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https://forums.elderscrollsonline.com/en/discussion/668861

How do you expect me to become a skilled player?

Gamerscape2007
Gamerscape2007
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Let me ask you some questions. Do you feel like it's fair when you die? Do you feel like no matter how many times you die, you can't learn from that death, even if you try your hardest? Do you feel discourage about getting better and finally becoming a great 1vxer? If yes to any of these questions, Welcome to the club.

Failure is important. Sure, it sucks hard that you fail, but with each failure, you grow more competent as a result. The Soul/Borne series are a great example of that. Every death you suffer from Dark souls make you think things such as "Alright, he gonna charge at me, so I need to dodge." Or "I need to be more careful of my surroundings." With this type of mindset, Players can overcome any and all obstacle and as a result, become a better player.

Now I Know Elder scrolls online isn't like Dark souls at all, but what I'm trying to get at is how, As much as failing sucks, is important to become a better player. But How Zos, Do you expect me to be this better player, when 90% my death is due to the unbalance mess you've created? How do I counter this proc set meta that one shot me instantly? How can I even fight more than one players, when they constantly apply Roots, CC, And Snares on you? And one of my most important thing of all, How do I pvp without having to depend on sets such as Viper? This doesn't mean I don't want sets to help me, but I want my skills to leave more of an impact instead of my sets I'm wearing.

I just feel like you can't become a skill player at this point of the game because of how unbalance this game is. No matter how hard I try, I can't think of one way to counter or prevent my death. And when I do, it's soo far and between it doesn't matter. It's so discouraging, Especially when you got big streamers calling Players like me who is trying to do his best, scrubs. That's the worse feeling. And worse yet, they don't even understand the struggle I'm experiencing whenever I set foot in pvp.

So here's my question of the day. How do you expect me, a Player who is trying his hardest to become better at pvp, to become a skilled player in this ungodly meta we have now?
  • FloppyTouch
    FloppyTouch
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    I wish they remove all procs from the game and let us build our stats up with hard caps and be about skill then procs going off every few secs. Best way to get better is to do the same and wait for a fix or nerf I guess :/
  • Biro123
    Biro123
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    Well... I'm not sure if you are new to PVP and wanting to learn or fairly experienced but wanting to learn to 1vX?

    If its the first, based on me coming to the game late, and everyone else already knowing how to PVP - I'd suggest going full tank so you last longer in a fight, giving more time to improve your active defence etc.. and play in a non-CP campaign where TTK is higher.

    If you want to 1vX? dunno - I can't do it. And I don't think many people/builds *should* be capable of doing it. If they could, then that would be hinting at some really out-of-whack balance.
    Dunno, but perhaps it was easier in the past for the early dedicated pvp-ers - but now I suspect most casuals have increased their skill level and have the tools to deal with 1vX much better. Perhaps it is mostly a thing of the past.

    Also, I heavily suspect that most streamers, although good players, have just as many fails as the do successes - probably more if trying to 1vX. However its the nature of social media to only show the good. Yep, the fails are all edited out (apart from perhaps the odd token one to make it look real).

    Let me give an example. I can't 1vX. I'm not good enough. But I do solo n Cyro all the time. I can usually survive attacks long enough for friendlies to help if around. I can do enough dmg to help friendlies get kills. I'm probably poor/average at 1v1's out there (but that's bearing in mind that the majority of ppl out there soloing are probably pretty good at it), and I have enough mobility/situational awareness to avoid the trouble that needs avoiding. It is VERY rare that I win vs 2 opponents.

    BUT one day in the Sewers, I was moving towards one of the zone doors, not particularly alert and a yellow dropped from above and started attacking from range. I gap-closed attacked, he dropped. I was surprised and thought 'that was easy'. Then his friends came - all dropping from above one at a time, giving me just enough time to almost finish one before the next dropped in. Came out of it alive, with 6 dead yellows. I suspect I was as surprised as they were. Thinking about it, I suspect they were pve-only players venturing out into IC just to experience the pve content or farm tel-var. I guess what I'm getting at is that I didn't just successfully 1v6 because I was good - it was because they were terrible. Perhaps 1vx is only really viable against bad opponents and as time goes on there are less and less of them out there..
    Minalan owes me a beer.

