The dungeons are beautiful and interesting places in my opinion, but there just is no reward for going and spending the time to do the content.
The reward from completing it will be the ragada style if I understood correctly.
My experience since the update is that you can solo it all. Sure some World bosses are hard, big health pools, but everything on the main questline you can do no problem.
In fact the delves are a big disappointment some bosses have a few 100k health. They do not need a Nerf at all.
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If you can't 1vX everything in ESO then you're obviously bad
Craglorn has been a huge disappointment for me.
I returned to ESO a couple of weeks ago (I previously got to 50, quit when I realized 50 wasn't the level cap back in the VR days), and have been leveling a few different classes doing the stories in each faction on characters actually of that faction (in this way 1T is awesome - no more requirement to take one character through all three factions just to level).
However, this week I decided to go do Craglorn and from broken quest chains requiring the use of Google to figure out where the next part in the chain picks up to being sent to group delves with groups of mobs and bosses that are quite a challenge to kill solo without dying (especially with the difficulty being everywhere from 'yawn' to 'wtf hit me' and no way of knowing which it will be ahead of time) to the parts that require completing multiple group events, it has just become one big slog.
This in contrast to the marketing message of 1T talking about how great Craglorn is and how its been redesigned and tuned to allow solo players to complete what many say is a great story.
However, instead of enjoying the story, I'm cursing the developers while getting frustrated banging my head against group content (a lot I do end up completing solo, but only after dying or running away while learning things like which mobs are the most dangerous, places to LOS, leash points, etc) or spamming 'LFG' or sitting at a group event hoping others show up.
I don't mind a challenge like VMA or trying to solo various dungeons, and in those instances I expect to die a few times while using google and youtube and such for information while planning out my abilities to counter the challenge, but I don't expect a basic story chain to rise to such a level of challenge simply because it was tuned to require multiple players (especially when it has been marketed as adjusted to be solo friendly - yet clearly isn't).
So as fas as i can tell, all they changed were some mechanical blockers such as a doors that required more than one player to open - but otherwise they didn't do a damn thing in Craglorn.
My experience since the update is that you can solo it all. Sure some World bosses are hard, big health pools, but everything on the main questline you can do no problem.
In fact the delves are a big disappointment some bosses have a few 100k health. They do not need a Nerf at all.
The world bosses and anolomlies are harder, are u trying to do the questline or complete whole zone?
If no one in your guilds will help you thru, I suggest try other guilds. If ur X1 EU , I'm happy to team up, I love the zone and recent update has re-vigorated it.
JohnnyQuantum wrote: »I'm confused. I've read that Craglorn has been made solo friendly, yet half the quests state that they need more than one person. I don't last five minutes in any of those on my own. Admittedly, I'm only a casual player, around 160 CP, and OK gear - but how has this area been made solo friendly?
A few posts mention guilds, can anyone recommend a NA PC guild? How do you go about joining one?
I'm not a big fan of spamming the chat channel all night - can think of better ways to spend my time
Thanks in advance!