Mageblade for Pvp has probably the highest skill cap of any build. If you're able to outplay your opponent you can compete. The problems is, the skill floor is also extremely high, you have to pretty solid to get anything done at all.
Mageblade is just really unforgiving, people don't realize that because "lol, perma cloak" but good players will wreck you if you make mistakes against them as a mageblade
this is the problem. One has to work harder to achieve the same objective. What's the point of having a class if only 1% can use it effectively? Or 1% only play it because the skill cap is to high. That's why I asked mr. Lambert to release the numbers so that we can confirm your statement. I think mageblades are the ugly headed step child not Magedks.
Nah, solo open world Pvp mageblade > mDK. For dueling and group play ill take mDK tho, but it's always shined in those situations where it's limitations aren't so easily exploited.
Mageblade is FUN though, you just have to accept you're gonna die some, it's hard mode pvp
Huh? How can a SOLO Mageblade both be worse in duels but better in open world? Don't tell me it's because mageblades accel from ganking at stealth...because they don't. or because magicka NB are masters at LOS. If los is required there is a problem. Furthermore have you not stumbled against a mdk in open world? They talon, petrify, skoria, flame lash, and standard of might you to death. As a magicka NB you can't dodge roll and break free enough to get out and you can't cloak away do to all the dots and talons. Only way to counter that is run mist form but that forces you to be vamp, take major fire damage, and drains your magicka. + most mdk are tanky as hell.Aside from their very good peformance in duels (1v1) and as the best bomber in Cyrodiil right now, the only problem I see with magblade is the unreliability of cloak these days. Ironically enough it's all these braindead light attack bow spammers that mess me up the most because any projectile with a travel time is going to pull me right back out of cloak every time I hit it.
Wrobel has already promised on reddit that they're universally buffing magicka in U13. I have seen no dev comments about cloak, of course. There's also the fact that they will be gutting proc sets in some way or another which will make Magblades stronger by extension.
I love magblade as it is honestly. Give cloak some work and I will be very happy with mine overall. Just making it unbreakable by single target damage (not by AOE or magelight/expert hunter) would probably fix a lot of the issues with travel time abilities, including gap closers, breaking it constantly.
Bomber? No one plays a bomber anymore after they nerfed proxy det. Bombers can't blow up jack up anymore. Cloak has been malfunctioning since launch. To add insult to jury they keep putting in more counters without actually fixing anything.
Umm... Nightblades arguably have the best synergy with EOTS among Magicka builds and Bomblade builds using it are very popular right now.
Also, magblades have arguably the best class-based mobility and escape tools IN THE GAME - mDK is exactly the opposite with the worst mobility. That is the biggest factor that makes the magblade stronger in open world soloing than a mDK. Let's also consider that Magblades have some of the best stamina sustain you'll find among magicka classes because of Siphoning Strikes. The point stands that you don't have to stand and fight that mDK that you can't kill because they built tanky to counter you - you can walk away, just like you can walk away from 99% of fights that you desire to. Stamblades have no better chances in a 1v1 against a mDK unless they cleanly gank them from 100-0.
I really will never understand the campaigns for buffs that happen on this forum, enacted by rejecting reality and making up a bunch of crap. The worst of it is that the devs seem to cave to it.
alephthiago wrote: »If summon shade could be cast without targeting a player I would be so happy. Seriously that would make playing nightblade so much easier and also make them more balanced. I play my mageblade with out cloak and summon shade is an awesome skill but most of the time it's hard to target and cast and almost 50 percent of the time I double cast it by accident. Good players that use the mageblade will have such a better time if they made that one change
Honestly if you could shade without target they can aswell reverse all streak nerfs.
Another possibility would be to no longer have a target requirement to cast but implement a line of sight check for the teleport.
Shade is probably the best NB spell right now. It doesn´t need buffs.
You must have some kind of problem to measure things correctly.
