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Power of the Light and Purifying Light

Escorpiao_Noturno
Escorpiao_Noturno
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Hi,

I am normally play as tank. But lately I am getting a hard time to tank Templars, because of the OP skill Power of the Light and Purifying Light.

That *** some times hit me for 12k or more. I am using 7 heavy armor with all impen and 75 points on CP in critical resistance, reactive armor that gives me 35% damage reduction when I am on disabling effect "When tanking a zerg you always are getting disabling effect"

So, how can I counter this ? I think I can`t purge this.

Am I crying too much or this skills are so OP ?

[img][/img]Screenshot_20170403_193447_zpscc2ooeqh.jpg
  • UppGRAYxDD
    UppGRAYxDD
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    I can be purged or purified....
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • technohic
    technohic
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    Those are some hard hits on a tank. I'm trying to figure out how you got 3 of POTL/PL on you in that short of time. Did you go a while without healing?

    EDIT: OK, so Vamps bane is hitting you for 5 K and dizzying swing only 1k? Looks like you are relying on block.
    Edited by technohic on 4 April 2017 13:29
  • psychotic13
    psychotic13
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    It's aids in pvp
  • ToRelax
    ToRelax
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    It can be purged, unfortunately that doesn't always work because you can purge only so many effects and when facing multiple enemies you just get clocked up with them.
    You can also be effected by several at once as seen in this recap, which is kind of broken imo.
    I think the damage cap should be dependent on the target's hp, like 30% max hp, and a player should only be able to be effected by one Backlash (of any morph) at a time.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • casparian
    casparian
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    This skill was designed to be a counter to tanks in PVP. So it's working as intended. That said, it's not meant to be un-counterable itself. It will be relatively harmless if you

    - Use LOS to avoid taking damage while it's on you
    - Time a burst heal + damage shield (Igneous etc.) combo right as it pops
    - Purify it off (do you have a templar friend with you?)
    - Oddly, dodge roll at the exact moment it bursts and you won't take damage (or so I hear)

    But if you're 1vXing and you just stand in the middle of your enemies while a POTL is on you, yeah, you're toast.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • technohic
    technohic
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    ToRelax wrote: »
    It can be purged, unfortunately that doesn't always work because you can purge only so many effects and when facing multiple enemies you just get clocked up with them.
    You can also be effected by several at once as seen in this recap, which is kind of broken imo.
    I think the damage cap should be dependent on the target's hp, like 30% max hp, and a player should only be able to be effected by one Backlash (of any morph) at a time.

    Huh. I didn't think you could get multiple. Thats messed up.
  • NBrookus
    NBrookus
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    If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.

    Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.

    So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.

    @Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.
  • Reefo
    Reefo
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    OP is one of the best tanks i have seen, it can be purged and you do run purge. but yeah you getting a lot of bad effects on you and it only removes 2. it looks like its getting stacked, much like how i once got killed by 4 sorcs with all 4 having applied haunting curse on me... and i died in cloak. sad.
    Edited by Reefo on 4 April 2017 14:40
  • timidobserver
    timidobserver
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    Even if you stack all of the defensive stats, sets, cps, and skills in the game, some things should still be able to harm you. You don't get to be completely immortal. Your playstyle would honestly kill Battlegrounds right out of the gate if it were left unchecked.
    Edited by timidobserver on 4 April 2017 14:46
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Neoauspex
    Neoauspex
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    Purge it or line-of-site other incoming damage when you have it on you... It doesn't do $&!# if you don't absorb a bunch of other damage.

    In that screenshot you had 3 of em on you; even the best tank in Tamriel is gonna die when a full zerg targets you.
  • tplink3r1
    tplink3r1
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    Hi,

    I am normally play as tank. But lately I am getting a hard time to tank Templars, because of the OP skill Power of the Light and Purifying Light.

    That *** some times hit me for 12k or more. I am using 7 heavy armor with all impen and 75 points on CP in critical resistance, reactive armor that gives me 35% damage reduction when I am on disabling effect "When tanking a zerg you always are getting disabling effect"

    So, how can I counter this ? I think I can`t purge this.

    Am I crying too much or this skills are so OP ?

    [img][/img]Screenshot_20170403_193447_zpscc2ooeqh.jpg
    "i think i can't purge this"
    This is the problem with most players who come to the forums to complain about something, they are absolutely clueless about the skill they are complaining about.
    VR16 Templar
    VR3 Sorcerer
  • Escorpiao_Noturno
    Escorpiao_Noturno
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    tplink3r1 wrote: »
    Hi,

    I am normally play as tank. But lately I am getting a hard time to tank Templars, because of the OP skill Power of the Light and Purifying Light.