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  • Anti_Virus
    Anti_Virus
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    Let me ask you some questions. Do you feel like it's fair when you die? Do you feel like no matter how many times you die, you can't learn from that death, even if you try your hardest? Do you feel discourage about getting better and finally becoming a great 1vxer? If yes to any of these questions, Welcome to the club.

    Failure is important. Sure, it sucks hard that you fail, but with each failure, you grow more competent as a result. The Soul/Borne series are a great example of that. Every death you suffer from Dark souls make you think things such as "Alright, he gonna charge at me, so I need to dodge." Or "I need to be more careful of my surroundings." With this type of mindset, Players can overcome any and all obstacle and as a result, become a better player.

    Now I Know Elder scrolls online isn't like Dark souls at all, but what I'm trying to get at is how, As much as failing sucks, is important to become a better player. But How Zos, Do you expect me to be this better player, when 90% my death is due to the unbalance mess you've created? How do I counter this proc set meta that one shot me instantly? How can I even fight more than one players, when they constantly apply Roots, CC, And Snares on you? And one of my most important thing of all, How do I pvp without having to depend on sets such as Viper?This doesn't mean I don't want sets to help me, but I want my skills to leave more of an impact instead of my sets I'm wearing.

    I just feel like you can't become a skill player at this point of the game because of how unbalance this game is. No matter how hard I try, I can't think of one way to counter or prevent my death. And when I do, it's soo far and between it doesn't matter. It's so discouraging, Especially when you got big streamers calling Players like me who is trying to do his best, scrubs. That's the worse feeling. And worse yet, they don't even understand the struggle I'm experiencing whenever I set foot in pvp.

    So here's my question of the day. How do you expect me, a Player who is trying his hardest to become better at pvp, to become a skilled player in this ungodly meta we have now?

    1. There is no skill in 1vXing at all, just because you can kill 3 potatoes on your own that don't know how to CC break and only LA don't really mean highly skilled you seem like a good pvper though

    2. To counter the proc set meta is simple Don't wear proc sets and continue to pvp with your own unique build. You shouldn't depend on these sets at all like you said with viper that's the scrub mentality( I'm not calling you a scrub)
    Power Wealth And Influence.
  • Chuga_Rei
    Chuga_Rei
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    Be glad you weren't around at launch 6-8 man groups killing dozens with dynamic ultimate generation and ground oils lol
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  • Sludge04
    Sludge04
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    I can't for the life of me defend any form of attack in PvP, even when I try to it's futile.
  • Waffennacht
    Waffennacht
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    1vX is all about your opponents. The players I've been dueling give me one heck of a fight, if you were to throw in a second opponent of the same skill level, I would have 0 chance.

    Then there are the players you can 1v10, I dix this once, lower levels, no CCs, no snares, LAs etc. Just two hard CCs with that many opponents should be GG, but they didn't.

    I could record that instance and look Amazing. I could record some of those 1v1s and look Horrible.

    About these proc sets... finally faced one that got the procs right off the bat... ouch

    The only counters I can think of is not getting hit, what I mean is, all these Procs are triggered by taking damage. A build that can elude getting hit should have some way of not getting gibbed....

    Other idea would be insane burst damage...

    I guess I don't have too many answers yet...

    Seeing a TON more infernal guardian... I should've kept my mouth shut about how good it is... lol
    Gamer tag: DasPanzerKat NA Xbox One
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    Waffennacht' Builds
  • ToRelax
    ToRelax
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    The proc set meta does indeed have the problem (among others) that it makes it more difficult than necessary and discourages from trying to become a better players - because what you are trying to achieve is skill at the game and the current meta devalues that.

