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The curse change is absolute garbage

Ahk1lleez
Ahk1lleez
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All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
  • FriedEggSandwich
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    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.
    PC | EU
  • Minalan
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    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.

    Our burst is kind of out of control now :lol:

    8% damage increase single target, two explosions, what the eff were they thinking?
  • Turelus
    Turelus
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    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.
    People are going to do this regardless of the Curse change, people have been doing this since launch.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Waffennacht
    Waffennacht
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    In PvP your curse should be going off every 3.5 secs anyway..,
    Edited by Waffennacht on 7 February 2017 15:47
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • timidobserver
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    In PvP your curse should be going off every 3.5 secs anyway..,

    You are thinking about it from the perspective of the caster. The OP is speaking from the target perspective. From the perspective of the target the double explosion makes curse much more dangerous now. If you just eat it and los your are going to get another explosion anyway.
    Edited by timidobserver on 7 February 2017 16:06
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Izaki
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    The Curse change is good, I don't get why you guys aren't happy... Its pain for the rotation, but yeah its a very nice damage buff in PvE. I don't see how having a second explosion at 12 seconds is going to alter the meta :trollface:
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Juhasow
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    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    I implore You to show Your DPS parses before Homestead on Your magicka sorc. This change is strictly maded for PvE and doesnt affect PvP at all. Every sorcerer will recast his curse after 1st explosion on PvP anyway.
    Edited by Juhasow on 7 February 2017 16:13
  • Biro123
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    I really like that it still explodes after they die. In fact, I wonder if I can use the 2n'd hit to burst rezzers...?
    But yeah, it IS stronger now - especially against people LoS'ing/cloaking or simply just running away.
    Edited by Biro123 on 7 February 2017 16:41
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Asmael
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    Dat 8% on the curse > frag > wrath combo tho.

    I feel like like shouting "POPCORN!" everytime it lands.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Biro123
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    Asmael wrote: »
    Dat 8% on the curse > frag > wrath combo tho.

    I feel like like shouting "POPCORN!" everytime it lands.

    Its still weaker than a DW setup - but its hard to argue for DW now when you can get *almost* the burst but with sustained pressure too with fire staff.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • BlackMadara
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    Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?
  • Biro123
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    Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?

    I've not tested it - but apparently the single target component is buffed by fire, the aoe component is buffed by lightning. I guess these are treated separately cos it already did different damage to the target than it did on the aoe part

    Edited by Biro123 on 7 February 2017 17:37
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Minalan
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    Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?

    I believe that there's a single target component in addition to an AOE one.
  • davey1107
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    I was okay with the explanation offered on ESO live. They cut the tediousness of sorcs by requiring half the button pushing. If you are used to the old rotation, they made the timing so that you can still use the old rotation. The dps output and cost are the same.

    Of all the classes, the magsorcs felt the most boring in terms of button mashing. I'm optimistic that this will help.
  • Derra
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    Minalan wrote: »
    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.

    Our burst is kind of out of control now :lol:

    8% damage increase single target, two explosions, what the eff were they thinking?

    That´s the reason why i was arguing about the first version of haunting (6s 12s) being a good (really good) deal for sorcs with the first pts patch :tongue:

    Admittedly the version now is even better because it´s harder to keep track for the enemy. But yeah. It´s a little over the top.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Minalan
    Minalan
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    Derra wrote: »
    Minalan wrote: »
    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.

    Our burst is kind of out of control now :lol:

    8% damage increase single target, two explosions, what the eff were they thinking?

    That´s the reason why i was arguing about the first version of haunting (6s 12s) being a good (really good) deal for sorcs with the first pts patch :tongue:

    Admittedly the version now is even better because it´s harder to keep track for the enemy. But yeah. It´s a little over the top.

    The first version sucked bad compared to velocious curse. The second version was an acceptable compromise that didn't destroy the skill outright.

    No change at all would have been optimal.
  • Takes-No-Prisoner
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    Biro123 wrote: »
    Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?