    That *** some times hit me for 12k or more. I am using 7 heavy armor with all impen and 75 points on CP in critical resistance, reactive armor that gives me 35% damage reduction when I am on disabling effect "When tanking a zerg you always are getting disabling effect"

    So, how can I counter this ? I think I can`t purge this.

    Am I crying too much or this skills are so OP ?

    [img][/img]Screenshot_20170403_193447_zpscc2ooeqh.jpg
    "i think i can't purge this"
    This is the problem with most players who come to the forums to complain about something, they are absolutely clueless about the skill they are complaining about.

    That's Why I am here on forum. Because I don't know that skill.
  • Escorpiao_Noturno
    Escorpiao_Noturno
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    NBrookus wrote: »
    If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.

    Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.

    So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.

    @Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.

    I normally use purge. But purge only removes 2 negatives effects.
    And I normally tanking 10+ enemies so I can't purge specifically the Power of the Light
    and Purifying Light.

    I will check the purge effect on CP. Thanks a lot.

    My opinion it should have a delay to re-apply and a little less damage.
  • Minno
    Minno
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    Neoauspex wrote: »
    Purge it or line-of-site other incoming damage when you have it on you... It doesn't do $&!# if you don't absorb a bunch of other damage.

    In that screenshot you had 3 of em on you; even the best tank in Tamriel is gonna die when a full zerg targets you.

    I think purge it's a terrible counter to it. Purifying light costs 1k but extended ritual is around 3k. So I'll just spam it on a templar knowing they will use purge as a crutch. Burn your mag is my why I'm doing it, damage second.

    LOS + dodge/shield the burst is better. Especially since dodge roll will completely remove the damage as well as any other incoming damage in an outnumbered scenario.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    NBrookus wrote: »
    If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.

    Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.

    So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.

    @Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.

    I normally use purge. But purge only removes 2 negatives effects.
    And I normally tanking 10+ enemies so I can't purge specifically the Power of the Light
    and Purifying Light.

    I will check the purge effect on CP. Thanks a lot.

    My opinion it should have a delay to re-apply and a little less damage.

    Extended ritual will purge 5 effects. Ritual of retribution will purge only 2.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • technohic
    technohic
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    It is supposed to be templars block answer and burst so I have no problem with how it is working individually. You mitigate the damage coming in so it does not get charged up by dodging or LOSing rather than the ending itself.

    What I do think should be changed is having more than 1 on a target at a time. It's unneccesary zerg boosting there and basically winds up multiplying the damage received. I also wonder if the burst of one gets counted on the other that is already on there if thats the case.
  • Escorpiao_Noturno
    Escorpiao_Noturno
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    Minno wrote: »
    NBrookus wrote: »
    If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.

    Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.

    So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.

    @Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.

    I normally use purge. But purge only removes 2 negatives effects.
    And I normally tanking 10+ enemies so I can't purge specifically the Power of the Light
    and Purifying Light.

    I will check the purge effect on CP. Thanks a lot.

    My opinion it should have a delay to re-apply and a little less damage.

    Extended ritual will purge 5 effects. Ritual of retribution will purge only 2.

    I am DK :(
  • br0steen
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    I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.
  • utb99
    utb99
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    Corrosive
    'The gods can turn anything to good' -Martin Septim
  • technohic
    technohic
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    br0steen wrote: »
    I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.

    Outside of running into a solo roamer; you are always outnumbered. Even if its zeg vs zerg; once you become a target, you likely are the target of many, especially with a giant beam sticking out of your head.
  • Escorpiao_Noturno
    Escorpiao_Noturno
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    br0steen wrote: »
    I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.

    Normaly my days on Cyrodill is like this :smile:

    https://youtu.be/XdtFpeWuLCw

    One question Power of the Light and Purifying Light

    Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.

    All damage taken from ALL players or all damage taken from the caster ?
  • Dredlord
    Dredlord
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    Even if you stack all of the defensive stats, sets, cps, and skills in the game, some things should still be able to harm you. You don't get to be completely immortal. Your playstyle would honestly kill Battlegrounds right out of the gate if it were left unchecked.

    This...

    And since the OP asked in the op, yeah you are crying about not being able to tank everything under focus fire from a lot of people and it really comes off as whiney and self entitled.
  • olsborg
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    I think its too strong, specially when a group is trying to nuke you down, the power of the light will most certainly hit you for 10-12k

    PC EU
    PvP only
  • WhiteMage
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    Any damage you take is stored. That's why, if you jump off a wall with this on you, you'll get hit pretty stinking hard when that fall damage reflects back to you. I tested it on an NPC, which isnt a player so it might not work exactly the same way, but it reflected 10% of damage taken. So if I dealt 1000, the burst hit for 100. 10,000 hit for 1,000 etc. These were mageguards on top of the corners of keeps, in this case chal.