Placing shades without target doesnt mean getting rid of the max distance you can teleport or number of times you can do it, it just means you dont need an enemy right in front of you to place it, like we dont need it to streak for example.
I just think you don´t even grasp the potential of the spell in terms of moving your character - through solid objects mind you.
thankyourat wrote: »Mageblade for Pvp has probably the highest skill cap of any build. If you're able to outplay your opponent you can compete. The problems is, the skill floor is also extremely high, you have to pretty solid to get anything done at all.
Mageblade is just really unforgiving, people don't realize that because "lol, perma cloak" but good players will wreck you if you make mistakes against them as a mageblade
this is the problem. One has to work harder to achieve the same objective. What's the point of having a class if only 1% can use it effectively? Or 1% only play it because the skill cap is to high. That's why I asked mr. Lambert to release the numbers so that we can confirm your statement. I think mageblades are the ugly headed step child not Magedks.
Nah, solo open world Pvp mageblade > mDK. For dueling and group play ill take mDK tho, but it's always shined in those situations where it's limitations aren't so easily exploited.
Mageblade is FUN though, you just have to accept you're gonna die some, it's hard mode pvp
Huh? How can a SOLO Mageblade both be worse in duels but better in open world? Don't tell me it's because mageblades accel from ganking at stealth...because they don't. or because magicka NB are masters at LOS. If los is required there is a problem. Furthermore have you not stumbled against a mdk in open world? They talon, petrify, skoria, flame lash, and standard of might you to death. As a magicka NB you can't dodge roll and break free enough to get out and you can't cloak away do to all the dots and talons. Only way to counter that is run mist form but that forces you to be vamp, take major fire damage, and drains your magicka. + most mdk are tanky as hell.Aside from their very good peformance in duels (1v1) and as the best bomber in Cyrodiil right now, the only problem I see with magblade is the unreliability of cloak these days. Ironically enough it's all these braindead light attack bow spammers that mess me up the most because any projectile with a travel time is going to pull me right back out of cloak every time I hit it.
Wrobel has already promised on reddit that they're universally buffing magicka in U13. I have seen no dev comments about cloak, of course. There's also the fact that they will be gutting proc sets in some way or another which will make Magblades stronger by extension.
I love magblade as it is honestly. Give cloak some work and I will be very happy with mine overall. Just making it unbreakable by single target damage (not by AOE or magelight/expert hunter) would probably fix a lot of the issues with travel time abilities, including gap closers, breaking it constantly.
Bomber? No one plays a bomber anymore after they nerfed proxy det. Bombers can't blow up jack up anymore. Cloak has been malfunctioning since launch. To add insult to jury they keep putting in more counters without actually fixing anything.
Umm... Nightblades arguably have the best synergy with EOTS among Magicka builds and Bomblade builds using it are very popular right now.
Also, magblades have arguably the best class-based mobility and escape tools IN THE GAME - mDK is exactly the opposite with the worst mobility. That is the biggest factor that makes the magblade stronger in open world soloing than a mDK. Let's also consider that Magblades have some of the best stamina sustain you'll find among magicka classes because of Siphoning Strikes. The point stands that you don't have to stand and fight that mDK that you can't kill because they built tanky to counter you - you can walk away, just like you can walk away from 99% of fights that you desire to. Stamblades have no better chances in a 1v1 against a mDK unless they cleanly gank them from 100-0.
I really will never understand the campaigns for buffs that happen on this forum, enacted by rejecting reality and making up a bunch of crap. The worst of it is that the devs seem to cave to it.
Well mag dk stam sustain is just as good and they can get the same mobility by using mist form. Not every magblade wants to run away and we shouldn't have too. Most magblades aren't even using cloak anyway. Also people saying magblades are fine because of eots is just like people saying bomb blades were op because proxy det was good, and it was never the case. If your saying magblades are fine because we can be bombers and run away I have to disagree with you. Stamblades also have a better chance against a mag dk because at least they won't get everything reflected.alephthiago wrote: »If summon shade could be cast without targeting a player I would be so happy. Seriously that would make playing nightblade so much easier and also make them more balanced. I play my mageblade with out cloak and summon shade is an awesome skill but most of the time it's hard to target and cast and almost 50 percent of the time I double cast it by accident. Good players that use the mageblade will have such a better time if they made that one change
Honestly if you could shade without target they can aswell reverse all streak nerfs.