    Now I would usually say try to start dueling and then apply your experience from 1v1 to 1vX, splitting them up into a serious of easy 1v1 fights where the actual challenge consists in not letting everyone attack you at the same time while killing a single average enemy becomes nothing but routine; however, with the introduction of the dueling system now, I'm not even sure you will find any like minded individuals who would duel so they may excel at open world PvP. I'd expect most to just try to use the latest cheese in any duel because they like to win and want their progress be rewarded onto them, not see progress in the learning process itself.

    Apart from that, I would encourage anyone to start with a high regen build, especially open world, especially solo. I constantly see new players trying to use high damage setups with the reasoning they might at least get a kill before they die, but I don't think killing someone who was that easy to kill while never being able to hold out any longer without first learning to manage resources effectively helps you learn anything. Idk what kind of build(s) you use, but there's that.

    And finally, as sad as that sounds, you can't expect fighting on the same level as everyone else while refusing to use the best possible builds on principle, even when it's something as disgusting as Viper's Sting. I know I have serious problems with my magicka Sorc (unless I roll over some group with Eye of the Storm), and I know I could do better in 1vX if I followed the meta, so I can only guess how it would be trying to learn to play like that now.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Pallio
    Pallio
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    The best thing I can suggest is join a guild, I fumbled around for a while grinding out AP in pugs etc and hated it. Until I joined a pretty dedicated guild - Iron Legion, not insanely hardcore or anything but they know how to take keeps etc. That made it fun for a while, until now where I spend all my limited free time grinding for gear or leveling alts with the free XP boost. But, if I had the time and went back to pvping I would only do it with those guys, solo pvp or random pugs is terrible.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    There's two important things about what you described. One, procc sets - specially when wearing multiple of them - make it much easier to win a 1v1, there's not much skill involved if you get a lucky procc in (or three, for that matter). Two, you can't 1vX if the X players are as good as you. Would you win against two clones of yourself? Probably not unless you luck out, so I wouldn't put too much thought into that until you get much more experienced (and start wearing meta sets or a meta change comes along).

    So, to answer your question: find a small group of people you regularly play with. Group coordination can do a lot. You won't have success on your own in this meta until you give yourself to it.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • NBrookus
    NBrookus
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    I just feel like you can't become a skill player at this point of the game because of how unbalance this game is. No matter how hard I try, I can't think of one way to counter or prevent my death. And when I do, it's soo far and between it doesn't matter. It's so discouraging, Especially when you got big streamers calling Players like me who is trying to do his best, scrubs. That's the worse feeling. And worse yet, they don't even understand the struggle I'm experiencing whenever I set foot in pvp.

    I share your pain. The game by itself doesn't teach you how to become halfway decent at your class, let alone good. There doesn't seem to be subset of ESO pvp'ers genuinely interested in cultivating new players, either. Add in the current proc meta, and "skill" is a degraded concept. Even most of the "1xX'ers" are running in duos or groups now; it's just not solo friendly out there. The small-man groups tend to be zerg-adjacent, because bringing more numbers has artificial technical advantages above and beyond just the volume of damage and heals.

    There are some things that have helped me get a little better:
    • Watch playstyle videos of your class. Forget the music and the kills -- what skills are they using and when? When do they break rotation? When they switch targets mid-fight, why? Bear in mind the ones where they die too quickly get left on the digital cutting room floor. :)
    • Run Shadowplay or another video recording system. Bookmark fights where you did well, but more importantly where you did badly. Review later.
    • Get TeamSpeak and Discord. Identify friendly guilds that play on your server and politely ask the raid leads if you can guest with them. They may say no, but sometimes they will pick up new players. (If you've been repairing their cold fire siege your chances are probably better.) Running with different groups will help you learn their strategies and also maybe eventually find you a good home guild.
    • Get to know your enemy. Learn who belongs to what guild, and what that guild's patterns and playbook are. First, you can learn from it sometimes. Second, it puts the decision in your hands to face them head-on, or flank them, or just get out of the way. Third, you can anticipate their next move and maybe be there before they are.
    • Get to know individual enemy players. A player that kills you in 3 seconds is not going to be an educational experience. A player that kills you in 10 seconds might be. Avoid the first, seek out the second.
    • When you identify classes and types of players that give you trouble, these are the ones you want to practice dueling against, especially if they are friends and guildies and you can discuss what's going on.
  • Curtdogg47
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    Man I died so many times before I got my first kill. And I died a lot before I got my second kill.

