Hi guys, I've been looking at the battle spirit buff:
Increase Health by 5000
Reduce damage taken by 50%
Reduce healing received and damage shield strength by 50%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil
And I think this PvP nerf is really strange. Why?
Because it is just a rewording of the same ability:
Increase Health by 100%
Increase Health by an additional 10000
Increase Health Recovery by 100%
Increase range of abilities with greater than 28m range by 8m in Cyrodiil
If you do the math, you see that these bonuses do exactly the same thing, balance wise. The only difference is that percentual heals would be stronger, such as Dragon Blood. Might even be better, seeing that nobody uses that in PvP.
Why is it worded the first way and not the second way?
In my opinion the second way is much cleaner and straightforward. It would mean tooltips of abilities are actually correct in Cyrodiil, that your skills do the same in PvE and PvP, and that it feels as a buff instead of a nerf, although this does not matter much.
Changing the buff that way is much more clear and less confusing for both old and new players alike. Now both PvE and PvP players could say: Wow, my attack hit for 20k damage!
How it now is: My attack would hit for 20k, but because of Battle Spirit it only hits for 10k!
Sounds lame, right?