I don't know why so many people have trouble with Sorcs recently.
IzakiBrotherSs wrote: »Only a couple of months ago people were complaining of how bad sorcerer is in PvP. Since then there was a slight buff to curse and pets but no buff to shields. L2P issue maybe?
Yeah this roughly what's going on. Haunting Curse became a thing. The rest of Sorc buffs were all about pets. Destro Passives were also changed so that can be considered a buff to Sorcs. I don't know why so many people have trouble with Sorcs recently.
sodantokb16_ESO wrote: »It may not be OP, but it is broken in a way that either makes it look stronger or actually empowers average players more than any other class.IzakiBrotherSs wrote: »Only a couple of months ago people were complaining of how bad sorcerer is in PvP. Since then there was a slight buff to curse and pets but no buff to shields. L2P issue maybe?
Yeah this roughly what's going on. Haunting Curse became a thing. The rest of Sorc buffs were all about pets. Destro Passives were also changed so that can be considered a buff to Sorcs. I don't know why so many people have trouble with Sorcs recently.
IzakiBrotherSs wrote: »Only a couple of months ago people were complaining of how bad sorcerer is in PvP. Since then there was a slight buff to curse and pets but no buff to shields. L2P issue maybe?
Yeah this roughly what's going on. Haunting Curse became a thing. The rest of Sorc buffs were all about pets. Destro Passives were also changed so that can be considered a buff to Sorcs. I don't know why so many people have trouble with Sorcs recently.
Well sorcs had a rough time when proccsets could crit.
Essentially the sorc buffs were pretty minor - but at the same time stamina procc builds got nerfed quite a bit.
Joy_Division wrote: »Wait, I thought templars were easy mode?
Will the forum-raging whiners please get their story straight.
Well surak,we're in the same guild and I can say that I'm better than you (PvP wise at least), and I still say that sorcs is over the top. Not calling for a nerf,but hell,it's so easy to play a msorc that I feel guilty when I log mine
Magika Sorcs have been top tier in PvP and PvE since the origin of this game. For some reason ZoS loves them.
@Surak73 hey man,sorry if I looked like an a**hole but I was tired of the "l2p issue" when talking about msorc. Anyway,I don't think that streak is a problem as I find it pretty balanced with the fatigue increasing cost. What's making sorcs over the top at the moment is their huge burst damage (i can burst for around 8k+7k+7k+6,5k in one global cooldown,it's just crazy) and the amazing survivability.
While play as sorc the gameplay is very forgiving and you can build your burst even while people are skilling on you,waiting for your fragment to proc while shieldind(and good luck dodging a point blank animation canceled instant frag). While playing vs a sorc (even an average one) if you drop under 50% you're dead. Period.
So yeah I consider sorcerer easy mode ATM,that's why I'm loving so much running with my non meta medium stam dk
(A PVP perspective and a non zerg perspective)
Lets balance the game and remove the "easy mode" option.
This class IS unbalanced compared to every other magicka class.
The shield stacking is beyond ridiculous
You cannot crit through shields and no, I will not run shield breaker because that set is offered to stamina users.
The unlimited streaks is probably even worse.
Most the skills dont even have an animation to cast anymore especially crystal frags
The stamina classes more or less perform almost as well as each other and I like to believe the magicka classes do too with mag nb at a bit of a disadvantage but I think that depends on the player.
Its not a l2p issue because I have a mag sorc myself, I drop mag sorcs on my other classes and Im sure most people do but they are definitely over powered at the moment.
I make this thread becuase Im assuming there will be patch notes soon for Morrowind and I would really consider ZOS to review the mag sorcs performance.
Your opinion?
WarLord2905 wrote: »Give me a break. At least shields can be brought down with enough damage. Shuffle on the other hand is BS. I chased a NB down and 10 skills in a row missed.
I think PVP balancing at the moment is the best it's been in a while. I haven't been in PVP for a while and since homestead launch I haven't left.
You can't beat a magsorc..... get over it OP. I struggle with Stamplar jab BS on a magsorc but I don't come on here and cry NERF.
@Surak73 hey man,sorry if I looked like an a**hole but I was tired of the "l2p issue" when talking about msorc. Anyway,I don't think that streak is a problem as I find it pretty balanced with the fatigue increasing cost. What's making sorcs over the top at the moment is their huge burst damage (i can burst for around 8k+7k+7k+6,5k in one global cooldown,it's just crazy) and the amazing survivability.
While play as sorc the gameplay is very forgiving and you can build your burst even while people are skilling on you,waiting for your fragment to proc while shieldind(and good luck dodging a point blank animation canceled instant frag). While playing vs a sorc (even an average one) if you drop under 50% you're dead. Period.
So yeah I consider sorcerer easy mode ATM,that's why I'm loving so much running with my non meta medium stam dk
@Surak73 hey man,sorry if I looked like an a**hole but I was tired of the "l2p issue" when talking about msorc. Anyway,I don't think that streak is a problem as I find it pretty balanced with the fatigue increasing cost. What's making sorcs over the top at the moment is their huge burst damage (i can burst for around 8k+7k+7k+6,5k in one global cooldown,it's just crazy) and the amazing survivability.
While play as sorc the gameplay is very forgiving and you can build your burst even while people are skilling on you,waiting for your fragment to proc while shieldind(and good luck dodging a point blank animation canceled instant frag). While playing vs a sorc (even an average one) if you drop under 50% you're dead. Period.