    I've not tested it - but apparently the single target component is buffed by fire, the aoe component is buffed by lightning. I guess these are treated separately cos it already did different damage to the target than it did on the aoe part

    Interesting, good to know


    But yea I was expecting someone to say something about this. The Single target buff on Fire Staff will be too good to pass up on Sorcs BnB's.
  • Izaki
    Izaki
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    Minalan wrote: »
    Derra wrote: »
    Minalan wrote: »
    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.

    Our burst is kind of out of control now :lol:

    8% damage increase single target, two explosions, what the eff were they thinking?

    That´s the reason why i was arguing about the first version of haunting (6s 12s) being a good (really good) deal for sorcs with the first pts patch :tongue:

    Admittedly the version now is even better because it´s harder to keep track for the enemy. But yeah. It´s a little over the top.

    The first version sucked bad compared to velocious curse. The second version was an acceptable compromise that didn't destroy the skill outright.

    No change at all would have been optimal.

    I like PvE DPS buffs.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • BlackMadara
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    Minalan wrote: »
    Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?

    I believe that there's a single target component in addition to an AOE one.

    Yes, but many abilities count as either aoe or single target in the games coding, despite having both in the skill. Then again, DBoS gets the single target flurry buff from vma weapons for one target hit.
  • BlackMadara
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    Biro123 wrote: »
    Doesn't curse count as an aoe? So you'd need lightning staff for a damage increase?

    I've not tested it - but apparently the single target component is buffed by fire, the aoe component is buffed by lightning. I guess these are treated separately cos it already did different damage to the target than it did on the aoe part

    Interesting, good to know


    But yea I was expecting someone to say something about this. The Single target buff on Fire Staff will be too good to pass up on Sorcs BnB's.

    Well that is cool, and scary.
  • Lokey0024
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    I detect NB saltyness
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Lokey0024 wrote: »
    I detect NB saltyness

    There will be so much more 1.0 when this comes to consoles
  • Xeniph
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    I too think it's too much. I'm happy for the sorcs, well my sorc :open_mouth:

    But the curse should drop when the target dies. I think that would be enough for me.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Lord-Otto
    Lord-Otto
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    People seem to overlook...
    With Infernal Guardian... "fixed", Sorcs are pack to having troubles chasing down cloaking nightblades. Don't gimme the unreliable, slot-wasting magelight or short-lived d-pots. I mean a permanent, ranged detect. With Entropy de-cloaking lifesteal every six seconds and de-cloaking curse in between, there's a nice new tool in the kit!
    :)
  • Takes-No-Prisoner
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    You can hit them with meteor when they attempt to cloak away.
    Edited by Takes-No-Prisoner on 9 February 2017 19:28
  • Lord-Otto
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    Yup, but that strategy has limited use, being an ult.
  • Takes-No-Prisoner
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    It must be me and the situations I run into then. Since, whenever I get ganked, I always have one stocked and ready. Once they figure out they cannot burst through shield, they get targeted with meteor and it's usually a 2 shot kill since they're running medium.

    But I'm a stickler about keeping my ult armed at all times.
  • Lord-Otto
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    Fair enough. I always drop my destro ult on groups and permablockers, so no conserving here...
    (^_^);
  • Anti_Virus
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    Minalan wrote: »
    Ahk1lleez wrote: »
    All you have done is necessitate that players run in groups with people running purify or purge. Instead of discouraging lag producing zerg balls, you're encouraging it. I implore you to roll back this change.

    As a sorc I'm embarassed by this change if I'm honest. Selfish reasons; it's gonna make me more of a pain in the arse in pvp without actually making me any more effective at what I like to do. I don't want to be responsible for altering the meta because now one of my skills lingers 8.5s longer than I need it to. I'm gonna be apologising under my breath at every player I curse from now on lol.

    Our burst is kind of out of control now :lol:

    8% damage increase single target, two explosions, what the eff were they thinking?

    So are you happy now? Or does Wrobel still hate Sorcs?
    Power Wealth And Influence.
  • Own
    Own
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    it's not like they nerfed it..lol
    Edited by Own on 10 February 2017 04:01
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