Another possibility would be to no longer have a target requirement to cast but implement a line of sight check for the teleport.
Shade is probably the best NB spell right now. It doesn´t need buffs.
You must have some kind of problem to measure things correctly.
Placing shades without target doesnt mean getting rid of the max distance you can teleport or number of times you can do it, it just means you dont need an enemy right in front of you to place it, like we dont need it to streak for example.
I just think you don´t even grasp the potential of the spell in terms of moving your character - through solid objects mind you.
Yea but it requires so much set up. first you have to place the shade down then you have to kite away from it all the while you are probably being tremor snared to death and can barely move. I don't think not have a target would make it too powerful if the range stays the same.
thankyourat wrote: »Mageblade for Pvp has probably the highest skill cap of any build. If you're able to outplay your opponent you can compete. The problems is, the skill floor is also extremely high, you have to pretty solid to get anything done at all.
Mageblade is just really unforgiving, people don't realize that because "lol, perma cloak" but good players will wreck you if you make mistakes against them as a mageblade
this is the problem. One has to work harder to achieve the same objective. What's the point of having a class if only 1% can use it effectively? Or 1% only play it because the skill cap is to high. That's why I asked mr. Lambert to release the numbers so that we can confirm your statement. I think mageblades are the ugly headed step child not Magedks.
Nah, solo open world Pvp mageblade > mDK. For dueling and group play ill take mDK tho, but it's always shined in those situations where it's limitations aren't so easily exploited.
Mageblade is FUN though, you just have to accept you're gonna die some, it's hard mode pvp
Huh? How can a SOLO Mageblade both be worse in duels but better in open world? Don't tell me it's because mageblades accel from ganking at stealth...because they don't. or because magicka NB are masters at LOS. If los is required there is a problem. Furthermore have you not stumbled against a mdk in open world? They talon, petrify, skoria, flame lash, and standard of might you to death. As a magicka NB you can't dodge roll and break free enough to get out and you can't cloak away do to all the dots and talons. Only way to counter that is run mist form but that forces you to be vamp, take major fire damage, and drains your magicka. + most mdk are tanky as hell.Aside from their very good peformance in duels (1v1) and as the best bomber in Cyrodiil right now, the only problem I see with magblade is the unreliability of cloak these days. Ironically enough it's all these braindead light attack bow spammers that mess me up the most because any projectile with a travel time is going to pull me right back out of cloak every time I hit it.
Wrobel has already promised on reddit that they're universally buffing magicka in U13. I have seen no dev comments about cloak, of course. There's also the fact that they will be gutting proc sets in some way or another which will make Magblades stronger by extension.
I love magblade as it is honestly. Give cloak some work and I will be very happy with mine overall. Just making it unbreakable by single target damage (not by AOE or magelight/expert hunter) would probably fix a lot of the issues with travel time abilities, including gap closers, breaking it constantly.
Bomber? No one plays a bomber anymore after they nerfed proxy det. Bombers can't blow up jack up anymore. Cloak has been malfunctioning since launch. To add insult to jury they keep putting in more counters without actually fixing anything.
Umm... Nightblades arguably have the best synergy with EOTS among Magicka builds and Bomblade builds using it are very popular right now.
Also, magblades have arguably the best class-based mobility and escape tools IN THE GAME - mDK is exactly the opposite with the worst mobility. That is the biggest factor that makes the magblade stronger in open world soloing than a mDK. Let's also consider that Magblades have some of the best stamina sustain you'll find among magicka classes because of Siphoning Strikes. The point stands that you don't have to stand and fight that mDK that you can't kill because they built tanky to counter you - you can walk away, just like you can walk away from 99% of fights that you desire to. Stamblades have no better chances in a 1v1 against a mDK unless they cleanly gank them from 100-0.
