Aren't you the same guy who, despite only playing since console launch, insisted that PvP has "always" been aweful, ect?AtraisMachina wrote: »Hate it. Everything about it is terrible. I wish I could just erase it from the server. O wait
On EU PC server it only exists in Trueflame campaign. Spell Breaker and Ebony Blade are basically empty. Each alliance has only one pop bar and you could roam the map for hours without meeting an enemy player. The latter was alive at some point, but after One Tamriel ...
They just stopped caring about making a good PvP experience. In other game you only have to balance PvP and PvE but this game had to go make a clutch solo dungeon and now it has to balance between PvP, PvE and VMA. There are so many aspects of combat and abilities that are forever bound to VMA and will never change because of it.
I get the sense they have some policy regarding magicka and stamina, where magicka is more group oriented and stamina is supposed to be solo oriented. But they have made each side of that policy so extreme that everyone hates both ends of it. It's a dumb policy to begin with because you lock yourself into either stamina or magicka with you gear and points but somedays you want to solo, some days you want to group.
I mean, like, PVP is optional. Having said that, we are masochists who keep logging in there every day to endure the same hell. If it was removed I wouldn't feel obliged to go in there at least. OP is onto something.
I've actually found PvP more boring than PvE since the fights were most times either zerg vs. zerg bridge AP farming, people falling for the same old tricks ex. conquering a resource only to be farmed heavily when they get inside the tower - dunno how removal of doors has helped in this regard. I don't get frustrated when I got killed since the cost is 0 and I had actually dropped heavy armor when I started PvP-ing since I've found it takes ages to kill anything in it compared to medium. I constantly got K/D>1 and I even made close to 200K AP in 3-4 hours of fighting one day. But the rewards for doing so petered out after I earned enough AP to fully unlock both skill trees. Buying some motifs and some not very good gear in RNG boxes, or getting meager mail rewards for some mindless zerging and some mismatched purple and gold gear once a month simply didn't cut it. PvE is far more rewarding for the same time and effort spent. I consider PvP in it's current form no more than a necessary development stage for my chars. I will probably return on my stamina DK at some point, and will also bring my Templar soon, to train her skills for harder PvE content. But if something doesn't change to make PvP really worth my effort, I won't make it into a goal in itself. It's pretty obvious ZoS does not really care much about PvP, since for 15 months it has only released PvE content, most of it designed for solo play. Probably because PvP does not bring in significant revenue. It's their choice after all.
I've actually found PvP more boring than PvE since the fights were most times either zerg vs. zerg bridge AP farming, people falling for the same old tricks ex. conquering a resource only to be farmed heavily when they get inside the tower - dunno how removal of doors has helped in this regard. I don't get frustrated when I got killed since the cost is 0 and I had actually dropped heavy armor when I started PvP-ing since I've found it takes ages to kill anything in it compared to medium. I constantly got K/D>1 and I even made close to 200K AP in 3-4 hours of fighting one day. But the rewards for doing so petered out after I earned enough AP to fully unlock both skill trees. Buying some motifs and some not very good gear in RNG boxes, or getting meager mail rewards for some mindless zerging and some mismatched purple and gold gear once a month simply didn't cut it. PvE is far more rewarding for the same time and effort spent. I consider PvP in it's current form no more than a necessary development stage for my chars. I will probably return on my stamina DK at some point, and will also bring my Templar soon, to train her skills for harder PvE content. But if something doesn't change to make PvP really worth my effort, I won't make it into a goal in itself. It's pretty obvious ZoS does not really care much about PvP, since for 15 months it has only released PvE content, most of it designed for solo play. Probably because PvP does not bring in significant revenue. It's their choice after all.
Selling the gold jewelry from the weekly vendor is a decent outlet for your AP. You can easily sustain the cost of buying high end potions for example by doing that.
