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Free stun from crouch attacks

josh.lackey_ESO
josh.lackey_ESO
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Crouch attacks do not need a free stun. Crouch attacks with a bow from 40m away especially do not need a free stun. It's fine for PvE, but it shouldn't work on players, just like Teleport Strike doesn't stun players. I am so tired of getting "Slam Stun" because some dude on a wall or up on rock somewhere shot me with a bow. I don't get a free stun with a staff attack from crouch, I am not sure why bow gets this. I can understand a bit more if it's limited to melee range attacks. But not from a bow. With melee attacks, not only do you risk detection (allowing some counterplay, since there are ways to increase your detection radius), but there is also a stamina cost for moving in stealth which at least makes the stun cost a little stam. With a bow, you can just crouch then shoot. In fact, it makes sense to always crouch then shoot. In fact, I am sure most knowledgeable players do exactly that, which is why I get the slam stun so frequently from some guy a half mile away.

And yes, I know radiant magelight prevents the stun. But it also only has a range of 12m, which would be a reasonable limit for the free crouch stuns.
  • Narvuntien
    Narvuntien
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    ah but didn't you know that bow builds aren't viable.....:P
  • Aztlan
    Aztlan
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    Nonsense. It's good that bow users have some advantages.
  • Dracindo
    Dracindo
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    I only use a bow because it's better for my stamina based character. But if they lose the stun when in stealth, I will reroll him into a magicka character too.
  • thankyourat
    thankyourat
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    I think both the bow and melee attack stun should go. It shouldn't even be a thing it already has increased damage because it was used from stealth why does it need a stun too
  • Xeniph
    Xeniph
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    Why is this even an issue for you? Just break free.

    Also note that if the sneak stun were to be removed, everyone would move to stunning with Surprise Attack. Nothing would change.

    Generally speaking it makes perfect sense for a stun to come from a sneak attack, as it would surely disorient you to receive a large spike of damage out of nowhere. You literally just got sucker punched.

    *Edit- Also, all weapons use to stun from stealth but in 1.6 when they separated weapon types from stamina/magicka, Magicka abilities and weapons lost the ability to sneak attack. Before that you could sneak attack with say, whip or concealed weapon.
    Edited by Xeniph on 17 February 2017 01:50
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • BuggeX
    BuggeX
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    Xeniph wrote: »
    Why is this even an issue for you? Just break free.

    Also note that if the sneak stun were to be removed, everyone would move to stunning with Surprise Attack. Nothing would change.

    Generally speaking it makes perfect sense for a stun to come from a sneak attack, as it would surely disorient you to receive a large spike of damage out of nowhere. You literally just got sucker punched.

    *Edit- Also, all weapons use to stun from stealth but in 1.6 when they separated weapon types from stamina/magicka, Magicka abilities and weapons lost the ability to sneak attack. Before that you could sneak attack with say, whip or concealed weapon.

    just brake free he said, if a decent nb is hitting you out of stealth you wont just brake free
    Edited by BuggeX on 17 February 2017 01:51
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Toc de Malsvi
    Toc de Malsvi
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    Crouch attacks do not need a free stun. Crouch attacks with a bow from 40m away especially do not need a free stun. It's fine for PvE, but it shouldn't work on players, just like Teleport Strike doesn't stun players. I am so tired of getting "Slam Stun" because some dude on a wall or up on rock somewhere shot me with a bow. I don't get a free stun with a staff attack from crouch, I am not sure why bow gets this. I can understand a bit more if it's limited to melee range attacks. But not from a bow. With melee attacks, not only do you risk detection (allowing some counterplay, since there are ways to increase your detection radius), but there is also a stamina cost for moving in stealth which at least makes the stun cost a little stam. With a bow, you can just crouch then shoot. In fact, it makes sense to always crouch then shoot. In fact, I am sure most knowledgeable players do exactly that, which is why I get the slam stun so frequently from some guy a half mile away.

    And yes, I know radiant magelight prevents the stun. But it also only has a range of 12m, which would be a reasonable limit for the free crouch stuns.

    The range on Magelight has nothing to do with the stun prevention. The range is only for detection purposes.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • thankyourat
    thankyourat
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    Xeniph wrote: »
    Why is this even an issue for you? Just break free.

    Also note that if the sneak stun were to be removed, everyone would move to stunning with Surprise Attack. Nothing would change.

    Generally speaking it makes perfect sense for a stun to come from a sneak attack, as it would surely disorient you to receive a large spike of damage out of nowhere. You literally just got sucker punched.

    *Edit- Also, all weapons use to stun from stealth but in 1.6 when they separated weapon types from stamina/magicka, Magicka abilities and weapons lost the ability to sneak attack. Before that you could sneak attack with say, whip or concealed weapon.

