half of the DKs out there are plainly bad
You're seeing several things at play here, and since the patch is a week old people are still checking things out and it'll die down.
Basically you have the FOTM types, because mDK came out relatively ahead of where it was
but then you also have all the old mDK players who gave up on the class for a long time, coming back as their DKs to see if it's worth it.
Then you have the DKs that were already out there.
As a destro mageblade who hasn't gotten the update yet, all this magdk flappy flap talk scares me.
My main has been a magDK for a long, long time. People don't realize that magDK is still fundamentally a difficult-to-play class that has low offensive capacities - just now it has the healing it deserves.
Playing around in Haderus and Azura's it seems like people expected them to reroll and get the relative easy button that stamsorcs were.
My main has been a magDK for a long, long time. People don't realize that magDK is still fundamentally a difficult-to-play class that has low offensive capacities - just now it has the healing it deserves.
Playing around in Haderus and Azura's it seems like people expected them to reroll and get the relative easy button that stamsorcs were.
Low offensive capabilities..... honestly I'm not so sure.
As a Vampire Magicka Sorc, there is no class that can pressure me like a Magicka DK can. Those DoTs are brutal and those unblockable Fossilize+Meteor combos when you have DoTs on you and are rooted just obliterate most players. Just gotta Slot Valkyn Skoria+BSW+Seducer or a few other setups with BSW and you're good to go.
Waffennacht wrote: »My main has been a magDK for a long, long time. People don't realize that magDK is still fundamentally a difficult-to-play class that has low offensive capacities - just now it has the healing it deserves.
Playing around in Haderus and Azura's it seems like people expected them to reroll and get the relative easy button that stamsorcs were.
Low offensive capabilities..... honestly I'm not so sure.
As a Vampire Magicka Sorc, there is no class that can pressure me like a Magicka DK can. Those DoTs are brutal and those unblockable Fossilize+Meteor combos when you have DoTs on you and are rooted just obliterate most players. Just gotta Slot Valkyn Skoria+BSW+Seducer or a few other setups with BSW and you're good to go.
Exactly how I feel. No other mag build has the pressure of a mDK. Again have to have streak in duels, have to make space, have to get dark conversion off lol. My gosh, what I would give for an instant heal class ability.
Waffennacht wrote: »My main has been a magDK for a long, long time. People don't realize that magDK is still fundamentally a difficult-to-play class that has low offensive capacities - just now it has the healing it deserves.
Playing around in Haderus and Azura's it seems like people expected them to reroll and get the relative easy button that stamsorcs were.
Low offensive capabilities..... honestly I'm not so sure.
As a Vampire Magicka Sorc, there is no class that can pressure me like a Magicka DK can. Those DoTs are brutal and those unblockable Fossilize+Meteor combos when you have DoTs on you and are rooted just obliterate most players. Just gotta Slot Valkyn Skoria+BSW+Seducer or a few other setups with BSW and you're good to go.
Exactly how I feel. No other mag build has the pressure of a mDK. Again have to have streak in duels, have to make space, have to get dark conversion off lol. My gosh, what I would give for an instant heal class ability.
Magicka Sorcs are just weird tbh...
At first they were highly mobile and survived by avoiding damage/spike healing while using their small shield(s) to negate other minor damage.
Then their high mobility was stripped from them and they were made into OP tanks builds with massive shields and became the meta.
Nowadays shields must be recast super often, can be cut down really quickly, and Sorcs don't have their mobility either (Streak was bugged even more with Homestead, and can now root you). Oh!...... but now they can cast a broken EotS ultimate to melt enemies so it's all good -_- These types of changes in how PvP plays+lag is why everyone left Cyrodiil and solo players are practically all gone.
IzakiBrotherSs wrote: »Mag DK is still the same crappy class without mobility. YAY its got a reliable heal!!! So what? With the amount of the terrible DKs who don't have a clue that got grinded up prior to Homestead, I doubt any of them are killing anything.
So lets cut to the chase and all roll DK's? Was this really EPs solution? (*thanks in advance to the few EP other classes that will no doubt troll this.)
I can only imagine a army of millennials in there skinny jeans, beards and plaid shirts thinking they all invented the damn class.
Here is a haiku.
Raids of Flapping wings
Watch them reflect mist and heal
Same combat same death
*Zo$ please make the other classes attractive to play as well... this is really getting boring Zzzz.
Waffennacht wrote: »On console we already have the DK horde, they are prepping up for the update.
For sorc, streak is your ally, same with roots
mDK got
A) decent heal which is a bit too strong imho at the moment(just needs a little tweaking)
B)small buff to whip
Most people dont realize though that you don't build for sustain as a mDK. You build for dmg. Those flame whips hurt for a lot in the right setup. Combine it with dots ticking in the background and ulti to finish and they can be beast.
See lots of dk's hitting crap dmg though. Prob running 2k mag regen or something.
KisoValley wrote: »mDK got
A) decent heal which is a bit too strong imho at the moment(just needs a little tweaking)
B)small buff to whip
Most people dont realize though that you don't build for sustain as a mDK. You build for dmg. Those flame whips hurt for a lot in the right setup. Combine it with dots ticking in the background and ulti to finish and they can be beast.
See lots of dk's hitting crap dmg though. Prob running 2k mag regen or something.
If coagblood is too strong, what is BoL and Vigor? They must be stupidly broken if coagblood is considered too strong.
KisoValley wrote: »mDK got
A) decent heal which is a bit too strong imho at the moment(just needs a little tweaking)
B)small buff to whip
Most people dont realize though that you don't build for sustain as a mDK. You build for dmg. Those flame whips hurt for a lot in the right setup. Combine it with dots ticking in the background and ulti to finish and they can be beast.
See lots of dk's hitting crap dmg though. Prob running 2k mag regen or something.
If coagblood is too strong, what is BoL and Vigor? They must be stupidly broken if coagblood is considered too strong.
Was just my opinion. Ive been getting 5-8k heals at 70%. Does not seem right...
KisoValley wrote: »KisoValley wrote: »mDK got
A) decent heal which is a bit too strong imho at the moment(just needs a little tweaking)
B)small buff to whip
Most people dont realize though that you don't build for sustain as a mDK. You build for dmg. Those flame whips hurt for a lot in the right setup. Combine it with dots ticking in the background and ulti to finish and they can be beast.
See lots of dk's hitting crap dmg though. Prob running 2k mag regen or something.
If coagblood is too strong, what is BoL and Vigor? They must be stupidly broken if coagblood is considered too strong.
Was just my opinion. Ive been getting 5-8k heals at 70%. Does not seem right...
Get fasalla'd or incapped/reverbed and coag becomes useless like it was pre homestead. I think coag is healing fine. Embers probably should have got changed a bit when they buffed coag.
there is a bug on foz that allow you to hit after an incredible dmg
not sure if bug or bad designe, if you rolldoge/brakefree or whatever Action your block will not work after for 1-2 sec a well timed powerlash after foz will wreck you with 7-10k, thats the whole magick behind the Shootingstar powelash burst
well block in generall is broke af right now