I've actually found PvP more boring than PvE since the fights were most times either zerg vs. zerg bridge AP farming, people falling for the same old tricks ex. conquering a resource only to be farmed heavily when they get inside the tower - dunno how removal of doors has helped in this regard. I don't get frustrated when I got killed since the cost is 0 and I had actually dropped heavy armor when I started PvP-ing since I've found it takes ages to kill anything in it compared to medium. I constantly got K/D>1 and I even made close to 200K AP in 3-4 hours of fighting one day. But the rewards for doing so petered out after I earned enough AP to fully unlock both skill trees. Buying some motifs and some not very good gear in RNG boxes, or getting meager mail rewards for some mindless zerging and some mismatched purple and gold gear once a month simply didn't cut it. PvE is far more rewarding for the same time and effort spent. I consider PvP in it's current form no more than a necessary development stage for my chars. I will probably return on my stamina DK at some point, and will also bring my Templar soon, to train her skills for harder PvE content. But if something doesn't change to make PvP really worth my effort, I won't make it into a goal in itself. It's pretty obvious ZoS does not really care much about PvP, since for 15 months it has only released PvE content, most of it designed for solo play. Probably because PvP does not bring in significant revenue. It's their choice after all.
Selling the gold jewelry from the weekly vendor is a decent outlet for your AP. You can easily sustain the cost of buying high end potions for example by doing that.
I've actually found PvP more boring than PvE since the fights were most times either zerg vs. zerg bridge AP farming, people falling for the same old tricks ex. conquering a resource only to be farmed heavily when they get inside the tower - dunno how removal of doors has helped in this regard. I don't get frustrated when I got killed since the cost is 0 and I had actually dropped heavy armor when I started PvP-ing since I've found it takes ages to kill anything in it compared to medium. I constantly got K/D>1 and I even made close to 200K AP in 3-4 hours of fighting one day. But the rewards for doing so petered out after I earned enough AP to fully unlock both skill trees. Buying some motifs and some not very good gear in RNG boxes, or getting meager mail rewards for some mindless zerging and some mismatched purple and gold gear once a month simply didn't cut it. PvE is far more rewarding for the same time and effort spent. I consider PvP in it's current form no more than a necessary development stage for my chars. I will probably return on my stamina DK at some point, and will also bring my Templar soon, to train her skills for harder PvE content. But if something doesn't change to make PvP really worth my effort, I won't make it into a goal in itself. It's pretty obvious ZoS does not really care much about PvP, since for 15 months it has only released PvE content, most of it designed for solo play. Probably because PvP does not bring in significant revenue. It's their choice after all.
Selling the gold jewelry from the weekly vendor is a decent outlet for your AP. You can easily sustain the cost of buying high end potions for example by doing that.
I mean, like, PVP is optional. Having said that, we are masochists who keep logging in there every day to endure the same hell. If it was removed I wouldn't feel obliged to go in there at least. OP is onto something.
HoloYoitsu wrote: »Aren't you the same guy who, despite only playing since console launch, insisted that PvP has "always" been aweful, ect?AtraisMachina wrote: »Hate it. Everything about it is terrible. I wish I could just erase it from the server. O wait
I mean, like, PVP is optional. Having said that, we are masochists who keep logging in there every day to endure the same hell. If it was removed I wouldn't feel obliged to go in there at least. OP is onto something.
lol pvp is the actual endgame of eso. pve in this game was merely a tool to lvl, gain skill points, ect things like trials were added only as a bone for pvers who would rather pve then pvp. btw camelot unchained gonna be only pvp.
Pirhana7_ESO wrote: »
I think most of us are just hanging in there with ESO while we wait for Camelot Unchained to be finished.
danielpatrickkeaneub17_ESO wrote: »I mean, like, PVP is optional. Having said that, we are masochists who keep logging in there every day to endure the same hell. If it was removed I wouldn't feel obliged to go in there at least. OP is onto something.
I love Alucardo's posts. When I agree with him I REALLY agree with him, but when I don't I REALLY don't. Haha.
I won't say which it is here. I'll keep you guessing.