You can't balance a game by saying this is broken so we should keep this broken ability to deal with this broken mess.If we do that nothing will every be fixed.Look at page 2-3 of here and you would see countless threads about proc sets.KisoValley wrote: »GreenSoup2HoT wrote: »KisoValley wrote: »Works fine imo. Aslong as proc sets are around, the only viable magicka counter to them should be around.
So basically your saying if one person uses performance enhancing drugs.. its okay to use a different kind of performance enhancing drug when both should be banned (in eso's case balanced).. logic.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The problem was doubling the dps before it hit live while being unblockable. Whoever though that was a good idea should be fired.
not another misinformed person. an ultimate is an ultimate because if you are a *** to stand in it, you will die. and the damage isnt op, its in line with what it should be for 250 ult.
but since everyone wants to complain how about we do this.
we cut the damage per tick by 50% but increase time it is up to 20s?
You realize when it was first released it was 50% less damage with a 10 second duration (12 with lightning).
Then everyone complained so they doubled the damage and halfed the duration but also added 2 seconds which increased its overall dps by 20%.
I am not misinformed. It also deals fire damage which is another 25% damage which makes it over the top. Its 125% better then bat swarm in terms of dps against a vampire (which most everyone is in cyrodill).
Smh... you think this ulty is balanced... get outta town. Your misinformed and have no clue what balance looks like. Keep using the destro ulty and telling kids you kill to Lp2 against an unblockable pbaoe with the largest radius in game for an ulty..... dont even mention you can move out of the aoe when you can spam gap closers or root spam.
L2p my ***. This ulty needs its old damage model. 250 ult means nothing when you kill everyone in your path basically refreshing its cooldown.
also you dont balance something because 90% of the people choose to be an optional part of the game that makes them take more fire damage. you being a vampire is a choice. therefore the extra damage you take is a choice you made to take. dont want to take the extra fire damage? drop vampirism, or put fire resist enchants on your jewelry and race change to dunmer.
Thats not the point. The point was it was still a viable ulty with the pts damage model becauae it still dealt 25% more damage to vamps with double the duration compared to batswarm.
They over buffed the ultimate and now vampires are walking piles of dust because of terrible desicions. Stating you should drop vamp doesnt justify the damage of EotS in its current form.
Anyone defending EotS has no right discussing balance. Im not overexaggerating either. EotS is on the same level of proc sets. Both are out of control.
This kind of thing happend to proxi det when it got a rework and vicious death was released. People like you defending it but it was clearly overperforming and needed tweaks. The same will be done to EotS. Its just careless of zos to let their player base deal with broken balance for months at a time until they are fixed.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The problem was doubling the dps before it hit live while being unblockable. Whoever though that was a good idea should be fired.
not another misinformed person. an ultimate is an ultimate because if you are a *** to stand in it, you will die. and the damage isnt op, its in line with what it should be for 250 ult.
but since everyone wants to complain how about we do this.
we cut the damage per tick by 50% but increase time it is up to 20s?
You realize when it was first released it was 50% less damage with a 10 second duration (12 with lightning).
Then everyone complained so they doubled the damage and halfed the duration but also added 2 seconds which increased its overall dps by 20%.
I am not misinformed. It also deals fire damage which is another 25% damage which makes it over the top. Its 125% better then bat swarm in terms of dps against a vampire (which most everyone is in ceyodill).
Smh... you think this ulty is balanced... get outta town. Your misinformed and have no clue what balance looks like. Keep using the destro ulty and telling kids you kill to Lp2 against an unblockable pbaoe with the largest radius in game for an ulty..... dont even mention you can move out of the aoe when you can spam gap closers or root spam.
L2p my ***. This ulty needs its old damage model.
not true, it was a 5s duration. they buffed it to 7s and maybe buffed the damage per tick by maybe 20%.
It was 10 seconds on pts befor it went live.... they didnt maybe buff its damage by 20% they did. It went from 10/12 seconds with the same damage as batswarm to double the damage and 7/9 second duration. Those 2 extra seconds they added equals out to 20% more dps overall compared to what it was in pts.
Seriously, don't even bother. It's not worth your time..
I know. Its just people like this are what ruin this game. They have no clue how to balance a game for a competitive envoirment.