    Death comes to everyone in ESO, skilled or unskilled, proc sets or no proc sets we all die eventually.

    The key is really understanding how you like to play, and how to set up you gear ,stats, CP and skills in a way that will help you succeed in PVP. Also checking out the builds that work for your type of playstyle. Use them as a reference guide to creating a build that fits you.

    And Time! It takes time before you start winning more than losing. It takes time to understand the best gear, skills, and rotations for winning fights.

    Don't get discouraged, just keep plugging away and trying things out until you get the winning combo.


  • Kas
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    imho
    1) play for fun. playing a lot makes you better and you play more if you have fun.
    2) duel friends and good players in cities. don't duel scrubs you beat anyway. if you should hit a wall, you can ask for advice or try to play as whatever kills you. new classes are leveled quickly. eventually you should know a lot about strengths and weaknesses of builds.
    3) in cyrodiil, play careful. some 1vX clips may not look like it but it's actually very important to play carefully. always except more enemy NBs to jump you, don't chase too much. it's a common problem in, say 1v3 to have an enemy low and to go all yolo and try to finish him. instead, always keep your defensive stuff up (shields, vigor even at 80% health, etc, etc) and make sure to move in a defensive way (don't eat too much range damage, don't let enemies get all hits on you). only go for sure kills.

    i've been killed in very easy 1v2 situations because i underestimate the enemies (ofc, they weren't great if i call it an easy 1v2 situation, but even if you're very far above your enemies, just forgetting everything and spamming your spammable and hope for a kill makes you just as weak and very quick to die.
    ps: bombers are scrubs ;-)
    Edited by Kas on 27 October 2016 09:41
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  • caeliusstarbreaker
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    Thats a heavy question man, alas I'll try to give you something.

    The main thing, for every seemingly godlike outnumbered thing you do in cyrodiil, about 30+ more are going to end horribly. Proc sets have made that number higher. Get real real comfortable with that reality. Like, real comfortable. Still want to continue? Alrighty.


    Taking everything out of the equation with the enemies first, and yes this will sound redundant, but you do have to know and feel comfortable with your class and build. Whatever the class. You need to understand what makes your class tick, and embrace that as your path and go with it.

    Proc builds don't make anything easier when they are coming at you from all angles. However, for the newer player, they can be useful training wheels, so, and yes you are reading this correctly, get yourself outfitted with the most malignant stuff you can think of, since they aren't going anywhere. While you're on par with the grossness, take the time to notice everything you can about life in cyrodiil. Incoming and outgoing dmg, debuffs and buffs, your stat values, etc. know how things effect you at those levels while you are currently moving and shaking with the meta. As you get more comfortable with prolonging your death through los, heals and your outgoing dmg, start removing proc sets for other stable stat boosting sets. Slowly begin to understand what stats you can do without, or less of to gain higher advantages in other areas and what you can do to minimize your shortcomings (i.e. Lower stam regen, more heavy attacks, need a little more health, little more stam/mag, some more dmg or resistance values) even down to potions and/or poisons if need be. Trial and error your way to something that works for you, and fulfills the things you deem necessary to over come your odds in most situations, since there is always going to be a situation that you're going to fail/die in.

