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Hope for pet controls/ui

dpencil
dpencil
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With the Warden's pet-focused skill line, my hope is the pets in general (i.e. sorc pets) will also get the remaining adjustments they need.

Here's what I'm hoping to see:
1. Pet command key for console players
2. UI health bars for pets
3. Full integration of pet strength with the champion point system and all player stats, not just max magicka.
4. Removal of the toggle requirement for pets to take space on all action bars.
5. Skills like Daedric Curse to auto-command pets to attack that target.

@ZOS_GinaBruno Can you confirm any of these improvement will be forthcoming?
  • Nestor
    Nestor
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    1. Console needs this, I don't think I could play a pet build without a Y Key.

    2. Note, you can see Health Bars for your Pets now if you turn on Health Bars for Friendly NPCs. It would be nice to separate those though.

    3. Pets are getting a big buff come next weeks update, so this might be gilding the lilly

    4. Don't think your going to get #4 as Pets can be quite powerful and this would make Pet Builds OP to free up those slots.

    5. Encase currently commands pets to attack the target, so do other skills like Liquid Lightening. Surprised Daederic Curse does not, I will have to try that.
    Edited by Nestor on 1 February 2017 23:34
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Molydeus
    Molydeus
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    All I want is for my pet to attack what I attack, so it doesn't engage an enemy on the opposite side of the room when we have the other 10 enemies grouped up 50 feet away. Coming from WoW, their pet system was terrible at first, like eso's, but over time they implemented improvements that made playing a pet class not a nightmare.
  • ADarklore
    ADarklore
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    From the Live Stream, I'm guessing the other than the Bear being a permanent summon, the other pets are summoned for specific attacks and then disappear after the attack finishes. They didn't state any other pets were permanent, other than the Bear.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • dpencil
    dpencil
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    @Nestor
    Yeah, the overhead bars are an improvement, but particularly for a sorcerer shielding a pet there isn't an easy way to see if the pet's shield has expired until it's actually taking damage.

    I would be ok with the impact for other aspects of cp or stats being balanced to not overpower the pet. If it was at least based on the highest stat, like for a stam build, that would be an improvement for their usability on those builds.

    I know pets will engage when you attack, but I mean changing targets mid-fight without using the command key, which can be tricky in the midst of everything going on. As far as I know, once the pet engages it does its own then until the fight ends or you command it.
  • Ankael07
    Ankael07
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    One more thing about pets that irritate me is retreating maneuver skill being removed from you when you cast hardened ward which automatically shields your pet too.
    If you want me to reply to your comment type @Ankael07 in it.
  • Nestor
    Nestor
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    dpencil wrote: »
    @Nestor
    As far as I know, once the pet engages it does its own then until the fight ends or you command it.

    You can Recall your Pet on the PC using I think the Y Key and a Right Click, then send it to another target. Again, not available on the consoles unfortunately. Me, I just send the Pet in to the fray, and focus on the mobs that are not focused on the Pet. I am not sure I would want to try and fine control them myself, but I can see how others might want to.

    Edited by Nestor on 2 February 2017 15:09
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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