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Zerg Healing Templar build help please

Olupajmibanan
Olupajmibanan
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Hello,

been running Zerg healing Altmer Templar with 2x Troll King, 5x transmut, Master Resto Staff and 5x Kagrenac for long time. Despite zerg protection she has been 5h/2l for better protection against nightblade ganklings and moving between spots. What's more, heavy armor and Kagrenac 5 set bonus allowed me to ress mates in really dangerous spots which are normally inaccesible.

I've really enjoyed and still enjoying this build and playstyle, however, got tired of Transmutation set and it's 4 player limit. It really does not add much Zerg power.

I am asking you, more experienced folks, is there any better alternative which truly adds Zerg power?

Already thought about alternatives but: Gossamer and SPC have 6 player limit, Worm Cult has 12 player limit. Twilight Remedy seems nice but can't think of efficient way to use it in Zergs (maybe Extended Ritual synergy when everybody has some dot?). Sanctuary does not specifficaly state how many players it can affect, but has small radius anyways (could be useful with new healing ritual morph).

I am open to and would be thankful for any suggestions.
Edited by Olupajmibanan on 4 February 2017 09:59
  • Brutusmax1mus
    Brutusmax1mus
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    Next patch run julianos/ soulshine using lingering ritual or the other morph. You'll heal tons of people for a great amount since it's channeled.
  • Olupajmibanan
    Olupajmibanan
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    Soulshine seems a bad choice to me, because it is not buffed by major/minor sorcery. Pretty sure there are better options.
  • Brutusmax1mus
    Brutusmax1mus
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    You use it on top of something that is. You'll have 360 from julianos and 450 to channeled and casted spells. No other combination will permanently add that much spell damage to lingering ritual. Which will be the best Zerg heal in the game next patch.
  • leepalmer95
    leepalmer95
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    You'll never be a better player if all you do is run in a zerg and spam breath of life.

    There are plenty of zerg healing builds around though, google a few.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • NoFlash
    NoFlash
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    dude if you run in a zerg you shouldnt be the only healer. there is no one build to mass heal the zerg because of the limits thus you need multiple healers. What you're running is great already. trust me. I'm ranked #1 zergling pug healbot in Antarctica.

    EDIT: everyone runs in a zerg at some point of their ESO life. dont get mad at zerglings if you ran in a zerg before #hypocrite
    Edited by NoFlash on 6 February 2017 12:14
    Daggerfall Covenant

    The Ninja Squirrels
  • Olupajmibanan
    Olupajmibanan
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    EvoAZN wrote: »
    bWhat you're running is great already. trust me.

    As I told, I am really enjoying this build, however I wanted to be even better.

    After rethinking all the possibilities, Sanctuary really seems better than Transmut. I am not sure about the limit but I assume it's 12 players (it's just different version of Ebon and Worm which both have 12-player limit), however it boosts not only my and other healers healing but healing of every player affected (self-heals included). Small radius does matter only in open field, but there I can position myself to most needed spots.
  • Paraflex
    Paraflex
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    Zerg healer build wow...you are the type of PvP player who add to the problems with this game. Just run anything you want you have a Zerg to protect you.

    Or you could play with a small to mid size PvP guild and develop your skills and become a better overall player and not contribute to zergs but that sounds like to much work is my guess. Your type will be fodder in BGs.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Sandman929
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    People just can't let others play how they like....however, that being said you can make a more effective group healer in a group where you know what others are running as well.
    Being a healer pretty much demands that you have someone to heal in PvP, if that's the ungrouped masses, so be it. But in a guild situation you can know what the group is missing and what it needs.
    Spell Power Cure is a good option for buffing damage dealers. Transmutation is still good, but I don't run it either. Troll King is a good choice for monster sets. Kags is good. Sanctuary is good but if you don't know the group, you don't know if you're giving a redundant (and pointless) buff.
    I agree with @Brutusmax1mus that the changes to Lingering Ritual make Soulshine a good choice. But I've found that, if you're a pure healer spec'ing CP to Blessed, a lot of it, is better than worrying about your spell power or magicka pool (but regen is important), though you can certainly do both.

    In PvP I think the best thing a healer can do is keep themselves alive. Radiant Magelight is a must and stay tanky.

  • Sandman929
    Sandman929
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    Oh, and Mothers Sorrow is nice as well. Crit Heals are a good thing.
  • Koolio
    Koolio
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    I really have been wanting to try the imperium set. 12l shield in PVE every few seconds to nearby group members. Not sure if it's capped at 6 though.
  • Olupajmibanan
    Olupajmibanan
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    Paraflex wrote: »
    Zerg healer build wow...you are the type of PvP player who add to the problems with this game. Just run anything you want you have a Zerg to protect you.

    The end justifies the means.
    Playing within zergs proved most efficient for me.
  • SneaK
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    Some I hadn't seen mentioned...

    Healing Mage
    Light Speaker
    Prayer Shawl
    Bastion of the Heartland
    Akaviri Dragonguard
    Durok's Bane
    Fassala's Guile

    Really anything that would put out an effect to other players while healing. Also, ulti gains for more healing ults.

    Gawd, now I feel dirty for contributing to this thread.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
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