    Terrain selection, target rich environment and enemy grouping. I don't care what people think of it, how tanky they are, you're going to need to use LoS. As a good friend of mine once said, "it's ok I have this 100k tree shield that I can stack." Objects to create a break in dmg are necessary in cyrodiil. This goes for how you filter enemies into you to drop an aoe cc or burst to shift the momentum, while you're buffs are up to burst down 1(x) targets. In 90-99% of situations... Take out the weak links first. Check the paths to and from normal cyrodiil activity and hone your skills on their periphery. You're arguably better off in the zones of 2 different color swords as allied color players tend to gravitate together. Learn when to fight and when to get the hell out. Finding other like minded individuals and get some chemistry going with them on the battle field. Understand there are different ways you will play with different people. I play differently with Vyr Cor than I do Essa/Asgari/Emasculate than I do Khole 2-6 than I do Khole 6-12.

    This is all I could throw together on the bus, so I'm sorry if it's not that in depth. I hope some of it suits you well enough. At the very least, try to have fun over anything else however that may be.

    See ya in Cyrodiil,
    Rhage.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Cathexis
    Cathexis
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    Pvp is an illusion. Most of the time players who attribute themselves the quality of being a good player are zerg surfing or using numbers (Ill be the first to say Ive been surfing the zerg a lot lately). Players who base their skill in duels can have their prowess attributed to a calculated gear/class advantage.

    In the end it really is socially constructed. There are lots of players ive met who I consider great players. That doesnt mean they will always be victorious, never be ganked, win keeps, win every duel, become emporer, or farm a million telvar off potatoes. But thats because I define being a good player by the ability to find creative solutions to problems, make amazing and difficult plays in combat, and more often than not engage enemies successfully across all circumstances. If the way you are fighting isnt working for you, find a different way to engage.

    I used to think it was about combat - and in the beginning you could attribute fighting others to being a quality player, but the game has changed. You are right in that regard - there are impossible scenarios. But you have to identify those impossible scenarios and work around them until you conquer them with a new solution that works for you.
    Edited by Cathexis on 27 October 2016 19:00
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  • DHale
    DHale
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    Lots and lots of practice,
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Xvorg
    Xvorg
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    It is not the player who kills more enemies, is the one who helps his faction/group better

    for example my main is a ranged mageblade. Her work is to go behind enemy lines to disable siege by killing the guy at the siege or destroy it. Archers are also my target since for my build it is quite easy to kill them. There's a second function I try to do and that's distraction. 5 guys trying to kill a mageblade in light armor are 5 guys who are not fighting in the front. Most of the time I got wrecked but also my allies got them from the rear.
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    Used the wrong method with the wrong technique
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    I ran with a 24 man group yesterday going up against a lot of blues in a tight situation. I did happen upon those op 'the meta' proc builds and had no problems dispatching them.

    The key to my success was a couple of things;

    1. Understanding how the proc works.

    When you're in the tub late at night getting your relaxing bath in before bed, look up those FOTM builds and give them a read. Sit back in your mind and remember back to how those procs looked when they went off. They are based off of restrictions being met for the proc to activate. Let's take a look at Velidreth;
    (2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. This effect can occur once every 9 seconds.
    

    Due to the nature of how the spores spawn and move forward, you can guess that hitting an enemy from long range is not the best way to use the set. It's up close. With that in mind, the key to getting around the set is to learn how to dis-engage when they get the jump in on you. The guy running it obviously wants to get in close and deal damage to get the proc to go off. to min/max the 3 spores hitting the target Which brings me to;

    2. Don't let him do that

    I was playing on my StamSorc, I have Streak. If I get a NB on me with Velidreth/Widow or Viper and they have the element of surprise, I have the element of a free get away card after I get CC immune from their attack-- then I Streak to make distance. Gankers by nature don't block. So Streak to a safe position.

    Streak gives me the option to play Cat and Mouse with my opponent. He gets the jump in on me? I teleport away behind a tree, reassess the situation, then put him in a position hes likely to lose-- usually when I pop an immovable pot w/ Major Expedition. I found that these gankers I fought last night had a hard time getting me to stay still. They got in too close? And had no CC immunity? Streak, I hit them with Acid Spray and if they re-engage I use Dizzy Swing to force them back on the defensive. If the Dizzy Swing connects, Hurricane is up and I have DawnBreaker they will die to all of that in the span of a couple of seconds--which most ganker builds cannot deal with. They try to flee? Hurricane, re-engage with Critical Rush or use Essence of Speed.