I really will never understand the campaigns for buffs that happen on this forum, enacted by rejecting reality and making up a bunch of crap. The worst of it is that the devs seem to cave to it.
Well mag dk stam sustain is just as good and they can get the same mobility by using mist form. Not every magblade wants to run away and we shouldn't have too. Most magblades aren't even using cloak anyway. Also people saying magblades are fine because of eots is just like people saying bomb blades were op because proxy det was good, and it was never the case. If your saying magblades are fine because we can be bombers and run away I have to disagree with you. Stamblades also have a better chance against a mag dk because at least they won't get everything reflected.alephthiago wrote: »If summon shade could be cast without targeting a player I would be so happy. Seriously that would make playing nightblade so much easier and also make them more balanced. I play my mageblade with out cloak and summon shade is an awesome skill but most of the time it's hard to target and cast and almost 50 percent of the time I double cast it by accident. Good players that use the mageblade will have such a better time if they made that one change
Honestly if you could shade without target they can aswell reverse all streak nerfs.
Another possibility would be to no longer have a target requirement to cast but implement a line of sight check for the teleport.
Shade is probably the best NB spell right now. It doesn´t need buffs.
You must have some kind of problem to measure things correctly.
Placing shades without target doesnt mean getting rid of the max distance you can teleport or number of times you can do it, it just means you dont need an enemy right in front of you to place it, like we dont need it to streak for example.
I just think you don´t even grasp the potential of the spell in terms of moving your character - through solid objects mind you.
Yea but it requires so much set up. first you have to place the shade down then you have to kite away from it all the while you are probably being tremor snared to death and can barely move. I don't think not have a target would make it too powerful if the range stays the same.
Do you really think you should be able to kill every target easily, even if they build something that counters you at the expense of other aspects? Those heavy armor 1h/shield mDKs that are nearly unkillable by us vampire NBs are something that we should avoid. It's just a very strong counter to our builds. It's certainly possible to surprise and kill a glass cannon mDK, but I avoid those also b/c I don't like getting flame lashed for 9k.
That's BS on "most magblades don't use cloak" - what a joke. Even with all the bugs we deal with with cloak, it's amazing and should be on the escape bar for any competent solo mag/stamblade. I can't tell you how many jesus beams I've lived through solely because of cloak, and that's just one small example.
The strength of our mobility and escape ability is not so much JUST running away from builds we don't want to fight. It makes open world 1vX advantageous because we can kite people to LOS then divide and conquer, juke with shade, and get out of dodge if we're not happy with the outlook. That mDK who is so strong in a 1v1 encounter is just going to get swarmed down and die.
Lol @ saying elusive mist is just as good as the NB toolset for escaping. You realize that you can get immobilized and bashed (or crushing shock, etc) out of it?
Also just a tip, cloak is a much more reliable escape when you first LOS or teleport to your shade to prevent people seeing where you went in and trying to AOE or magelight. I also made the point much earlier in this thread that cloak really needs some work to fix issues with it.
thankyourat wrote: »Literally the only nightblades I see use cloak are either stamblades or ganking/bomber magblades, I know some magblades who have replaced cloak for mist form to deal with all the snares going around. I don't even have enough bar slots to slot cloak. If magblades are using cloak I'm just not encountering them. Maybe for a melee build cloak is still viable because you can heavy attack to keep your stam up, but destro/resto it's simply impossible to get all the buffs on your bar in addition to cloak. I want to use cloak but dodge chance, siphoning attacks, and a damage shield is just far more viable for my flex spots. Most magblades I know stop running cloak when a damage shield became mandatory, Myself included. I didn't say elusive mist is good for escape I said it's better for mobility. it is because it removes snares and prevents CCs but it's still garbage because you will just be gap closered to death. I will say all the best magblades I've fought weren't using cloak.
