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Overpowered wardens (casting vampiric totems) in Imperial city sewers.

Kneighbors
Kneighbors
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So the topic says it all. Yesterday we (group of 11 players cp100-400 made one round on Molag and were out for second one when all of sudden stumbled upon warden that we just couldn't kill. He was casting totems which were killing us within 2 seconds (2 hits) and then healing for like 15% hp for each death. So after 30 minutes he was still there with 100% hp. After a while we succed to glitch him stucking between barrels and killed him there, but on the next portal exactly same mechanics warden (with different name) showed up.

I made many many Molag Bal kills before and I can't remember spending 30 minutes on killing his warden. First time I run into this kind of mechanics is now after latest update.

What is the point to make warden x100 harder to kill than Molag Bal himself anyway?

In the end our group just left the idea and I won't be coming there until I will hear that this issue is fixed.

Think party game must be more enjoyable than challenging. I'm looking forward to a good challenge, fast dodging etc. But I'm not looking forward into exploiting game bugs to pass some content. Thanks.
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