    The people running these proc builds only seems to understand that there is one street for them to go down with the build, and it's to burst on the target. When they don't have an answer to someone that keeps creating distance they panic. Just need to learn what your options are in a fight OP.
    Edited by Takes-No-Prisoner on 27 October 2016 20:45
  • vamp_emily
    vamp_emily
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    Want to be a better PvP player?
    Play in a group.

    Want to be a 1vX player?
    Get the OP sets.

    I was in AS the other morning to train a horse and made the mistake to defend a keep. I died 23 freaking times before my 1st kill. I might not be the best player but they sure didn't get the keep.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • ku5h
    ku5h
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    Anti_Virus wrote: »
    Let me ask you some questions. Do you feel like it's fair when you die? Do you feel like no matter how many times you die, you can't learn from that death, even if you try your hardest? Do you feel discourage about getting better and finally becoming a great 1vxer? If yes to any of these questions, Welcome to the club.

    Failure is important. Sure, it sucks hard that you fail, but with each failure, you grow more competent as a result. The Soul/Borne series are a great example of that. Every death you suffer from Dark souls make you think things such as "Alright, he gonna charge at me, so I need to dodge." Or "I need to be more careful of my surroundings." With this type of mindset, Players can overcome any and all obstacle and as a result, become a better player.

    Now I Know Elder scrolls online isn't like Dark souls at all, but what I'm trying to get at is how, As much as failing sucks, is important to become a better player. But How Zos, Do you expect me to be this better player, when 90% my death is due to the unbalance mess you've created? How do I counter this proc set meta that one shot me instantly? How can I even fight more than one players, when they constantly apply Roots, CC, And Snares on you? And one of my most important thing of all, How do I pvp without having to depend on sets such as Viper?This doesn't mean I don't want sets to help me, but I want my skills to leave more of an impact instead of my sets I'm wearing.

    I just feel like you can't become a skill player at this point of the game because of how unbalance this game is. No matter how hard I try, I can't think of one way to counter or prevent my death. And when I do, it's soo far and between it doesn't matter. It's so discouraging, Especially when you got big streamers calling Players like me who is trying to do his best, scrubs. That's the worse feeling. And worse yet, they don't even understand the struggle I'm experiencing whenever I set foot in pvp.

    So here's my question of the day. How do you expect me, a Player who is trying his hardest to become better at pvp, to become a skilled player in this ungodly meta we have now?

    1. There is no skill in 1vXing at all, just because you can kill 3 potatoes on your own that don't know how to CC break and only LA don't really mean highly skilled you seem like a good pvper though

    2. To counter the proc set meta is simple Don't wear proc sets and continue to pvp with your own unique build. You shouldn't depend on these sets at all like you said with viper that's the scrub mentality( I'm not calling you a scrub)

    Actually you'r quite wrong.
    1. To 1vX multiple ppl you'r skill level must be much higher then the ppl you'r fighting. You will never 1vX 2 or more ppl at the same skill lvl as you are. Skill and game knowledge is the name of the game.

    2. To counter the proc meta is to wear the same meta gear every fotm roller does. If you don't, you will die a lot, even against players you know shouldn't beat you in a fair fight. Or do what's mentioned above, run you'r unique build, get rekt and be salty everytime you enter Cyro.
  • Kryank
    Kryank
    ✭✭✭
    I am really struggling with the proc set meta on my magblade, i use to enjoy solo and small scale stuff but i have to play perfectly and not get hit as 1 ransack can and does = 20k damage if you are unlucky (i put a pic of my death recap showing this in another thread )and that is the problem. Luck not skill now plays too larger part of the pvp experience, if a player can hit you with a spammable non ultimate cheap resource costing skill and do 20k of instant proc set damage there is a problem.

