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Underutilized ground based ultimate's, do they need a new niche?

GreenSoup2HoT
GreenSoup2HoT
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Here are the 4 ground based ultimate's.

Dragon Knight - Standard
Nightblade - Consuming Darkness
Templar - Nova
Sorcerer - Negate

Now there is one ultimate out of these 4 that is completely on another level compared to the other 3. So i'm going to propose some changes that will bring 3 of these ultimate's back into a more stable spot and make pvp less of a negate/destro ult fest and more of a ground AoE party for everyone to enjoy.

Leave any comments below. Remember these are just suggests to make pvp a little bit more fun.


Note any control/disabling effects or changes that buff or debuff enemies/allies can only be applied to 5 people. AoE caps and such.



Negate.
  • Base Line Change: No longer dispels ground based ultimate's.
  • Suppression Field: No changes
  • Absorption Field: No changes

Dragon Knight Standard
  • Base Line effect change: -The Major Defile while in standard cannot be purged and lasts for 5 seconds.
  • Base Line effect change: -Standard now increases your damage done and reduces your damage taken regardless of morph!
  • Standard of Might NEW EFFECT: -Now stuns upon activation!
  • Shifting Standard NEW EFFECT: -Activating and Reactivating Shifting Standard grants snare immunity to you and your allies for 5 seconds!

Nightblade Consuming Darkness
  • NEW Base Line effect: While inside Consuming Darkness you and your allies are invisible to your enemy! You cannot be revealed unless hit by revealing ability's (magelight/camo hunter/flare/mark target).
  • Veil of Blades: No changes
  • Bolstering Darkness: No changes

Templars Nova
  • NEW Base Line Change: Enemies you damage while inside Nova decreases their damage done by 30% for 5 seconds! This effect cannot be purged. (Enemies inside Nova still have permanent damage reduction if they remain in the radius.)
  • Solar Prison: No changes
  • Solar Disturbance NEW EFFECT: Disables stamina ability's from being cast while inside!


Here's my idea behind each ultimate.

Dragon-knights are mean fighting machines who lead the charge. What better then a big stun or snare immunity for your team right?

Night-blades are sneaky, so being able to cast Consuming Darkness and allow archers to rain Lethal Arrows from stealth like a stealth sniper team sounds fun yes? Don't worry though, flare is a pretty big counter to this ultimate. This ultimate will also be very good as a safe haven for your team since you cannot be targeted while inside unless revealed. Need somewhere to retreat?.. look for consuming darkness! Be careful walking into one also, you never know if there are players inside! Better slot some flares people!

Templar's are hero's of the light, so reducing everyone's damage by damaging them sounds amazing. Finally introducing a stamina negate is also pretty interesting which has been added to Solar Disturbance.

Sorcerers still have there powerful negate but now other classes have something just as powerful.



Edited by GreenSoup2HoT on 7 December 2016 03:51
PS4 NA DC
  • Bakven
    Bakven
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    I like the changes except for the nightblades (mostly because I only play mageblade and DK). Making them or their allies invisible is honestly useless because there are so many counters to it, including causing dmg to the nbs. If I was a DK I would just drop a standard, use roots, or inhale. Sorcs can use their ult, mines, streak etc.., and Templars can use ult, jabs, etc.. etc... If you want to add something to the nb ult I would suggest a snare (which since everything already has a snare is just near useless or overkill), allow them to take more dmg while inside, or be placeable wherever the player wants to put it instead of just being placeable only at the nb's feet
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • DannyLV702
    DannyLV702
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    I love using my standard sooooo much. People really don't understand how freaking powerful it is
  • GreenSoup2HoT
    GreenSoup2HoT
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    Bakven wrote: »
    I like the changes except for the nightblades (mostly because I only play mageblade and DK). Making them or their allies invisible is honestly useless because there are so many counters to it, including causing dmg to the nbs. If I was a DK I would just drop a standard, use roots, or inhale. Sorcs can use their ult, mines, streak etc.., and Templars can use ult, jabs, etc.. etc... If you want to add something to the nb ult I would suggest a snare (which since everything already has a snare is just near useless or overkill), allow them to take more dmg while inside, or be placeable wherever the player wants to put it instead of just being placeable only at the nb's feet

    The nightblade ground effect ultimate does have a nasty 70% snare and gives 30% damage reduction to you and your allies.

