Maintenance for the week of November 18:
[IN PROGRESS] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861

An epic feature that would make small scale better

Lord_MK
Lord_MK
✭✭✭
I'm pretty sure we've all had those where we're like "omg I just zerged omg this isn't fair they shouldn't be able to do this" lol. Well what if eso had a feature like for honor does. I'm pretty sure some of you know what I mean it's called revenge mode. Pretty much when you're outnumbered you would get a chance to hit a synergy that would help you alleviate the odds. Lets call it Last Stand.

Now I don't know exactly how this should be done as I haven't given it too much thought tbh but an example could be like..
Say for instance it's a 1v8 scenario. Activating the synergy would put a moving circle around you as big as cleansing ritual analyzing how many players are surrounding you. Every player in your circle gives 750 max stat , 2% healing, 3 extra ult a sec, etc. (This could have diminishing returns to keep it from becoming to op.)

This mode would last for 10 seconds ( could also be subject to change) . Killing a player in this mode would refill the timer. There could also even be sets that alter the use of Last Stand. So tell me what you all think ? Do you think this could work and if you do how would want Last Stand to work
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Depends on how something like this would be implemented, possibly can bring back scenarios like when the old dks would take on zergs.

    But I don't see zos doing something like this, good small groups would end up wiping zergs so easily. What they need to do is add a system where the more people around someone that's outnumbered could possibly take damage penalties and healing penalties.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    You consider 8 players a zerg?
    confused24.gif
  • Lord_MK
    Lord_MK
    ✭✭✭
    SirAndy wrote: »
    You consider 8 players a zerg?
    confused24.gif
    Not saying it is. I'm just saying this would be a feature to support the outnumbered.

  • zuto40
    zuto40
    ✭✭✭✭✭
    SirAndy wrote: »
    You consider 8 players a zerg?
    confused24.gif

    in a 1v8 situation id consider it a zerg

    Lord_MK wrote: »
    I'm pretty sure we've all had those where we're like "omg I just zerged omg this isn't fair they shouldn't be able to do this" lol. Well what if eso had a feature like for honor does. I'm pretty sure some of you know what I mean it's called revenge mode. Pretty much when you're outnumbered you would get a chance to hit a synergy that would help you alleviate the odds. Lets call it Last Stand.

    Now I don't know exactly how this should be done as I haven't given it too much thought tbh but an example could be like..
    Say for instance it's a 1v8 scenario. Activating the synergy would put a moving circle around you as big as cleansing ritual analyzing how many players are surrounding you. Every player in your circle gives 750 max stat , 2% healing, 3 extra ult a sec, etc. (This could have diminishing returns to keep it from becoming to op.)

    This mode would last for 10 seconds ( could also be subject to change) . Killing a player in this mode would refill the timer. There could also even be sets that alter the use of Last Stand. So tell me what you all think ? Do you think this could work and if you do how would want Last Stand to work

    thatd be a nice feature for solo players like me but i doubt itd be implemented
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • CyrusArya
    CyrusArya
    ✭✭✭✭✭
    ✭✭✭
    Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:

    1.) Accept that there was no way to win that fight.
    2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.

    Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.

    TL;DR: Get good.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Alphaa
    Alphaa
    ✭✭✭
    Zerging has been and always will be a thing, when I get zerged I just try nuke one guy down before I die.

    If he dies I'm happy.

    If he survives I make forum topics about how much I hate zergs.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    It was called dynamic ult gen. They removed it so casuals could zerg.
  • Thelrox
    Thelrox
    FENGRUSH wrote: »
    It was called dynamic ult gen. They removed it so casuals could zerg.

    Could it be that Zenimax removed it because it caused lag? Perhaps it is too much to handle for the servers. Just imagine a fight between 2 zergs where the server has to calculate the dynamic ult gen of each player in addition the ults that are getting dropped more frequently.

    Just a thought but I strongly agree with bringing it back.
    Xbox One Gamertag: CNT Thelrox - Ebonheart Pact - Scourge
  • Lord_MK
    Lord_MK
    ✭✭✭
    CyrusArya wrote: »
    Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:

    1.) Accept that there was no way to win that fight.
    2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.

    Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.

    TL;DR: Get good.

    Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?
    FENGRUSH wrote: »
    It was called dynamic ult gen. They removed it so casuals could zerg.

    I know bro and it sucks. It would be nice if we had it back but since I don't think Zos will I just decided to make an idea ya know ? Just want eso to be a good game.

