jasonthorpeb14_ESO wrote: »It is rare an OP build doesn't use black rose right now because it takes away heavy armor's biggest weakness, Resource management.
jasonthorpeb14_ESO wrote: »This is exactly how armor was in the beginning of ESO, What ended up happening was we got "Elderstaves Online" Everyone was in cloth armor the same way everyone is in heavy armor now. It's not balanced. Heavy armor is supposed to have bad sustain, Yeah you can take a beating but you cant dish it back out as hard. Only reason Heavy armor is doing so well right now is wrath passive combined with black rose for sustain. It is rare an OP build doesn't use black rose right now because it takes away heavy armor's biggest weakness, Resource management.
Emmagoldman wrote: »I do think they are getting closer towards balance in terms of armor. My main is a mag sorc but I think on a positive note there are more heavy armor users. Im all for tanks feeling like they have a place in pvp and previous there werent many running arounf.
There are several heavy armor sets that need a slight nerf such as black rose. We shouldnt have massive resits and massive regen. These sets need a slight nerf.
I think light could use a slight, and very slight buff in passives in either provacation (reduce spell cost) or the passive for crits. Again, slight, talking 1 or 2%, nothing more.
The problem is zos doesnt know were to bring balance. When they do, instead of small changes they go way opposite and overboard.
I would prefer for them to address first proc and armor sets, then get into changes to passives and abilities.
Artemiisia wrote: »Artemiisia wrote: »Heavy Armor:
- Decent Spell damage
- Superior Spell resistance
- Decent Weapon damage
- Superior Physical resistance
it should be light armor magicka dps, medium armor stamina dps, heavy armor tank non dps
No, that is not balance. The Spell resistance should be poor.
thats a matter of opinion, for me tanks are tanks (read heavy armor users) and shouldn't be able to do dps, but have great survivability
Although, it could be balanced if "decent" is subpar at best. Both approaches could be tested on the PTS to see what works best.
But with your approach it doesn't really have a weakness.
In theory, my approach allows for mages to be superior (1v1) against heavy armor, but weak against medium armor. While Medium armor would be superior against "mages", but weak against heavy armor.
^ Nah
YetiSpaghetti wrote: »rock paper scissors is the worst type of balance. every armour type / class should perform evenly. it SHOULD all come down to skill. THAT IS BALANCE.
YetiSpaghetti wrote: »rock paper scissors is the worst type of balance. every armour type / class should perform evenly. it SHOULD all come down to skill. THAT IS BALANCE.
YetiSpaghetti wrote: »rock paper scissors is the worst type of balance. every armour type / class should perform evenly. it SHOULD all come down to skill. THAT IS BALANCE.
So balance means all abilities, weapon skills, weapons and armors should do the same thing?