    1 morph does damage per second, the other grants an additional 30% damage reduction to yourself.

    With the new invisibility perk, i stated damage would not reveal you if your inside this ultimate. Only "reveal" abilitys. You could even cast abilitys while invisible inside the ultimate. Making it a death circle kind of deal. Its like shadow refuge from Gw2.
    PS4 NA DC
  • GreenSoup2HoT
    GreenSoup2HoT
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    DannyLV702 wrote: »
    I love using my standard sooooo much. People really don't understand how freaking powerful it is

    I wish i could say the same for consuming darkness on my nightblade. With the buff i suggested it would be so nice and a huge change for pvp nightblades and the meta.

    I feel as if consuming darkness is just a pve skill atm.
    PS4 NA DC
  • Blackfyre20
    Blackfyre20
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    DannyLV702 wrote: »
    I love using my standard sooooo much. People really don't understand how freaking powerful it is

    I also think standard is awesome. The cost should be reduced though, 200 or 225. This is from a PVP perspective, I admit I have no idea how that would affect PVE since I believe it is often used for PVE.
    Buff Soft Caps
  • Bakven
    Bakven
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    Bakven wrote: »
    I like the changes except for the nightblades (mostly because I only play mageblade and DK). Making them or their allies invisible is honestly useless because there are so many counters to it, including causing dmg to the nbs. If I was a DK I would just drop a standard, use roots, or inhale. Sorcs can use their ult, mines, streak etc.., and Templars can use ult, jabs, etc.. etc... If you want to add something to the nb ult I would suggest a snare (which since everything already has a snare is just near useless or overkill), allow them to take more dmg while inside, or be placeable wherever the player wants to put it instead of just being placeable only at the nb's feet

    The nightblade ground effect ultimate does have a nasty 70% snare and gives 30% damage reduction to you and your allies.

    1 morph does damage per second, the other grants an additional 30% damage reduction to yourself.

    With the new invisibility perk, i stated damage would not reveal you if your inside this ultimate. Only "reveal" abilitys. You could even cast abilitys while invisible inside the ultimate. Making it a death circle kind of deal. Its like shadow refuge from Gw2.

    You're right about the snare but let me reword the dmg part. The enemy would take (as in be dealt) more dmg, not the nb taking less dmg.
    Edited by Bakven on 7 December 2016 05:45
    EP NA Haderus
    Iscangar- Mageblade (retired pvp; pve only now)
    Emlyn Medresi - Magicka DK

    Soon to come
    Vash'rassa- Stamblade
    -Tiffany - Stam DK
    Trokaar - Mageblade (vamp/Iscangar 2.0)
  • GreenSoup2HoT
    GreenSoup2HoT
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    Bakven wrote: »
    Bakven wrote: »
    I like the changes except for the nightblades (mostly because I only play mageblade and DK). Making them or their allies invisible is honestly useless because there are so many counters to it, including causing dmg to the nbs. If I was a DK I would just drop a standard, use roots, or inhale. Sorcs can use their ult, mines, streak etc.., and Templars can use ult, jabs, etc.. etc... If you want to add something to the nb ult I would suggest a snare (which since everything already has a snare is just near useless or overkill), allow them to take more dmg while inside, or be placeable wherever the player wants to put it instead of just being placeable only at the nb's feet

    The nightblade ground effect ultimate does have a nasty 70% snare and gives 30% damage reduction to you and your allies.

    1 morph does damage per second, the other grants an additional 30% damage reduction to yourself.

    With the new invisibility perk, i stated damage would not reveal you if your inside this ultimate. Only "reveal" abilitys. You could even cast abilitys while invisible inside the ultimate. Making it a death circle kind of deal. Its like shadow refuge from Gw2.

    You're right about the snare but let me reword the dmg part. The enemy would take (as in be dealt) more dmg, not the nb taking less dmg.

    I see what you mean. All though my suggestions have little effect on pve. Giving pve players more damage wiith consuming darkness is probably a bad idea. Not opposed to it honestly but i think my idea is more unique.
    PS4 NA DC
  • DannyLV702
    DannyLV702
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    DannyLV702 wrote: »
    I love using my standard sooooo much. People really don't understand how freaking powerful it is

    I also think standard is awesome. The cost should be reduced though, 200 or 225. This is from a PVP perspective, I admit I have no idea how that would affect PVE since I believe it is often used for PVE.