  • zuto40
    zuto40
    ✭✭✭✭✭
    Seeing people call MK bad on these forums is almost as funny as seeing people ask for heavy armor and dk buffs
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Lord_MK
    Lord_MK
    ✭✭✭
    zuto40 wrote: »
    Seeing people call MK bad on these forums is almost as funny as seeing people ask for heavy armor and dk buffs

    Lol my thing is that if you disagree with me don't just come in here telling me I'm bad. Let's talk about this so that we can make eso a better game. After all, these are forums right ?

  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Solo 5 piece bonuses please.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not something I would like to see.

    For me personally I consider it part of the over all player and PvP skill to know when to fold them and GTFO.
    Escaping zergs is part of the skill of small gang or solo PvP.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    zuto40 wrote: »
    Seeing people call MK bad on these forums is almost as funny as seeing people ask for heavy armor and dk buffs

    We should buff heavy armor and give mdk dynamic ult gen. back plus major evasion on cinderstorm

    #signedascrubmdk
    #nerfmorningkush
    Edited by FloppyTouch on 28 March 2017 09:54
  • Sheuib
    Sheuib
    ✭✭✭✭
    Lord_MK wrote: »
    CyrusArya wrote: »
    Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:

    1.) Accept that there was no way to win that fight.
    2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.

    Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.

    TL;DR: Get good.

    Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?
    FENGRUSH wrote: »
    It was called dynamic ult gen. They removed it so casuals could zerg.

    I know bro and it sucks. It would be nice if we had it back but since I don't think Zos will I just decided to make an idea ya know ? Just want eso to be a good game.

    If you can already 1vX then why do you need this. And, why are you talking about a player with skill when what you are suggesting will actually make it so unskilled players can 1vX.
  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    Great idea, but not with current state of cheese. The builds possible right now in the hands of the capable would just further propel those folks to crazy OP.


    If things changed and the ability to build unkillable and one shot builds was limited I could see this happening. It is hard for me to conceive them doing this though successfully without a lot of exploits or bugs.

    My bomblade would be 100x better with a synergy like this.


    Would probably be easier to do "catch up" buffs to entire campaign either in the way of how they adjust points based on population but turn it into scaling buffs where the losing or under populated alliances receive additional power, or maybe their npcs gain extra power.

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don´t think such a feature would be overall healthy for the game.

    Ideally large numbers should come with the drawback of being hard to organise, and being unorganised should create disadvantages.

    This isn´t the case for eso largely due to the UI supporting 24ppl grps with a crown for grpleads.
    AOE caps.
    Smartheals with healing springs and BOL being absolutely rediculously easy to use in relation to their effectiveness on the battlefield.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    I don´t think such a feature would be overall healthy for the game.

    Ideally large numbers should come with the drawback of being hard to organise, and being unorganised should create disadvantages.

    This isn´t the case for eso largely due to the UI supporting 24ppl grps with a crown for grpleads.
    AOE caps.
    Smartheals with healing springs and BOL being absolutely rediculously easy to use in relation to their effectiveness on the battlefield.

    Yep.

    Large groups should have the advantage of being large. Currently they are given additional advantages via AOE caps, gap closer snare, and a few other things.

    I'd rather they just remove the mechanical advantages of numbers (leaving only the advantage of, well, having more numbers) than add any "underdog" mechanic.
    Thrice Empress, Forever Scrub
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most of the time when zerg attacks You the game wouldnt have time to add You any bonus because Your life will end in 2 seconds.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    They're adding battlegrounds . Problem solved ?
  • Lord_MK
    Lord_MK
    ✭✭✭
    Sheuib wrote: »
    Lord_MK wrote: »
    CyrusArya wrote: »
    Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:

    1.) Accept that there was no way to win that fight.
    2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.

    Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.

    TL;DR: Get good.

    Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?
    FENGRUSH wrote: »
    It was called dynamic ult gen. They removed it so casuals could zerg.

    I know bro and it sucks. It would be nice if we had it back but since I don't think Zos will I just decided to make an idea ya know ? Just want eso to be a good game.

    If you can already 1vX then why do you need this. And, why are you talking about a player with skill when what you are suggesting will actually make it so unskilled players can 1vX.

    I'm saying the game needs this because there are aoe caps. Like if you think about it bro you say this would carry unskilled players but look at what aoe caps does.. like unskilled players are already getting buffed just because they're stacked up..
  • Lord_MK
    Lord_MK
    ✭✭✭

    They're adding battlegrounds . Problem solved ?