So yeah I consider sorcerer easy mode ATM,that's why I'm loving so much running with my non meta medium stam dk
You mean that with a stam DK in full medium you can't outperform a burst damage of 8k+7k+7k+6,5k? Really?... Come on, with a classical charge/dizzlying/heavy/executioner (plus the ubiquitous viper...) your damage is already at least 1.5 times that one, maybe 2 times with a poison injection before...
Then, if the sorcerer is still alive, a ferocious leap and he is history with all of his shields...
DeadlyPhoenix wrote: »Please leave sorcs alone, kk? Thanks.
I play magsorc as my main, I havent done much PvP in months, mainly due to the lag, it's just not fun....Anyway, every time I'm in Cyrodiil and I'm pvping, if I stack full damage I run out of mana quickly.... insanely quickly.... that could just be me, idk I don't PvP a ton since its always too laggy and mixed with my own personal lag I'll pass....
Problem is though, people always want sorcs nerfed in PvP. As a result we get them nerfed in PvE as well and it isnt right. They base the classes in this game mainly due to PvP.
Here's how it goes....
1: Buff the class for PvE, makes OP in PvP
2: Nerfs the class for PvP, makes it useless in PvE.
3: Rinse and repeat until they finally realize they need to balance the two separately.
The only way that PvP and PvE can be balanced together is if both of them can and are done at the same time. In ESO though they're separated, so therefore the balancing should be as well.... They need sets and traits separated into PvP and PvE categories and one cannot be used for the other..... Otherwise we get what we have now, OP, worthless, OP, worthless, OP, worthless.... you get the idea....
Father_X_Zombie wrote: »I gotta say, the mag sorc community is probably the most savage group on the forums. Whenever our class is threatened we come at them with common sense and logic to defend our class. Hopefully ZOS realizes this and leaves Sorcs alone
Malamar1229 wrote: »3) Don't follow the sorc under Alessia Bridge
4) Don't follow the sorc around the rocks
@Surak73 hey man,sorry if I looked like an a**hole but I was tired of the "l2p issue" when talking about msorc. Anyway,I don't think that streak is a problem as I find it pretty balanced with the fatigue increasing cost. What's making sorcs over the top at the moment is their huge burst damage (i can burst for around 8k+7k+7k+6,5k in one global cooldown,it's just crazy) and the amazing survivability.
While play as sorc the gameplay is very forgiving and you can build your burst even while people are skilling on you,waiting for your fragment to proc while shieldind(and good luck dodging a point blank animation canceled instant frag). While playing vs a sorc (even an average one) if you drop under 50% you're dead. Period.
So yeah I consider sorcerer easy mode ATM,that's why I'm loving so much running with my non meta medium stam dk
You mean that with a stam DK in full medium you can't outperform a burst damage of 8k+7k+7k+6,5k? Really?... Come on, with a classical charge/dizzlying/heavy/executioner (plus the ubiquitous viper...) your damage is already at least 1.5 times that one, maybe 2 times with a poison injection before...
Then, if the sorcerer is still alive, a ferocious leap and he is history with all of his shields...
Dizzlying swing got nerfed down because people couldn't time a block or just avoid the cone. Medium armor got bonus to crit and to survive you should invest your cp in crit DMG/heal and you can't crit shields. My burst as medium wearer hitting an average player is:
heavy+crit rush (3,5k+4k)
GLOBAL COOLDOWN
dizzlying swing+light attack (7k-crit,on shields 5.5k+1k)
GLOBAL COOLDOWN
Take flight (9k average)
GLOBAL COOLDOWN
Light attack+executioner+executioning poison injection tick (1k+6k+2k)
So,with 3 global cooldowns there is a lot of time for the sorc to react and stack defenses so if he's not a slowpoke he will survive. On the other hand with my sorc in 1 global cooldwon I can burst for 24k damage leaving no time to react. This is why a well played sorc outperforms a well played everything else.
I'm not here asking for a nerf,I love the challenging part of PvP,but I feel that other classes should have ways of doing something similar.
P.s.
For the numbers I watched few videos I recorded
Malamar1229 wrote: »DA FECK IS GOIN ON WITH THESE FORUMS LATELY?!?!
Christ on a cracker I take a short hiatus from the forums and come back to nerf sorc after nerf sorc thread.
So for the anti-sorc brigade, allow me to share Makkir's list for surviving sorcs:
1) Stop potato'ing
2) Don't lemming off a keep wall on your mount when there's a sorc down below
3) Don't follow the sorc under Alessia Bridge
4) Don't follow the sorc around the rocks
5) Don't stand on purple glowy things
6) Take off the cheese and put on some survivability
7) Try snares
thankyourat wrote: »Malamar1229 wrote: »DA FECK IS GOIN ON WITH THESE FORUMS LATELY?!?!
Christ on a cracker I take a short hiatus from the forums and come back to nerf sorc after nerf sorc thread.
So for the anti-sorc brigade, allow me to share Makkir's list for surviving sorcs:
1) Stop potato'ing
2) Don't lemming off a keep wall on your mount when there's a sorc down below
3) Don't follow the sorc under Alessia Bridge
4) Don't follow the sorc around the rocks
5) Don't stand on purple glowy things
6) Take off the cheese and put on some survivability
7) Try snares
So basically don't fight a sorc. I don't know why it's so hard for sorc mains to admit that the class they play is OP when combined with sets and cp