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Fear should auto cc break on damage

LuminaLilly
LuminaLilly
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Every other mmorpg does it
  • FriedEggSandwich
    FriedEggSandwich
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    I'm fine with the way fear works, although I would rather cc break was generally more responsive. Do you have any other reasons for wanting it to break on damage? The only cc skill I can think of that does break on damage is sorcs rune cage/prison, but that will keep them cc'd for a long time assuming they take no damage and don't break free. I believe fear lasts about 5 seconds if not broken out of. Assuming cc break was reliable I don't see how fear is any different from other types off cc; it's just an imobilisation that requires a stamina investment to regain control of your character. It's actually the only cc that can work against the user if the feared player happens to run away from the opponents attacks.
    PC | EU
  • Vaoh
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    I'm fine with the way fear works, although I would rather cc break was generally more responsive. Do you have any other reasons for wanting it to break on damage? The only cc skill I can think of that does break on damage is sorcs rune cage/prison, but that will keep them cc'd for a long time assuming they take no damage and don't break free. I believe fear lasts about 5 seconds if not broken out of. Assuming cc break was reliable I don't see how fear is any different from other types off cc; it's just an imobilisation that requires a stamina investment to regain control of your character. It's actually the only cc that can work against the user if the feared player happens to run away from the opponents attacks.

    Fear is a very powerful CC. It is also one of the CCs that is extra unreactive in breaking sometimes.

    Also Aspect of Terror, which is what we all just call Fear, is an AoE CC (strong), AoE snare (strong), and AoE debuff via Minor Maim (strong). The movement it forces on you in a random direction can mess up your LoS as well in 1vX.

    Let's not downplay Fear as a typical CC lol. We all know it isn't.

    Imo that snare needs to be removed. Snares need to be removed from most abilities. I'm making a big thread about this pretty soon.

    You are right though about CCs in general having issues because CC Break can be unresponsive. I don't think that'll ever be fixed though :disappointed:
    Edited by Vaoh on 26 December 2016 04:56
  • DannyLV702
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    I kind of agree. It should be a defensive move, for you to buff up or reposition. It's lasts ridiculously long and many times it doesn't even show you're feared until a second later, making it seem like your character just wasn't responding.
  • FriedEggSandwich
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    Vaoh wrote: »
    I'm fine with the way fear works, although I would rather cc break was generally more responsive. Do you have any other reasons for wanting it to break on damage? The only cc skill I can think of that does break on damage is sorcs rune cage/prison, but that will keep them cc'd for a long time assuming they take no damage and don't break free. I believe fear lasts about 5 seconds if not broken out of. Assuming cc break was reliable I don't see how fear is any different from other types off cc; it's just an imobilisation that requires a stamina investment to regain control of your character. It's actually the only cc that can work against the user if the feared player happens to run away from the opponents attacks.

    Fear is a very powerful CC. It is also one of the CCs that is extra unreactive in breaking sometimes.

    Also Aspect of Terror, which is what we all just call Fear, is an AoE CC (strong), AoE snare (strong), and AoE debuff via Minor Maim (strong). The movement it forces on you in a random direction can mess up your LoS as well in 1vX.

    Let's not downplay Fear as a typical CC lol. We all know it isn't.

    Imo that snare needs to be removed. Snares need to be removed from most abilities. I'm making a big thread about this pretty soon.

    You are right though about CCs in general having issues because CC Break can be unresponsive. I don't think that'll ever be fixed though :disappointed:

    Fair points, I didn't know about the snare, never actually noticed, I also forgot it was aoe. My reason for not seeing it as much different from other ccs is purely the way I feel about it when it's used against me; personally I hate fossilize and reverb bash much more than fear, from a sorc perspective. Fear rarely seems to be the cause of death for me.
    PC | EU
  • JDar
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    DannyLV702 wrote: »
    I kind of agree. It should be a defensive move, for you to buff up or reposition. It's lasts ridiculously long and many times it doesn't even show you're feared until a second later, making it seem like your character just wasn't responding.