    You can't just say nothing needs to change just because they're adding battlegrounds. Many pvpers came to this game at the end of the day because it's open world based.
    Juhasow wrote: »
    Most of the time when zerg attacks You the game wouldnt have time to add You any bonus because Your life will end in 2 seconds.

    My point exactly so such a feature shouldn't bother people ya know ? It only should only bother you if you feel like you could real live get 1vXed
    Derra wrote: »
    I don´t think such a feature would be overall healthy for the game.

    Ideally large numbers should come with the drawback of being hard to organise, and being unorganised should create disadvantages.

    This isn´t the case for eso largely due to the UI supporting 24ppl grps with a crown for grpleads.
    AOE caps.
    Smartheals with healing springs and BOL being absolutely rediculously easy to use in relation to their effectiveness on the battlefield.

    Yep.

    Large groups should have the advantage of being large. Currently they are given additional advantages via AOE caps, gap closer snare, and a few other things.

    I'd rather they just remove the mechanical advantages of numbers (leaving only the advantage of, well, having more numbers) than add any "underdog" mechanic.

    This works to but the problem is simply they won't do that xD

  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    What about siege that throws prox det bombs? The more people you hit, the stronger the explosion? Tag on a 10 percent chance for vicious death.

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    They're adding battlegrounds . Problem solved ?

    Ultimately battlegrounds won´t be healthy for cyrodiil and vice versa cause at some point zos will have to make balancing decisions based on one or the other.

    While i have enjoyed battlegrounds in past games I´m not entirely convinced with their implementation in eso (especially considering the current information on matchmaking and balancing currently displayed by zos).

    Also i don´t think open world pvp without soloplayers and smallgroups is fun to play in the end.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    I 100% support this as long as it doesn't Aid the PvP full tank meta. Literally the only the I'll ever jump in on a Xv1 is when that player is a straight tank offering nothing but being an annoyance in PvP. Granted if it only lasted 10 seconds that should work, the tank won't kill anyone in 10 seconds and will be back to normal after.

    Otherwise I think it would be a great idea as a small scale player. Zergs are the reason this game gets 5 FPS at times... Let's alleviate that issue by making it unappealing to 10v1 players :)
  • Lord_MK
    Lord_MK
    ✭✭✭
    t3hdubzy wrote: »
    What about siege that throws prox det bombs? The more people you hit, the stronger the explosion? Tag on a 10 percent chance for vicious death.

    Lol you my friend are a character

  • Stamicka
    Stamicka
    ✭✭✭✭✭
    I think that healing and shields should scale with how many people are around you when youre alone. For example a 5% healing tick increase per enemy or 5% shield strength per enemy around you. This way, the game still requires the skill of keeping shields or vigor up while also giving you more of a chance when you're outnumbered.
    JaeyL
    PC NA and Xbox NA
  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    Stamicka wrote: »
    I think that healing and shields should scale with how many people are around you when youre alone. For example a 5% healing tick increase per enemy or 5% shield strength per enemy around you. This way, the game still requires the skill of keeping shields or vigor up while also giving you more of a chance when you're outnumbered.

    This just makes survivable builds more survivable. There would have to be a draw back, like 4 second permastun when the effect is over. Which means if you dont kill them all you will likely die afterwards.
  • CyrusArya
    CyrusArya
    ✭✭✭✭✭
    ✭✭✭
    Lord_MK wrote: »
    Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?

    No I'm telling you to stop asking for handouts. Ignore the last bit I said out of jest and you should be able to see the point of my post with a level head. The only reason small scaling or 1vXing is impressive is because you're able to pull it off while working under the same set of rules as everyone else. What you're suggesting makes 1vX or quality small scale PvP far less impressive, and its a bad suggestion if we are concerned with general game design.

    Its the difference between Rambo 1vXing a bunch of grunts and the Terminator doing the same thing. The latter is far more impressive because he is just another human wreckting other humans. When the Terminator destroys a bunch of bad guys, its like "cool bro but you're literally a robot from the future". Do you feel me?

    Yes, AoE caps are lame and should be gone. But your suggestion is ironically lame for the same exact reason: people shouldn't be arbitrarily given buffs on account of how big or small their group is. Fights should be won or lost on the basis of the quality of builds at play and the quality of the players playing em. Thats it.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • LeifErickson
    LeifErickson
    ✭✭✭✭✭
    Combat frenzy kind of does this already.
Sign In or Register to comment.