That's nice! Where is that?Darkonflare15 wrote: »Here is the real life place called a stone forest.
Ah okay, that could work.A stone forest is just really a bunch of rock formations surround by a actual forest. So my hunch is either Balmora is called stone forest because there used to be stone formations there and now they use that stone to build the buildings there. It could be called a stone forest because the buildings are made out of stone and they are surrounded by a forest.
Yeah I just thought of that one too. This would be an interesting one to see.Last thing in the past, the forest area could of been covered in ash which end up petrified it thus being called a stone forest because it became a petrified forest.
dwemer_paleologist wrote: »those screen shots are the Vvardenfell original build, not tainted by horrible modds and addons.
i think alot of people remember morrowind with the modds they had and not what came with the original game.
Wherever those are, they all have trees in. They look a bid dead, and dead trees can stick around for a long time, but not a very long time. 50-100 years or so ago those would all have been alive. Particularly that last one could easily have been a thriving forest 700 years beforehand. I just don't think it should be near somewhere specifically named after the stone.
That's nice! Where is that?Darkonflare15 wrote: »Here is the real life place called a stone forest.Ah okay, that could work.A stone forest is just really a bunch of rock formations surround by a actual forest. So my hunch is either Balmora is called stone forest because there used to be stone formations there and now they use that stone to build the buildings there. It could be called a stone forest because the buildings are made out of stone and they are surrounded by a forest.Yeah I just thought of that one too. This would be an interesting one to see.Last thing in the past, the forest area could of been covered in ash which end up petrified it thus being called a stone forest because it became a petrified forest.
Darkonflare15 wrote: »I am kind of curious of what a nix-oxen will look like. A nix-hound is dog size bugs that act like hounds. So my guess is that nix-oxen will be oxen size bugs that act like oxen. So basically herds of giant beetle like insects with horns that are docile until you mess with them. I am really excited to see this more vibrant Morrowind with exotic creatures.
I was thinking about this a bit more, and maybe Balmora was built on the site of a petrified forest. Still though, that would imply that there's no forest there now.Maybe long ago before it was settle all the vegetation was covered in ash, so those who first arrived saw it as a forest of grey stone, and as such named their new city "Stone Forest".True enough. I think Balmora is late First Era. What even is a "stone forest" anyway? At least Sadrith Mora (mushroom forest) actually makes sense.lordrichter wrote: »
WhiteCoatSyndrome wrote: »I was thinking about this a bit more, and maybe Balmora was built on the site of a petrified forest. Still though, that would imply that there's no forest there now.Maybe long ago before it was settle all the vegetation was covered in ash, so those who first arrived saw it as a forest of grey stone, and as such named their new city "Stone Forest".True enough. I think Balmora is late First Era. What even is a "stone forest" anyway? At least Sadrith Mora (mushroom forest) actually makes sense.lordrichter wrote: »
I don't suppose we could get @Lawrence_Schick to weigh in on this?
WhiteCoatSyndrome wrote: »I was thinking about this a bit more, and maybe Balmora was built on the site of a petrified forest. Still though, that would imply that there's no forest there now.Maybe long ago before it was settle all the vegetation was covered in ash, so those who first arrived saw it as a forest of grey stone, and as such named their new city "Stone Forest".True enough. I think Balmora is late First Era. What even is a "stone forest" anyway? At least Sadrith Mora (mushroom forest) actually makes sense.lordrichter wrote: »
I don't suppose we could get @Lawrence_Schick to weigh in on this?
YES! Let's hear form the man himself about the state of Vvardenfell at this point in time! Can never get too much Loremaster!
Pendrillion wrote: »I wish the article were longer :
Its fascinating, also how you did take the geological situation into account. And the whole species extinction cycle.
@dwemer_paleologist I also have to say that you got the wrong impression about the barren look of TES III Vvardenfell.
You should be aware that technology hadn't developed to the point where you could depict realistic foliage and grass in 2002. But if you look at the texture descriptions in the Construction set, you can see which areas were meant to be lush and which one weren't And there were lush areas on Vvardenfell. Certainly Ascadian Isles were lush and also Bitter Coast and the Grazelands. West Gash is a bit of a craggy mossy sparse grass area. Grass was mainly 2d Textures. But most games were like that.
3D Engineering was in its early years.