    So we are left zerg surfing or ball grouping.

    Such a shame!
    'I am not entering into a battle of wits with a man who is clearly unarmed'
    Follow My Twitch Channel Or Youtube Channel
    Sneaky Kryank DC NB
    Psyreni DC Sorc
    Kryank Of The Flame. DC Temp
    Kryank Smash DC DK
  • the_man_of_steal
    the_man_of_steal
    ✭✭✭
    I have been doing PVP for over a year now. I started out using crappy green and blue gear sets on a mag NB redguard lol. I still was able to learn great amounts from dying over and over again. I also became quite the fighter being down hundreds of CP points as well as a low level newb.

    I then created a few months ago a woodelf all medium armor stamblade and have had some amazing fun with him. I have gone up against many heavy cheese builds and many proc builds and they are of course highly difficult to deal with and yes I still die often. That having been said, you always learn something (or you should always be looking for what you can learn)... Where could you have moved to to avoid being zerged down. What was on you that made you die so fast. Did you observe what build they were running. If they have heals/shields only on one bar in which you could have exploited that vulnerability. Were you just standing in red poop and didn't notice it. Was there a stealth sniper peppering you far away. How was your line of sight. Is my build setup optimized not just for damage but could I have been faster utilizing the bar swap animation cancel. Did I not use a fully charged heavy attack before my big stam damage skill. Am I not light attacking enough to keep my regen up. Did I CC break from something I could have waited out and saved my stam.

    Tons of things just automatically come to mind that you can analyze in literally every encounter. It is frustrating believe me. Also with duels now I try to duel my friends who I know are also good at PVP and they always give me helpful tips. I think you will be having lots of fun if you continue the grind. And lastly, when anyone gets emotional they dont play well especially in a game like this where the slightest missed step is the difference between living and dying.
    Edited by the_man_of_steal on 28 October 2016 15:20
  • Scamh
    Scamh
    ✭✭✭
    Do you feel discourage about getting better and finally becoming a great 1vxer?

    How much pvp experience do you have?

    Aside from all the proc cancer these days: it's very easy to Xv1, it's just not very easy to win ;) Sure it would be cool if we could be mad skillz Xv1 gods, but imo, if you prefer a solo playstyle (I do) it's much more likely you're just going to die a lot (I do). Better to lower your expectations or adopt a different playstyle.

    Your complaint about the proc gear is legit obviously. I get killed plenty by procbad gear operated by half a braincell. I'll be happy when (if) this entire mess gets corrected.
    vamp_emily wrote: »
    Want to be a better PvP player?
    Play in a group.

    No.
    The Upside Down (Stamplar) - Osaka Sewers X (Stamblade) - A Scanner Darkly (Magblade) - Taylor Swiftborn (Stam sorc)
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    No, Mr. @Gamerscape2007 , I don't expect you to become a better player, I expect you to die...

    Lol, i couldn't help myself
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    ku5h wrote: »
    Anti_Virus wrote: »
    Let me ask you some questions. Do you feel like it's fair when you die? Do you feel like no matter how many times you die, you can't learn from that death, even if you try your hardest? Do you feel discourage about getting better and finally becoming a great 1vxer? If yes to any of these questions, Welcome to the club.

    Failure is important. Sure, it sucks hard that you fail, but with each failure, you grow more competent as a result. The Soul/Borne series are a great example of that. Every death you suffer from Dark souls make you think things such as "Alright, he gonna charge at me, so I need to dodge." Or "I need to be more careful of my surroundings." With this type of mindset, Players can overcome any and all obstacle and as a result, become a better player.

    Now I Know Elder scrolls online isn't like Dark souls at all, but what I'm trying to get at is how, As much as failing sucks, is important to become a better player. But How Zos, Do you expect me to be this better player, when 90% my death is due to the unbalance mess you've created? How do I counter this proc set meta that one shot me instantly? How can I even fight more than one players, when they constantly apply Roots, CC, And Snares on you? And one of my most important thing of all, How do I pvp without having to depend on sets such as Viper?This doesn't mean I don't want sets to help me, but I want my skills to leave more of an impact instead of my sets I'm wearing.