Mageblade for Pvp has probably the highest skill cap of any build. If you're able to outplay your opponent you can compete. The problems is, the skill floor is also extremely high, you have to pretty solid to get anything done at all.
Mageblade is just really unforgiving, people don't realize that because "lol, perma cloak" but good players will wreck you if you make mistakes against them as a mageblade
this is the problem. One has to work harder to achieve the same objective. What's the point of having a class if only 1% can use it effectively? Or 1% only play it because the skill cap is to high. That's why I asked mr. Lambert to release the numbers so that we can confirm your statement. I think mageblades are the ugly headed step child not Magedks.
Nah, solo open world Pvp mageblade > mDK. For dueling and group play ill take mDK tho, but it's always shined in those situations where it's limitations aren't so easily exploited.
Mageblade is FUN though, you just have to accept you're gonna die some, it's hard mode pvp
Huh? How can a SOLO Mageblade both be worse in duels but better in open world? Don't tell me it's because mageblades accel from ganking at stealth...because they don't. or because magicka NB are masters at LOS. If los is required there is a problem. Furthermore have you not stumbled against a mdk in open world? They talon, petrify, skoria, flame lash, and standard of might you to death. As a magicka NB you can't dodge roll and break free enough to get out and you can't cloak away do to all the dots and talons. Only way to counter that is run mist form but that forces you to be vamp, take major fire damage, and drains your magicka. + most mdk are tanky as hell.Aside from their very good peformance in duels (1v1) and as the best bomber in Cyrodiil right now, the only problem I see with magblade is the unreliability of cloak these days. Ironically enough it's all these braindead light attack bow spammers that mess me up the most because any projectile with a travel time is going to pull me right back out of cloak every time I hit it.
Wrobel has already promised on reddit that they're universally buffing magicka in U13. I have seen no dev comments about cloak, of course. There's also the fact that they will be gutting proc sets in some way or another which will make Magblades stronger by extension.
I love magblade as it is honestly. Give cloak some work and I will be very happy with mine overall. Just making it unbreakable by single target damage (not by AOE or magelight/expert hunter) would probably fix a lot of the issues with travel time abilities, including gap closers, breaking it constantly.
Bomber? No one plays a bomber anymore after they nerfed proxy det. Bombers can't blow up jack up anymore. Cloak has been malfunctioning since launch. To add insult to jury they keep putting in more counters without actually fixing anything.Magblades have a high learning curve and aren't easy to play, but they don't need a buff. I agree with the others talking about merciless recasting itself though. The biggest downside to magblade I found was the amount of management you have to do compared to other classes.
What's the point of playing a class with a high learning curve when you can play the stam version that puts out equal to or greater than the damage of magicka NB and is easier to play. If ZOS is goal is to provide a class that is High risk but high reward make it so! But don't allow other classes to be low risk with high reward! either other classes gets nerfed or magicka gets buffed. None of this, magicka NB is high risk high reward crap when other classss get shields, instant heals, higher dps, better escapes, more dodge rolls, block reductions, and less micromanagement.
This is not true; you can run a bomber on NB right now with Destro Ult...Its very very nasty.
Mageblade for Pvp has probably the highest skill cap of any build. If you're able to outplay your opponent you can compete. The problems is, the skill floor is also extremely high, you have to pretty solid to get anything done at all.
Mageblade is just really unforgiving, people don't realize that because "lol, perma cloak" but good players will wreck you if you make mistakes against them as a mageblade
this is the problem. One has to work harder to achieve the same objective. What's the point of having a class if only 1% can use it effectively? Or 1% only play it because the skill cap is to high. That's why I asked mr. Lambert to release the numbers so that we can confirm your statement. I think mageblades are the ugly headed step child not Magedks.