    Definitely would love to see a cost reduction. And yeah, my perspective is also from pvp.
  • DannyLV702
    DannyLV702
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    DannyLV702 wrote: »
    I love using my standard sooooo much. People really don't understand how freaking powerful it is

    I wish i could say the same for consuming darkness on my nightblade. With the buff i suggested it would be so nice and a huge change for pvp nightblades and the meta.

    I feel as if consuming darkness is just a pve skill atm.

    Yeah I have never used that ultimate myself, but I've seen it and it's ridiculously underwhelming.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Honestly, banner is fine and doesn't need a buff. My two most played toons are my StamDK and magDK. Standard goes on the back bar for close quarters fights. When you can force people into the banner, it is amazing. Front bar needs a mobile ultimate for burst like leap or DBoS (for stam) or soul assault or meteor (for mag).

    DKs are already really good in PvE, largely due to the tremendous damage buff from standard. Buffing it further for PvP will unbalance the PvE scene. Any pvp changes should only apply to shifting standard as that morph isn't used in PvE.
  • Ishammael
    Ishammael
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    Honestly, banner is fine and doesn't need a buff. My two most played toons are my StamDK and magDK. Standard goes on the back bar for close quarters fights. When you can force people into the banner, it is amazing. Front bar needs a mobile ultimate for burst like leap or DBoS (for stam) or soul assault or meteor (for mag).

    DKs are already really good in PvE, largely due to the tremendous damage buff from standard. Buffing it further for PvP will unbalance the PvE scene. Any pvp changes should only apply to shifting standard as that morph isn't used in PvE.

    Agree here.

    Some update to magma armor (add a spell dmg buff or fire attack bonus or something) and ferocious leap (magic dmg pls) are in order. SoM, poison armor, and the other leap morph are fine. Shifting standard could be tweaked... But honestly it's pretty strong. Situational, sure. But strong.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Ishammael wrote: »
    Honestly, banner is fine and doesn't need a buff. My two most played toons are my StamDK and magDK. Standard goes on the back bar for close quarters fights. When you can force people into the banner, it is amazing. Front bar needs a mobile ultimate for burst like leap or DBoS (for stam) or soul assault or meteor (for mag).

    DKs are already really good in PvE, largely due to the tremendous damage buff from standard. Buffing it further for PvP will unbalance the PvE scene. Any pvp changes should only apply to shifting standard as that morph isn't used in PvE.

    Agree here.

    Some update to magma armor (add a spell dmg buff or fire attack bonus or something) and ferocious leap (magic dmg pls) are in order. SoM, poison armor, and the other leap morph are fine. Shifting standard could be tweaked... But honestly it's pretty strong. Situational, sure. But strong.

    Fine no buff to standard, even though its just utility buffs. :P
    PS4 NA DC
  • Waffennacht
    Waffennacht
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    So... another nerf sorc thread?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • GreenSoup2HoT
    GreenSoup2HoT
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    So... another nerf sorc thread?

    Only a little nerf. Would make other ground ultys useful.
    PS4 NA DC
  • Waffennacht
    Waffennacht
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    So... another nerf sorc thread?

    Only a little nerf. Would make other ground ultys useful.

    Fair enough. In exchange can I get a better atronach?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BuggeX
    BuggeX
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    More Infos needed. how Long is the stun on Standard. is the stun blockable?
    how Long is the snare immuntiy on shifting, and do allys Need to be in Standard range to get the buffs
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • GreenSoup2HoT
    GreenSoup2HoT
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    BuggeX wrote: »
    More Infos needed. how Long is the stun on Standard. is the stun blockable?
    how Long is the snare immuntiy on shifting, and do allys Need to be in Standard range to get the buffs

    Say 4 second stun. Blockable. Need to be in radius upon activation to get snare immunity with Shifting.
    PS4 NA DC
  • GreenSoup2HoT
    GreenSoup2HoT
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    So... another nerf sorc thread?

    Only a little nerf. Would make other ground ultys useful.

    Fair enough. In exchange can I get a better atronach?

    I wouldnt be opposed to it. Id rather atros then negates!
    PS4 NA DC
  • Waffennacht
    Waffennacht
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    Atronach has the potential to be one of the coolest abilities in game, it's sad to see it so lackluster.

    I wouldn't mind him moving, him doing more, and/or stationary yet friendly players within x distance get x flat buff?

    Personally feel like it should just summon a IC world boss lmfao!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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