It can be purged, unfortunately that doesn't always work because you can purge only so many effects and when facing multiple enemies you just get clocked up with them.
You can also be effected by several at once as seen in this recap, which is kind of broken imo.
I think the damage cap should be dependent on the target's hp, like 30% max hp, and a player should only be able to be effected by one Backlash (of any morph) at a time.
"i think i can't purge this"Escorpiao_Noturno wrote: »Hi,
I am normally play as tank. But lately I am getting a hard time to tank Templars, because of the OP skill Power of the Light and Purifying Light.
That *** some times hit me for 12k or more. I am using 7 heavy armor with all impen and 75 points on CP in critical resistance, reactive armor that gives me 35% damage reduction when I am on disabling effect "When tanking a zerg you always are getting disabling effect"
So, how can I counter this ? I think I can`t purge this.
Am I crying too much or this skills are so OP ?
[img][/img]
"i think i can't purge this"Escorpiao_Noturno wrote: »Hi,
I am normally play as tank. But lately I am getting a hard time to tank Templars, because of the OP skill Power of the Light and Purifying Light.
That *** some times hit me for 12k or more. I am using 7 heavy armor with all impen and 75 points on CP in critical resistance, reactive armor that gives me 35% damage reduction when I am on disabling effect "When tanking a zerg you always are getting disabling effect"
So, how can I counter this ? I think I can`t purge this.
Am I crying too much or this skills are so OP ?
[img][/img]
This is the problem with most players who come to the forums to complain about something, they are absolutely clueless about the skill they are complaining about.
If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.
Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.
So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.
@Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.
Purge it or line-of-site other incoming damage when you have it on you... It doesn't do $&!# if you don't absorb a bunch of other damage.
In that screenshot you had 3 of em on you; even the best tank in Tamriel is gonna die when a full zerg targets you.
Escorpiao_Noturno wrote: »If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.
Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.
So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.
@Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.
I normally use purge. But purge only removes 2 negatives effects.
And I normally tanking 10+ enemies so I can't purge specifically the Power of the Light
and Purifying Light.
I will check the purge effect on CP. Thanks a lot.
My opinion it should have a delay to re-apply and a little less damage.
Escorpiao_Noturno wrote: »If only it were used on tanks. It's another zerg-enabling skill, because apparently templars needed more incentive to stand behind everyone else. PotL + Radiant = lots of killing blows.
Since the way Escorp plays, he can't LoS everything and can't avoid damage because he's deliberately drawing aggro and damage away from other players. And he isn't templar that can purge 5 effects at one go. The best bet is to dodge that last tick if you've been taking a lot of damage. It's pretty hard to time that dodge anyway, and with multiples on you constantly being reapplied, you'd be doing nothing but dodging.
So either Escorp needs an equally tanky templar partner that can lay down Rituals for him - because anyone less tanky is just going to get focused down - or he can not play the way he wants, which is usually to solo tank for pugs.
@Escorpiao_Noturno You could also try the Wyrd Tree set for free purges every 15 seconds.
I normally use purge. But purge only removes 2 negatives effects.
And I normally tanking 10+ enemies so I can't purge specifically the Power of the Light
and Purifying Light.
I will check the purge effect on CP. Thanks a lot.
My opinion it should have a delay to re-apply and a little less damage.
Extended ritual will purge 5 effects. Ritual of retribution will purge only 2.
I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.
I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.
timidobserver wrote: »Even if you stack all of the defensive stats, sets, cps, and skills in the game, some things should still be able to harm you. You don't get to be completely immortal. Your playstyle would honestly kill Battlegrounds right out of the gate if it were left unchecked.
Any damage you take is stored. That's why, if you jump off a wall with this on you, you'll get hit pretty stinking hard when that fall damage reflects back to you. I tested it on an NPC, which isnt a player so it might not work exactly the same way, but it reflected 10% of damage taken. So if I dealt 1000, the burst hit for 100. 10,000 hit for 1,000 etc. These were mageguards on top of the corners of keeps, in this case chal.
Also, there's no way a single person should be able to hold off so many under their own power. Backlash is a necessary counter to those super tanks.
Escorpiao_Noturno wrote: »One question Power of the Light and Purifying Light
Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.
All damage taken from ALL players or all damage taken from the caster ?
Also, there's no way a single person should be able to hold off so many under their own power. Backlash is a necessary counter to those super tanks.
Corrosive
Maybe try shuffling some of the crit resistance cp into thick skinned? I don't know if those skills count as dots though. Hardy and Elemental defender will definitely reduce some of the damage.
Escorpiao_Noturno wrote: »I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.
Normaly my days on Cyrodill is like this
https://youtu.be/XdtFpeWuLCw
One question Power of the Light and Purifying Light
Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.
All damage taken from ALL players or all damage taken from the caster ?
Joy_Division wrote: »Escorpiao_Noturno wrote: »I feel like you shouldn't be able to have multiple from different people pop on you, seems kinda ducked up. Then again you are probably already pretty outnumbered at that point.
Normaly my days on Cyrodill is like this
https://youtu.be/XdtFpeWuLCw
One question Power of the Light and Purifying Light
Summon an expanding beam of pure sunlight to doom an enemy, storing all damage taken for 6 seconds and releasing it with a 36% increase.
All damage taken from ALL players or all damage taken from the caster ?
All damage. If you watch the video again, that will give you good insight as to why the devs put a skill like this in the game.