Waffennacht wrote: »With combat as quick as it is, It's really not "RnG" these sets essentially proc immediately after cooldown. For combat purposes I assume the proc sets will proc the moment possible when being used against me.
I do wonder if people would be this upset if these sets had been released from the beginning? If I had just started playing would the existence of these sets upset me?
My logic is, the Sharpened X of X vMA weapon I do not have gives players a power boost, these sets seem to be more easily accessible and also give players a power boost. If Im not upset about using one BiS item would others upset me too?
I guess, if these proc sets instead offered a flat offensive buff that equaled the same average dps over time that the current proc sets provide, would it still be viewed as OP? Example: let's just say selene does 12k every 4 secs, or 3k dps. If another armor set boosted me by 1k weapon damage (or whatever it would be to give me an additional 3k dps when distributed amongst my rotation) would Selene's still be viewed as OP?
I haven't decided yet
Considering ZOS's deep roots and years of experaince in PvP (DAOC), it's unreal they have currently BROKEN the 2 BASIC tenets of PvP.
1. Thou shall not let proc/rng determine the outcome of fights
2. Thou shall not let CC cause your character to being unplayable
@ZOS_BrianWheeler Seriously WTF.
Are you the PVP Messiah?
While I agree proc sets need to be reigned in, and I've spent hundreds of hours in DAOC Frontiers and Cyrodiil, I've never heard these commandments before.
Are you the PVP Messiah?
While I agree proc sets need to be reigned in, and I've spent hundreds of hours in DAOC Frontiers and Cyrodiil, I've never heard these commandments before.
I was also going to mention DAOC. That game was loaded with RNG and it was one of the best PVP games I've ever played - with only the "good times" of Age of Conan being better in my opinion.
The RNG element adds the unknown to your fights. Are you going to get a huge crit on your opener and devastate your opponent, or are they going to block/dodge/parry your stun and eat you alive? While a game like Blade & Soul is more competitive with almost no RNG elements to it, it's also more difficult and fight outcomes are often decided on a mix of class matchup and skill - if not for a matchmaking system, many fights would be an absolute no-win situation for lesser opponents.
If hit by a Pierce Armor by a max damage build, it can proc Tremorscale and will proc Viper's Sting. The combined burst from procs is enough to oneshot most builds, without even needing to consider dropping a Dawnbreaker. Were talking about bursting down players with 561CP here who have strong armor.
cschwingeb14_ESO wrote: »If hit by a Pierce Armor by a max damage build, it can proc Tremorscale and will proc Viper's Sting. The combined burst from procs is enough to oneshot most builds, without even needing to consider dropping a Dawnbreaker. Were talking about bursting down players with 561CP here who have strong armor.
Viper and velidreth's is definitely to much benefit for a 5-piece or monster set, but it's not a completely terrible design. It's also only going to oneshot the weakest builds out there. And I'm actually very much in favor of players actually having a reason to have more than the bare minimum of health, that everyone seems to want to build around
Some amount of front loading (as opposed to WD/SD buffs) for a set bonus should be allowed. But realistically, 350-400 WD is the benchmark for a 5-piece. That's about +8% damage. We can probably spend a lot of time talking about out what +8% damage over 4 second really means, but I'm betting it's about 1/2 to 2/3rds the current value for Viper.