You consider 8 players a zerg?
I'm pretty sure we've all had those where we're like "omg I just zerged omg this isn't fair they shouldn't be able to do this" lol. Well what if eso had a feature like for honor does. I'm pretty sure some of you know what I mean it's called revenge mode. Pretty much when you're outnumbered you would get a chance to hit a synergy that would help you alleviate the odds. Lets call it Last Stand.
Now I don't know exactly how this should be done as I haven't given it too much thought tbh but an example could be like..
Say for instance it's a 1v8 scenario. Activating the synergy would put a moving circle around you as big as cleansing ritual analyzing how many players are surrounding you. Every player in your circle gives 750 max stat , 2% healing, 3 extra ult a sec, etc. (This could have diminishing returns to keep it from becoming to op.)
This mode would last for 10 seconds ( could also be subject to change) . Killing a player in this mode would refill the timer. There could also even be sets that alter the use of Last Stand. So tell me what you all think ? Do you think this could work and if you do how would want Last Stand to work
It was called dynamic ult gen. They removed it so casuals could zerg.
Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:
1.) Accept that there was no way to win that fight.
2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.
Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.
TL;DR: Get good.
It was called dynamic ult gen. They removed it so casuals could zerg.
Seeing people call MK bad on these forums is almost as funny as seeing people ask for heavy armor and dk buffs
Seeing people call MK bad on these forums is almost as funny as seeing people ask for heavy armor and dk buffs
Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:
1.) Accept that there was no way to win that fight.
2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.
Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.
TL;DR: Get good.
Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?It was called dynamic ult gen. They removed it so casuals could zerg.
I know bro and it sucks. It would be nice if we had it back but since I don't think Zos will I just decided to make an idea ya know ? Just want eso to be a good game.
I don´t think such a feature would be overall healthy for the game.
Ideally large numbers should come with the drawback of being hard to organise, and being unorganised should create disadvantages.
This isn´t the case for eso largely due to the UI supporting 24ppl grps with a crown for grpleads.
AOE caps.
Smartheals with healing springs and BOL being absolutely rediculously easy to use in relation to their effectiveness on the battlefield.
Pretty dumb idea. We're getting battlegrounds to satiate the need for small scale pvp. Cryodiil is an open world environment that is not necessarily meant to cater to small scale or solo play, though it should absolutely allow for it through skilled play. You really have 2 options when it comes to your attitude after getting zerged down:
1.) Accept that there was no way to win that fight.
2.) Accept that there was a way to win that fight, but you weren't good enough in the moment to pull it off.
Really all there is to it. Small scale is supposed to be hard and its supposed to push you to your limits. Thats the whole point, and the only reason its even laudable. The whole point is, that you are able to outplay larger numbers while working with the same universal tools and mechanics available to all. Giving out stats for the sake of being outnumbered just cheapens the whole affair.
TL;DR: Get good.
Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?It was called dynamic ult gen. They removed it so casuals could zerg.
I know bro and it sucks. It would be nice if we had it back but since I don't think Zos will I just decided to make an idea ya know ? Just want eso to be a good game.
If you can already 1vX then why do you need this. And, why are you talking about a player with skill when what you are suggesting will actually make it so unskilled players can 1vX.
Rohamad_Ali wrote: »They're adding battlegrounds . Problem solved ?
Most of the time when zerg attacks You the game wouldnt have time to add You any bonus because Your life will end in 2 seconds.
DeadlyRecluse wrote: »I don´t think such a feature would be overall healthy for the game.
Ideally large numbers should come with the drawback of being hard to organise, and being unorganised should create disadvantages.
This isn´t the case for eso largely due to the UI supporting 24ppl grps with a crown for grpleads.
AOE caps.
Smartheals with healing springs and BOL being absolutely rediculously easy to use in relation to their effectiveness on the battlefield.
Yep.
Large groups should have the advantage of being large. Currently they are given additional advantages via AOE caps, gap closer snare, and a few other things.
I'd rather they just remove the mechanical advantages of numbers (leaving only the advantage of, well, having more numbers) than add any "underdog" mechanic.
Rohamad_Ali wrote: »They're adding battlegrounds . Problem solved ?
I think that healing and shields should scale with how many people are around you when youre alone. For example a 5% healing tick increase per enemy or 5% shield strength per enemy around you. This way, the game still requires the skill of keeping shields or vigor up while also giving you more of a chance when you're outnumbered.
Lol ok usually I can deal with these forums but are you telling me to get good ? I'm not even trying to be cocky but I know what I'm doing I have clips on top of clips of me doing 1v10 plus. What do u do ? Why would this feature bother you. You afraid your group might get wiped by a sole player who rightfully deserves it because he's skilled ?