radiant magelight
GreenSoup2HoT wrote: »radiant magelight
Exactly this. This ability makes you pretty much gank proof. Doesnt mean you will survive though. If a nb is smart they will notice there attack has not stunned and apply another stun and follow up damage.
Your chances of reacting and countering with heals and your own cc/damage is high though.
The problem with this ability is you do need to sacrifice i skill for it. Which many players will not do.
Ok so I am a magica DK, the trouble I am having is that nightblades are doing so much damage from stealth that I dont get a chance to react. As a DK is there anything in my defensive spells that will counter or negate some of this damage, like dragon fire scales or obsidian sheild?
The trouble is I do not know what the nightblade attacks are classed as so am having trouble deciding what defense to use. Is it just magic damage or as they are launching themselves from stealth is it projectile damage etc etc
GreenSoup2HoT wrote: »radiant magelight
Exactly this. This ability makes you pretty much gank proof. Doesnt mean you will survive though. If a nb is smart they will notice there attack has not stunned and apply another stun and follow up damage.
Your chances of reacting and countering with heals and your own cc/damage is high though.
The problem with this ability is you do need to sacrifice a skill for it. Which many players will not do.
Well it does provide major prophecy and it procs Might of the Guild... extremely useful for empowering a big hit such as leap. If you're not willing to "sacrifice" a skill for defense, then maybe don't complain?
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »radiant magelight
Exactly this. This ability makes you pretty much gank proof. Doesnt mean you will survive though. If a nb is smart they will notice there attack has not stunned and apply another stun and follow up damage.
Your chances of reacting and countering with heals and your own cc/damage is high though.
The problem with this ability is you do need to sacrifice a skill for it. Which many players will not do.
Well it does provide major prophecy and it procs Might of the Guild... extremely useful for empowering a big hit such as leap. If you're not willing to "sacrifice" a skill for defense, then maybe don't complain?
Im sorry but the way you worded your comment sounds like your saying i am complaining which i am not.
I was just mentioning that some people are not willing to sacrifice the slot for the ability.
You are right though, anyone who complains about getting ganked is at fault when the tools to prevent death are avalible ("Radiant Mage Light").
Ok so I am a magica DK, the trouble I am having is that nightblades are doing so much damage from stealth that I dont get a chance to react. As a DK is there anything in my defensive spells that will counter or negate some of this damage, like dragon fire scales or obsidian sheild?
The trouble is I do not know what the nightblade attacks are classed as so am having trouble deciding what defense to use. Is it just magic damage or as they are launching themselves from stealth is it projectile damage etc etc
GreenSoup2HoT wrote: »O yeah @Devlin69 , Talons is really good against nightblades. It locks them in place and even works against cloaked players if they are within the radius.
With Radiant Mage Light you can prevent night blades from cloaking which is how they mitigate DoT damage. So load them up with DoTs and watch them slowly die while you prevent them from cloaking or moving.
GreenSoup2HoT wrote: »O yeah @Devlin69 , Talons is really good against nightblades. It locks them in place and even works against cloaked players if they are within the radius.
With Radiant Mage Light you can prevent night blades from cloaking which is how they mitigate DoT damage. So load them up with DoTs and watch them slowly die while you prevent them from cloaking or moving.
Can you explain how cloak mitigates dot damage? I'm intrigued.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »O yeah @Devlin69 , Talons is really good against nightblades. It locks them in place and even works against cloaked players if they are within the radius.
With Radiant Mage Light you can prevent night blades from cloaking which is how they mitigate DoT damage. So load them up with DoTs and watch them slowly die while you prevent them from cloaking or moving.
Can you explain how cloak mitigates dot damage? I'm intrigued.
Cloak suppresses all DoT damage for the duration your cloaked. It doesn't say that on the Tooltip but it does do that. Before Imperial City, Dark Cloak used to remove 4 negative effects from you. This in my opinion was what made a nightblade fun to play, they were very hard to pin down because you needed to burst them to kill them. You could always purge DoT's and Debuff's with cloak. After cloak got reworked, they changed Dark Cloak to give Minor Protection and made Cloak's base skill unmorphed suppress all dot's for the duration instead of the morph dark cloak removing negative effects. Nightblade's now can use the crit morph which is nice but i honestly would prefer the old dark cloak.
Hopefully that clears everything up for you.
runningtings wrote: »If I get caught out though its game over, I just can't get away quick enough.
runningtings wrote: »If I get caught out though its game over, I just can't get away quick enough.
Shadow Image has you covered there.