@ZOS_GinaBruno @ZOS_RichLambert
As reported previously, after Ace Greysmoke crafted two wooden stools and placed each one in his room at the Ebony Flask Inn (Ebonheart), he could interactively sit on each one.
After Ace Firelight crafted two wooden stools (the same blueprint used by Ace Greysmoke) and placed each one in his room at the Rosy Lion Inn (Daggerfall), he was
not able to interactively sit on either one. Subsequently, I moved each stool to approximately the same positions as the respective stools in the Ebony Flask Inn, but Firelight still cannot sit on either one.
Ace Firelight and Ace Greysmoke, respectively, can sit on both of the stools in the Ebony Flask Inn (Ebonheart). Neither of them can sit on either of the two stools placed in the private room at the Rosy Lion Inn (Daggerfall).
After ESO was patched to version 2.7.6, I returned Ace Firelight to the Rosy Lion Inn, removed one of the two stools, then placed it again on the same spot on the floor. Afterward, Firelight
could ( ! ) sit on that stool. So I tried remove the other stool, but there is no meaningful way to distinguish which one is which on the Housing Editor UI. Instead, I unintentionally removed the same stool that I had already removed and re-placed. After I returned it to the same spot where it had been before, Ace Firelight could
not sit on it again -- the Interactive Prompt would not appear, under any circumstances that I could find.
Then I retrieved the second stool, and placed it again in the same spot it had occupied. Afterward, the Interactive Prompt never appeared under any circumstances that I could find. On the face of it, there is some flaw in the software which manifests in the Rosy Lion Inn room that does not manifest in the Ebony Flask Inn room.
That said, in these experiences and in a multitude of other situations, I have found that there is simply
no reliability to the ESO Interactive Prompt. Ordinarily it works, but when and where it doesn't work, then it just doesn't work. Further, when I have re-visited the same locations and item(s) in the future, then I have found that it seldom works there subsequently. FWIW, I probably have filed more feedback bug reports in-game which involve the unreliable behavior of the Interactive Prompt, than for any other kind of errors. The Interactive Prompt is my number one complaint about the ESO UI and the one weak sister among all of its features. It was and is designed for console games, not for a computer running Windows. In my experience, point-and-click is far superior.