- AOE = no skill
- Proc sets = no skill
- Spamming talons = no skill (Speaking of which... got rid of bombard by nerfing it to crap... so why does Talons spamming still exist? oh... that's because Mag DK's are weak and not viable as 1vX... but when the day does come that their damage is increased... PLEASE... PLEASE... for the LOVE of GAWD... put rooting on a friggen timer for crying out loud!!!)
Imagine this game if there was no AOE, no proc sets, and no constant CC. Of course, you'd have to balance a lot of things and probably increase single target damage for some classes.
Seriously... when you fight a so called skilled group... they don't hit you with single target damage for the most part... it is DK spamming talons... and non stop AOE damage... throw in a mix of Eye of the Storm and GG.
You want to talk about skills to pay the bills? Stop using AOE!
But then again, I do understand the reasoning for AOE... it's because when you have so many people choked up in an area of the map... it's the only thing that is guaranteed to hit... But wait... if there was no AOE damage causing lag... perhaps single target damage would be viable?
Oh... let's continue this a little further... proc damage is the only viable form of damage (when confronted with zergs) for those who choose to focus on single target play style... namely Stamina users.
Sadly... the realization is that if this game was single target damage only... we'd probably lose half the PvP player population. And, I am not sure what you would need to do with healing... I'd say you could probably keep those OP AOE heals intact.
Edited by Rohaus on 12 December 2016 01:49 YouTube channel Rohaus Lives!
Daggerfall Covenant
VR16 DragonKnight