Nah, solo open world Pvp mageblade > mDK. For dueling and group play ill take mDK tho, but it's always shined in those situations where it's limitations aren't so easily exploited.
Mageblade is FUN though, you just have to accept you're gonna die some, it's hard mode pvp
Huh? How can a SOLO Mageblade both be worse in duels but better in open world? Don't tell me it's because mageblades accel from ganking at stealth...because they don't. or because magicka NB are masters at LOS. If los is required there is a problem. Furthermore have you not stumbled against a mdk in open world? They talon, petrify, skoria, flame lash, and standard of might you to death. As a magicka NB you can't dodge roll and break free enough to get out and you can't cloak away do to all the dots and talons. Only way to counter that is run mist form but that forces you to be vamp, take major fire damage, and drains your magicka. + most mdk are tanky as hell.Aside from their very good peformance in duels (1v1) and as the best bomber in Cyrodiil right now, the only problem I see with magblade is the unreliability of cloak these days. Ironically enough it's all these braindead light attack bow spammers that mess me up the most because any projectile with a travel time is going to pull me right back out of cloak every time I hit it.
Wrobel has already promised on reddit that they're universally buffing magicka in U13. I have seen no dev comments about cloak, of course. There's also the fact that they will be gutting proc sets in some way or another which will make Magblades stronger by extension.
I love magblade as it is honestly. Give cloak some work and I will be very happy with mine overall. Just making it unbreakable by single target damage (not by AOE or magelight/expert hunter) would probably fix a lot of the issues with travel time abilities, including gap closers, breaking it constantly.
Bomber? No one plays a bomber anymore after they nerfed proxy det. Bombers can't blow up jack up anymore. Cloak has been malfunctioning since launch. To add insult to jury they keep putting in more counters without actually fixing anything.
Umm... Nightblades arguably have the best synergy with EOTS among Magicka builds and Bomblade builds using it are very popular right now.
Also, magblades have arguably the best class-based mobility and escape tools IN THE GAME - mDK is exactly the opposite with the worst mobility. That is the biggest factor that makes the magblade stronger in open world soloing than a mDK. Let's also consider that Magblades have some of the best stamina sustain you'll find among magicka classes because of Siphoning Strikes. The point stands that you don't have to stand and fight that mDK that you can't kill because they built tanky to counter you - you can walk away, just like you can walk away from 99% of fights that you desire to. Stamblades have no better chances in a 1v1 against a mDK unless they cleanly gank them from 100-0.
I really will never understand the campaigns for buffs that happen on this forum, enacted by rejecting reality and making up a bunch of crap. The worst of it is that the devs seem to cave to it.
I just wanna be able to activate shadow image without a target, that'd make a massive difference to the way I play.
Knootewoot wrote: »Healing
- Stamina, use rally or vigor in stealth
hobicabobjob wrote: »Knootewoot wrote: »Healing
- Stamina, use rally or vigor in stealth
Stam does not get vigor in stealth.
thankyourat wrote: »Yea but it requires so much set up. first you have to place the shade down then you have to kite away from it all the while you are probably being tremor snared to death and can barely move. I don't think not have a target would make it too powerful if the range stays the same.
thankyourat wrote: »Yea but it requires so much set up. first you have to place the shade down then you have to kite away from it all the while you are probably being tremor snared to death and can barely move. I don't think not have a target would make it too powerful if the range stays the same.
That´s linking two entirelyunrelated things.
Because a) is op b) should be op aswell.
No. That is not how balancing works. That´s also not how arguing about an ability works.
"Tremorscale snare is brokenOP and should not exist in it´s current form. But because it exists we should get buffs to our strongest available skill."
This does not make sense.
The fact that this would completely break this skill against people who do not permasnarerootspam you to death is conviniently ignored.
thankyourat wrote: »I'm about to create a destro staff bomber because that seems to be how ZoS wants me too play. I'm tired of out playing people and still losing
Lava_Croft wrote: »