    The thing is why is this even in the game you already have the advantage of opening up from stealth and increase damage from being in stealth why no you need a stun also?
  • Laggus
    Laggus
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    To give time to charge up the next ranged attack. As others have said here break free. Also shouldn't be comparing bow attacks to other weapon types. They are different there's no mystery.
  • WhiteMage
    WhiteMage
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    Among the many laws of nature is included this one: There is always another AD stamblade nearby. Odds are, though, they are in stealth, and it is a HUGE pita when fighting outnumbered to have a random walk into the area and shoot a poison arrow and get stunned from that. If there is enough of them you get CCed on CD, and not because your opponents are playing intelligently, but because there is always one more AD stamblade in stealth with a bow, ready to bombard you with poison arrows and light attacks.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Xeniph
    Xeniph
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    BuggeX wrote: »
    Xeniph wrote: »
    Why is this even an issue for you? Just break free.

    Also note that if the sneak stun were to be removed, everyone would move to stunning with Surprise Attack. Nothing would change.

    Generally speaking it makes perfect sense for a stun to come from a sneak attack, as it would surely disorient you to receive a large spike of damage out of nowhere. You literally just got sucker punched.

    *Edit- Also, all weapons use to stun from stealth but in 1.6 when they separated weapon types from stamina/magicka, Magicka abilities and weapons lost the ability to sneak attack. Before that you could sneak attack with say, whip or concealed weapon.

    just brake free he said, if a decent nb is hitting you out of stealth you wont just brake free

    Exactly my point-

    As a decent NB, I would be ALL for getting rid of this stun. It would allow me WAY more control over the fight and I could apply fear strategically so that practically no one could heal through even a poor gank.

    This stun is basically like the Free CC immunity given by Total Dark. Without it a gank would be so much more dangerous, trust me. Heck, there are even builds out there that use Wrecking Blow and forgo the stun in favor of the knock back.

    So by all means get rid of it and allow me the ability to actually TIME my CC's in the first few seconds of a gank.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Vizier
    Vizier
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    LOL AS IF Bow NB needs another nerf in PvP. Gawd.
  • NoFlash
    NoFlash
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    The issue isn't the stun, it's when that bowtard targets you while you're preoccupied with other players or have siege fire on you.
    Daggerfall Covenant

    The Ninja Squirrels
  • xboxNA corin6
    xboxNA corin6
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    EvoAZN wrote: »
    The issue isn't the stun, it's when that bowtard targets you while you're preoccupied with other players or have siege fire on you.
    Tf? So they another player shouldn't be threatning when attacking you?
    I'm a magsorc
  • SodanTok
    SodanTok
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    Thread: People dying to stuff looking for ways to stop doing that
  • josh.lackey_ESO
    josh.lackey_ESO
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    Laggus wrote: »
    To give time to charge up the next ranged attack. As others have said here break free. Also shouldn't be comparing bow attacks to other weapon types. They are different there's no mystery.

    Lagguss you run a broken cancerous heavy bow attack build. Why don't you give fighting people a go, mate? It's fun to actually PvP in this game, instead of your standard operating procedure of running away from the people trying to PvP if you don't get your free kill on them from your stealth combo.

    If you need to stun someone, your Stonefist has got a 36m range now, use that. But you have to use a global cooldown and blow some magicka, and couldn't be winding up your next snipe. Which is the point. It might give someone enough response time to have an actual fight with you, though I guess that's probably what you are afraid of.
    Edited by josh.lackey_ESO on 18 February 2017 17:41
  • Toc de Malsvi
    Toc de Malsvi
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    EvoAZN wrote: »
    The issue isn't the stun, it's when that bowtard targets you while you're preoccupied with other players or have siege fire on you.
    Tf? So they another player shouldn't be threatning when attacking you?

    Dude all players should patiently wait their turn before engaging. lol
    EvoAZN wrote: »
    The issue isn't the stun, it's when that bowtard targets you while you're preoccupied with other players or have siege fire on you.

    Naw the issue is with stafftards that ball up and think that it should give them immunity to anyone not in a stafftard ball.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    For all those so concerned with fighting Mano E Mano, and having no surprises. Might I suggest:

    http://s1.boxingduel.com/

    You can just line up and duke it out, and you don't have to worry about gankers, or ball groups, or seige or anything that might disturb your narrow view of combat.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Curtdogg47
    Curtdogg47
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    I think all stuns, fear, and cc's should go in PVP. They gimp us from becoming more skilled players.

  • josh.lackey_ESO
    josh.lackey_ESO
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    Curtdogg47 wrote: »
    I think all stuns, fear, and cc's should go in PVP. They gimp us from becoming more skilled players.

    I don't agree with that. If you want to make some extreme unrealistic suggestion, I would say remove stealth from PvP, that solves the problem better. :p
  • Mayrael
    Mayrael
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    Remove all skills, bare fist fights are the only honorable way of fighting! Fist zergs!
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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