GreenSoup2HoT wrote: »Hello i'd like to discuss the idea of denying revives. Simply put, in solo play or small-scale, killing an opponent and having one of their allies revive them straight away is very annoying. In large scale scenarios, it is also annoying for players to suicide bomb and not be punished because they can simply revive at a forward camp nearby. So i'd like to introduce something i like to call "Soul Sealing".
Soul Sealing, what is it and how does it work?
- Soul Sealing is a new mechanic that can be used on dead enemy players in pvp. Instead of using a Soul Gem to revive an allied player, you can now steal another players soul and fill up an empty soul gem. This then means that the enemy player who you have Soul Sealed is forced to release to a nearby keep and cannot use a forward camp or be revived from another player. Once this action occurs, the enemy players body disintegrates into flames or soul magic, etc.
Soul Sealing, how is it countered?
- This mechanic is countered just like revive. You can bash your target to stop the channel.
Soul Sealing, why would i want to do this?
- To deny players an easy revive at a forward camp.
- To deny enemy players from reviving them.
- To fill up an empty soul gem.
- To receive a small amount of alliance points.
What does sealing an enemy players soul prevent?
- Soul Sealing prevents the ever dreaded "body camping". "Body camping" is when you kill an enemy player and you sit over them until they release. With the new feature soul sealing, you could seal them and ensure they are forced to release and move on. Just to be clear, if by any chance you want someone to revive the player you just killed, you don't have to seal them .
How does this help solo/small-scale players?
- If you are field ganking or killing players between high traffic routes, you can now Soul Seal the foes you kill which ensures they are not coming back into the fight... however this is also a double edged sword against you because as a solo/small-scale player you are also at risk of getting your soul sealed as well. So in small-scale situations, its best to say close and work together so this does not happen.
Why wouldn't i just revive at a forward camp before i get soul sealed?
- This is where ZOS could introduce a short delay before you can spawn on a forward camp. Simply put, zerg bombing should be used tactically. So jumping into your enemy just to die in my opinion should be discouraged with the Soul Seal mechanic. ZOS could introduce a 5-8 second delay before you can use a forward camp after death, this then means that you can Soul Seal players who jump into zergs pretty quickly, however in larger fights you can have players denying your enemy from soul sealing your allies with bash or ability's like Venom Arrow, Crystal Frag, etc.
Soul Sealing sets, would they be possible?
- Soul Sealing sets would be very fun and possible! You could be granted buffs for sealing an opponents soul. You could have a set similar to "kagrenac's hope" but instead of revives it would be soul sealing!
Hopefully you guys like this idea of "Soul Sealing"! If you have any questions or concerns about "Soul Sealing" be sure to post them below.
@ZOS_BrianWheeler , @Wrobel , @ZOS_RichLambert Have you guys ever though of introducing a mechanic into pvp like the one i've suggested?
GreenSoup2HoT wrote: »Hello i'd like to discuss the idea of denying revives. Simply put, in solo play or small-scale, killing an opponent and having one of their allies revive them straight away is very annoying. In large scale scenarios, it is also annoying for players to suicide bomb and not be punished because they can simply revive at a forward camp nearby. So i'd like to introduce something i like to call "Soul Sealing".
Soul Sealing, what is it and how does it work?
- Soul Sealing is a new mechanic that can be used on dead enemy players in pvp. Instead of using a Soul Gem to revive an allied player, you can now steal another players soul and fill up an empty soul gem. This then means that the enemy player who you have Soul Sealed is forced to release to a nearby keep and cannot use a forward camp or be revived from another player. Once this action occurs, the enemy players body disintegrates into flames or soul magic, etc.
Soul Sealing, how is it countered?
- This mechanic is countered just like revive. You can bash your target to stop the channel.
Soul Sealing, why would i want to do this?
- To deny players an easy revive at a forward camp.
- To deny enemy players from reviving them.
- To fill up an empty soul gem.
- To receive a small amount of alliance points.
What does sealing an enemy players soul prevent?
- Soul Sealing prevents the ever dreaded "body camping". "Body camping" is when you kill an enemy player and you sit over them until they release. With the new feature soul sealing, you could seal them and ensure they are forced to release and move on. Just to be clear, if by any chance you want someone to revive the player you just killed, you don't have to seal them .
How does this help solo/small-scale players?
- If you are field ganking or killing players between high traffic routes, you can now Soul Seal the foes you kill which ensures they are not coming back into the fight... however this is also a double edged sword against you because as a solo/small-scale player you are also at risk of getting your soul sealed as well. So in small-scale situations, its best to say close and work together so this does not happen.
Why wouldn't i just revive at a forward camp before i get soul sealed?
- This is where ZOS could introduce a short delay before you can spawn on a forward camp. Simply put, zerg bombing should be used tactically. So jumping into your enemy just to die in my opinion should be discouraged with the Soul Seal mechanic. ZOS could introduce a 5-8 second delay before you can use a forward camp after death, this then means that you can Soul Seal players who jump into zergs pretty quickly, however in larger fights you can have players denying your enemy from soul sealing your allies with bash or ability's like Venom Arrow, Crystal Frag, etc.
Soul Sealing sets, would they be possible?
- Soul Sealing sets would be very fun and possible! You could be granted buffs for sealing an opponents soul. You could have a set similar to "kagrenac's hope" but instead of revives it would be soul sealing!
Hopefully you guys like this idea of "Soul Sealing"! If you have any questions or concerns about "Soul Sealing" be sure to post them below.
@ZOS_BrianWheeler , @Wrobel , @ZOS_RichLambert Have you guys ever though of introducing a mechanic into pvp like the one i've suggested?
crap idea not fully thought out. if it was to be added it would have to have the same channel time as revive of 4s. a player can die and respawn at a camp faster then that.
3 players get stomped by 15 players.
One gets away and is now not able to rez the two fallen comrades because of a forced release mechanic.
Sorry but that sounds terrible and only favors numbers over everything else even more. Just remove camps again. They don´t work.
Sandman929 wrote: »
GreenSoup2HoT wrote: »Sandman929 wrote: »
That would be neat. For example getting killed by soul assault or soul trap would prevent revives entirely since your soul was zapped :P
Like the idea, they need something to stop people from just sitting until a camp gets set up.