If anyone played Heros of the Storm, its like when people tryed to justify Mi-Ling when she was first released, people thought soloing all 5 heros in a moba was balanced...
dude i dont *** care if it melts vampires BECAUSE VAMPIRISM IS A CHOICE YOU MADE TO BE KNOWING YOU HAVE A SUSCEPTABILITY TO FIRE. if you dont like dying to fire as a vampire drop the *** vampirism. if you wanna keep it, THEN BECOME A DARK ELF (2000 ISH FIRE RESIST) AND SOME FIRE RESIST ENCHANTS ON YOUR JEWELRY. in fact that used to be standard for vampires in pvp. if you were a vampire you ran fire enchants in pvp. you think vampires are melty now, they are hell of a lot stronger then they were originally even against fire. it used to be if you were a vampire, you would find it nearly impossible to run vcoa (now vcoa2).
You completely avoided the fact that it doesnt matter if your vampire or not. The damage model punishes all be because it was over-buffed. Just vampires are at the mercy of bad balance because this ulty deals fire. Were at 1.6 camo hunter punishment with EotS right now.
You could be dunmer with 3 resist fire glyphs and that still wont matter. Even against none vamps its overpowered..
Exactly what I'm saying. I'm seeing very few threads on the bigger problem, proc sets, yet a lot of threads on the problem of a 250 costing ultimate. Until proc sets get nerfed, destro ult should stay as it is.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The problem was doubling the dps before it hit live while being unblockable. Whoever though that was a good idea should be fired.
not another misinformed person. an ultimate is an ultimate because if you are a *** to stand in it, you will die. and the damage isnt op, its in line with what it should be for 250 ult.
but since everyone wants to complain how about we do this.
we cut the damage per tick by 50% but increase time it is up to 20s?
You realize when it was first released it was 50% less damage with a 10 second duration (12 with lightning).
Then everyone complained so they doubled the damage and halfed the duration but also added 2 seconds which increased its overall dps by 20%.
I am not misinformed. It also deals fire damage which is another 25% damage which makes it over the top. Its 125% better then bat swarm in terms of dps against a vampire (which most everyone is in cyrodill).
Smh... you think this ulty is balanced... get outta town. Your misinformed and have no clue what balance looks like. Keep using the destro ulty and telling kids you kill to Lp2 against an unblockable pbaoe with the largest radius in game for an ulty..... dont even mention you can move out of the aoe when you can spam gap closers or root spam.
L2p my ***. This ulty needs its old damage model. 250 ult means nothing when you kill everyone in your path basically refreshing its cooldown.
also you dont balance something because 90% of the people choose to be an optional part of the game that makes them take more fire damage. you being a vampire is a choice. therefore the extra damage you take is a choice you made to take. dont want to take the extra fire damage? drop vampirism, or put fire resist enchants on your jewelry and race change to dunmer.
Also I think EotS should actually do double the damage in half the time - just double the ult cost and its fair.
I wouldnt angre this forum user. You cant have a debate with someone who cant accept the fact something is unbalanced.
Come on dude its not up every 2 minutes with combat frenzy I can have one back up right after the first ends.Not to mention the Damage is ridiculous even on stam I can back bar the destro ultimate run my regular Stam set up and pop that kill 5-6 people and have Dawnbreaker back up to kill even more people.The ultimate is broken.GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »The problem was doubling the dps before it hit live while being unblockable. Whoever though that was a good idea should be fired.
not another misinformed person. an ultimate is an ultimate because if you are a *** to stand in it, you will die. and the damage isnt op, its in line with what it should be for 250 ult.
but since everyone wants to complain how about we do this.
we cut the damage per tick by 50% but increase time it is up to 20s?
You realize when it was first released it was 50% less damage with a 10 second duration (12 with lightning).
Then everyone complained so they doubled the damage and halfed the duration but also added 2 seconds which increased its overall dps by 20%.
I am not misinformed. It also deals fire damage which is another 25% damage which makes it over the top. Its 125% better then bat swarm in terms of dps against a vampire (which most everyone is in cyrodill).
Smh... you think this ulty is balanced... get outta town. Your misinformed and have no clue what balance looks like. Keep using the destro ulty and telling kids you kill to Lp2 against an unblockable pbaoe with the largest radius in game for an ulty..... dont even mention you can move out of the aoe when you can spam gap closers or root spam.
L2p my ***. This ulty needs its old damage model. 250 ult means nothing when you kill everyone in your path basically refreshing its cooldown.
also you dont balance something because 90% of the people choose to be an optional part of the game that makes them take more fire damage. you being a vampire is a choice. therefore the extra damage you take is a choice you made to take. dont want to take the extra fire damage? drop vampirism, or put fire resist enchants on your jewelry and race change to dunmer.
Also I think EotS should actually do double the damage in half the time - just double the ult cost and its fair.
I wouldnt angre this forum user. You cant have a debate with someone who cant accept the fact something is unbalanced.