    There are sets and CP abilities that mitigate how long the fear lasts.
  • GreenSoup2HoT
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    @Vaoh Please make your thread more specifically about gap closer snares.
    PS4 NA DC
  • DannyLV702
    DannyLV702
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    JDar wrote: »
    DannyLV702 wrote: »
    I kind of agree. It should be a defensive move, for you to buff up or reposition. It's lasts ridiculously long and many times it doesn't even show you're feared until a second later, making it seem like your character just wasn't responding.

    There are sets and CP abilities that mitigate how long the fear lasts.

    People shouldn't have to gear up based on one broken CC. Stamblade is currently my main and sometimes it just feels unfair when I can land multiple surprise attacks on a person who's all out of stamina. At best they need to lower the duration of the CC
  • leepalmer95
    leepalmer95
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    DannyLV702 wrote: »
    JDar wrote: »
    DannyLV702 wrote: »
    I kind of agree. It should be a defensive move, for you to buff up or reposition. It's lasts ridiculously long and many times it doesn't even show you're feared until a second later, making it seem like your character just wasn't responding.

    There are sets and CP abilities that mitigate how long the fear lasts.

    People shouldn't have to gear up based on one broken CC. Stamblade is currently my main and sometimes it just feels unfair when I can land multiple surprise attacks on a person who's all out of stamina. At best they need to lower the duration of the CC

    Well thats the persons own fault for not managing their stamina properly.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kutsuu
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    Yeah, fear being a 4.5s CC that can hit up to 3 people is strong. Let's keep in mind that all classes have strong abilities that might make you feel jealous if you don't have it. It can be used offensively, but I more often use it defensively. Since Fear doesn't do damage, I'm usually more successful in bursting people with 3s stun from Incap or a 4s one from a cloaked SA because the CC does damage (you can cancel a heavy into SA from cloak and still get the stun).

    As far as "feeling bad" that you can hit someone multiple times when you CC them and they are out of stam... All my builds can kill someone in a CC if they let themselves run out of stamina and take the full duration. My stamsorc can spam Rapid Strikes for up to 19 seconds on someone who doesn't break rune cage - or in 2h spec can do more than a full health bar in the 3.5s of an unbroken dizzying swing. If you don't break toppling charge on my Magplar I can get 2 full sweeps (that tend to do 6-10k dmg a cast before Skoria or Grothdarr procs are considered) and start casting jesus beam.

    A big part of this game is managing resources, and especially stamina. Experienced players that I go against never run out of Stamina needed to break a CC. They just don't, simply because they've learned to maintain enough stam to CC break at all times.

    Now the problem with CC break being unresponsive is a different matter all together. I have this issue with all CCs including fear. There is often a 1-3 second delay in which you are spamming CC break and it just doesn't go off. I hope they can find a way to make the game more responsive in general. It often feels very clunky in PVP when compared to other action combat MMOs that I've enjoyed in the past.
    Edited by Kutsuu on 26 December 2016 19:56
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • LuminaLilly
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    With like 2k mag regen i use stam pots and i can always cc break as a magsorc. Ppl in duels think i cheat because their fearspam doesnt work.
  • Jaronking
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    I say give nb a shield fix dark cloak and keep fear as is.
  • Joy_Division
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    As much as I despise Fear, making it break on damage will but make the CC portion of it moot because I almost always have multiple DoTs and me, standing in someone's ground AOE, have some random templar Jesus Beaming me, etc. It will break faster than I can press the CC key (which may not be a bad thing considering how unresponsive it it) and turn it into a short debuff.
  • Minalan
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    Just make it easier to break, like it should be:

    I can't count the times I've had full stam and hit CC break repeatedly while my toon screams like an idiot..

    Then it finally breaks on the fifth or sixth button press. And you're dead half of the time.

    Can it please work on the first press?
  • zuto40
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    The problem is the snare and the CC unresponsiveness, remove literally every snare in the game, and fix it so every cc is responsive, other then that fear is perfectly fine in every way, and pls make it easier on console or include a keyboard and mouse with the game, the controller is extremely inferior, i feel like if i learned the keyboard and mouse id be unstoppable with how limited the controller is. Btw it isnt nightblade bias, i dont even have fear on any bar on mine
    Edited by zuto40 on 27 December 2016 05:51
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
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