All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
FriedEggSandwich wrote: »All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.
People are going to do this regardless of the Curse change, people have been doing this since launch.All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
Waffennacht wrote: »In PvP your curse should be going off every 3.5 secs anyway..,
All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
Dat 8% on the curse > frag > wrath combo tho.
I feel like like shouting "POPCORN!" everytime it lands.
BlackMadara wrote: »Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?
BlackMadara wrote: »Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?
FriedEggSandwich wrote: »All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.
Our burst is kind of out of control now
8% damage increase single target, two explosions, what the eff were they thinking?
FriedEggSandwich wrote: »All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.
Our burst is kind of out of control now
8% damage increase single target, two explosions, what the eff were they thinking?
That´s the reason why i was arguing about the first version of haunting (6s 12s) being a good (really good) deal for sorcs with the first pts patch
Admittedly the version now is even better because it´s harder to keep track for the enemy. But yeah. It´s a little over the top.
BlackMadara wrote: »Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?
I've not tested it - but apparently the single target component is buffed by fire, the aoe component is buffed by lightning. I guess these are treated separately cos it already did different damage to the target than it did on the aoe part
FriedEggSandwich wrote: »All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.
Our burst is kind of out of control now
8% damage increase single target, two explosions, what the eff were they thinking?
That´s the reason why i was arguing about the first version of haunting (6s 12s) being a good (really good) deal for sorcs with the first pts patch
Admittedly the version now is even better because it´s harder to keep track for the enemy. But yeah. It´s a little over the top.
The first version sucked bad compared to velocious curse. The second version was an acceptable compromise that didn't destroy the skill outright.
No change at all would have been optimal.
BlackMadara wrote: »Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?
I believe that there's a single target component in addition to an AOE one.
Takes-No-Prisoner wrote: »BlackMadara wrote: »Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?
I've not tested it - but apparently the single target component is buffed by fire, the aoe component is buffed by lightning. I guess these are treated separately cos it already did different damage to the target than it did on the aoe part
Interesting, good to know
But yea I was expecting someone to say something about this. The Single target buff on Fire Staff will be too good to pass up on Sorcs BnB's.
FriedEggSandwich wrote: »All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.
Our burst is kind of out of control now
8% damage increase single target, two explosions, what the eff were they thinking?