Lol just lol.
magica has become a tool to defeat stamina once every 2minute and stamina calls it unbalanced. Hahaha
I killed a few Emperors before does that make me Overpowered @ComboBreaker88 ?ComboBreaker88 wrote: »HE IS THE FREA KING EMPORER!!! IT'S IS SUPPOSED TO BE OVER POWERED!! WHY CAN'T PEOPLE UNDERSTAND THAT!?!?
I killed a few Emperors before does that make me Overpowered @ComboBreaker88 ?ComboBreaker88 wrote: »HE IS THE FREA KING EMPORER!!! IT'S IS SUPPOSED TO BE OVER POWERED!! WHY CAN'T PEOPLE UNDERSTAND THAT!?!?
Well its kind of hard to kill a emp with 100k health.It just be a 5 hour long fight.ComboBreaker88 wrote: »I killed a few Emperors before does that make me Overpowered @ComboBreaker88 ?ComboBreaker88 wrote: »HE IS THE FREA KING EMPORER!!! IT'S IS SUPPOSED TO BE OVER POWERED!! WHY CAN'T PEOPLE UNDERSTAND THAT!?!?
We both known that isn't true..
Also,
You never killed me, so no.
Well its kind of hard to kill a emp with 100k health.It just be a 5 hour long fight.ComboBreaker88 wrote: »I killed a few Emperors before does that make me Overpowered @ComboBreaker88 ?ComboBreaker88 wrote: »HE IS THE FREA KING EMPORER!!! IT'S IS SUPPOSED TO BE OVER POWERED!! WHY CAN'T PEOPLE UNDERSTAND THAT!?!?
We both known that isn't true..
Also,
You never killed me, so no.
ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
EOTS got buff based on player feedback on PTS.
This is a perfect example of why ZoS should be very cautious when taking player input in terms of balance and really look at objective data before making these kinds of decisions.
Most players are inherently biased towards their class/playstyle etc. and not always what is best for the game.
ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
timidobserver wrote: »EOTS got buff based on player feedback on PTS.
This is a perfect example of why ZoS should be very cautious when taking player input in terms of balance and really look at objective data before making these kinds of decisions.
Most players are inherently biased towards their class/playstyle etc. and not always what is best for the game.
It needed that buff for PvE. Not so much for PvP.
ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
When is this re-balance update? I'd like to know when i can resume playing ESO again because pvp is just terrible with all these procs sets, eots trains and root spamming dks/sorcs.timidobserver wrote: »EOTS got buff based on player feedback on PTS.
This is a perfect example of why ZoS should be very cautious when taking player input in terms of balance and really look at objective data before making these kinds of decisions.
Most players are inherently biased towards their class/playstyle etc. and not always what is best for the game.
It needed that buff for PvE. Not so much for PvP.
That buff has basically ruined pvp. It just had to be better then Meteor....
In pvp, Meteor is so counterable that the full damage potenail is never utalized.. but with EotS.... no comment. Im happy to see zos stating they will tweak it.
Rainingblood wrote: »ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
It would help if it consistently conned red on the ground under it. Probably 80% of the times I die from it, I don't know what hit me until I see the death recap. And no, it's not lag.
The other 20% of time is split between being at full stam in an unbreakable fear as it wrecks me, and me just being out of resources and no escape.
asneakybanana wrote: »GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.
When is this re-balance update? I'd like to know when i can resume playing ESO again because pvp is just terrible with all these procs sets, eots trains and root spamming dks/sorcs.timidobserver wrote: »EOTS got buff based on player feedback on PTS.
This is a perfect example of why ZoS should be very cautious when taking player input in terms of balance and really look at objective data before making these kinds of decisions.
Most players are inherently biased towards their class/playstyle etc. and not always what is best for the game.
It needed that buff for PvE. Not so much for PvP.
That buff has basically ruined pvp. It just had to be better then Meteor....
In pvp, Meteor is so counterable that the full damage potenail is never utalized.. but with EotS.... no comment. Im happy to see zos stating they will tweak it.
All that needs to be done to fix it is double duration and halve the damage per tick. It's still the same amount of overall dmg so will perform the same in pve but it doesn't have the insanely op burst that it currently has in pvp. Leave the fact that it is unblockable as it is one of the fee things that can reliably kill cancer tanks.
timidobserver wrote: »EOTS got buff based on player feedback on PTS.
This is a perfect example of why ZoS should be very cautious when taking player input in terms of balance and really look at objective data before making these kinds of decisions.
Most players are inherently biased towards their class/playstyle etc. and not always what is best for the game.
It needed that buff for PvE. Not so much for PvP.
ZOS_GinaBruno wrote: »Eye of the Storm is intended to be a pretty strong ability. That said, we are taking a look at adjusting the damage as part of our re-balance in the upcoming update.