    Also, there's no way a single person should be able to hold off so many under their own power. Backlash is a necessary counter to those super tanks.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • CTSCold
    CTSCold
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    I wouldn't change the number you can have you as then it could affect pve negatively (do pvers use it) I would just make it so when cast on a player it only builds damage from the caster, not all sources. This way if 3 Templars hit you with them but only one is actively damaging you it's not an instakill.
  • Minno
    Minno
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    WhiteMage wrote: »
    Any damage you take is stored. That's why, if you jump off a wall with this on you, you'll get hit pretty stinking hard when that fall damage reflects back to you. I tested it on an NPC, which isnt a player so it might not work exactly the same way, but it reflected 10% of damage taken. So if I dealt 1000, the burst hit for 100. 10,000 hit for 1,000 etc. These were mageguards on top of the corners of keeps, in this case chal.

    Also, there's no way a single person should be able to hold off so many under their own power. Backlash is a necessary counter to those super tanks.

    I agree. The burst is there to help out when you need that push on a HA Target.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Toast_STS
    Toast_STS
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    Power of the Light and Purifying Light do not crit. So all that impen and 75cp you have in critical resistance are not going to mitigate the damage when it explodes.

    From patch notes : The final damage dealt by this ability and its morphs can no longer critically strike, and is no longer reduced from Battle Spirit (note that the initial damage and maximum damage limit are both still reduced by 50% from Battle Spirit).

    Maybe try shuffling some of the crit resistance cp into thick skinned? I don't know if those skills count as dots though. Hardy and Elemental defender will definitely reduce some of the damage.
    Edited by Toast_STS on 4 April 2017 19:33
    VR14 DK Leaps-in-keeps
  • NBrookus
    NBrookus
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    One question Power of the Light and Purifying Light

    Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.

    All damage taken from ALL players or all damage taken from the caster ?

    From all players. IMO, it should only be damage dealt from the caster. Power of the Light + Javelin + Soul Assault is a lot of burst from a single player, especially if you can sneak a Dark Flare in there. It doesn't need to be amplified by a mob.
    WhiteMage wrote: »
    Also, there's no way a single person should be able to hold off so many under their own power. Backlash is a necessary counter to those super tanks.

    The necessary counter to a zero damage potato magnet tank is ignoring them. Or build your ult. Or /sitchair and watch the show. If you just walk past him, he can't do anything to you. The fact that Escorp can tank uncoordinated pugs is not a game flaw when we expect pve tanks to be able to handle The Warrior on hard mode.
    utb99 wrote: »
    Corrosive

    Corrosive/Magma Shell won't work very well if you are getting hit that frequently. Under that much pressure, IMO Spell Wall is both much cheaper and is going provide greater mitigation while allowing you regen stamina and safely swap to resto staff to refresh your heals. Plus ults cost a lot more than Light and when your ult is up you are back to square one.

    On my mDK my options are to try and dodge that final tick perfectly, mistform a lot (a death sentence if you overdo it) or hold block and repeatedly cast igneous to mitigate the final tick and then attempt to Dragonblood out of execute range a split second after because the same zergplars are spamming Radiant constantly. Unlike Escorp, tho, if 10 people are pounding on me I'm probably dead before it ticks anyway. :D
    Toast_STS wrote: »
    Maybe try shuffling some of the crit resistance cp into thick skinned? I don't know if those skills count as dots though. Hardy and Elemental defender will definitely reduce some of the damage.

    Thaumaturge doesn't boost Light's damage, so Thickskinned shouldn't reduce it.
  • Joy_Division
    Joy_Division
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    br0steen wrote: »
    I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.

    Normaly my days on Cyrodill is like this :smile:

    https://youtu.be/XdtFpeWuLCw

    One question Power of the Light and Purifying Light

    Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.

    All damage taken from ALL players or all damage taken from the caster ?

    All damage. If you watch the video again, that will give you good insight as to why the devs put a skill like this in the game.

  • Escorpiao_Noturno
    Escorpiao_Noturno
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    br0steen wrote: »
    I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.

    Normaly my days on Cyrodill is like this :smile:

    https://youtu.be/XdtFpeWuLCw

    One question Power of the Light and Purifying Light

    Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.

    All damage taken from ALL players or all damage taken from the caster ?

    All damage. If you watch the video again, that will give you good insight as to why the devs put a skill like this in the game.

    Hello Joy Division, I see you a lot on pvp.
    Below there is a video me tanking only 4 guys and having a hard time to stay alive because of the power of the light . You are on this video.

    I remember once when you were defending a keep and I was trying to avoid you to kill all ADs with oils. But later AD zerg came and killed you. Since I am a tank, there a few things I can do to help me team (try to burn sieges, oils, fossalize enemies, heal friends.
    Sometimes I like to just jump on zergs and see for how long I stay alive, but sometimes I like to help my AD team.


    https://youtu.be/hG1ZX3tL-y8
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