    I just feel like you can't become a skill player at this point of the game because of how unbalance this game is. No matter how hard I try, I can't think of one way to counter or prevent my death. And when I do, it's soo far and between it doesn't matter. It's so discouraging, Especially when you got big streamers calling Players like me who is trying to do his best, scrubs. That's the worse feeling. And worse yet, they don't even understand the struggle I'm experiencing whenever I set foot in pvp.

    So here's my question of the day. How do you expect me, a Player who is trying his hardest to become better at pvp, to become a skilled player in this ungodly meta we have now?

    1. There is no skill in 1vXing at all, just because you can kill 3 potatoes on your own that don't know how to CC break and only LA don't really mean highly skilled you seem like a good pvper though

    2. To counter the proc set meta is simple Don't wear proc sets and continue to pvp with your own unique build. You shouldn't depend on these sets at all like you said with viper that's the scrub mentality( I'm not calling you a scrub)

    Actually you'r quite wrong.
    1. To 1vX multiple ppl you'r skill level must be much higher then the ppl you'r fighting. You will never 1vX 2 or more ppl at the same skill lvl as you are. Skill and game knowledge is the name of the game.

    2. To counter the proc meta is to wear the same meta gear every fotm roller does. If you don't, you will die a lot, even against players you know shouldn't beat you in a fair fight. Or do what's mentioned above, run you'r unique build, get rekt and be salty everytime you enter Cyro.

    1. Lol in point one you just repeated what I said. If you can kills unskilled pvper and roll behind trees.

    2. my unqiue build can beat the procmeta if you need to emulate other builds to compete then L2P and Get Gud.
    Power Wealth And Influence.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    vamp_emily wrote: »
    Want to be a better PvP player?

    Play in a group.

    No.

    If you want to die less, play in a group. If you want to play for map control, play in a zerg. Those are different goals.

    Your weaknesses and strengths are less apparent when there are other people around you can use as crutches. You don't get better by bringing a bigger zerg.... you just win more often.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    There is a lot of good information in this thread. I'll add the following ...

    - 1vXing is about right place right time. You're not going to beat equally skilled players though. They are by definition your equal. Every 1vX video is a good player vs not as good players. I 1v10'd a group of PVErs while I was soloing in Cropsford earlier this week. They jumped the wrong guy. I never would have attacked 10 people in that situation but as luck would have it, I won.
    - You really have to know your rotation and the standard attacks of others before you even think about attempting something like this. If you do not have a way of reasonably combatting everything that can be throne at you you'll stay at your level. For example ... Sorcs use that purple sticky time bomb thing, so I use Mist Form. Nightblades are invisible so I use inner light. DKs have flappy wings so I use heavy resto attacks and Radiant as opposed to my javelin. I have immovable pots, invisibility pots and many others. Before you even think about proc sets you need to know how to stop normal game play mechanics. This is why I laugh at duels that ban things. A great player should have the ability to adjust to anything immediately.
    - So now onto procs. I've learned that I needed 3 things to combat them. Shields, Resistances and Burst. I'll address each individually.

    -- Shields --

    High damage proc sets hurt. You need to bandage the wounds instantly. Doing so helps you survive the 10 second spam of Death that so many people use. Self heals, and buffs help too. I use a rotation of harness Magicka, breath of life, immovable, breath of life as muscle memory at this point.

    -- Resistances --

    You're going to have to look in the mirror on this one. Light and Medium armor are just not up to par currently. While you don't need to get a proc set strapping on some heavy armor is a good idea. Coupled with my immovable skill my resistances are 32 and 31k which are near the cap. This will keep you alive until ...

    -- Burst --

    You're not going to wittle down a heavy armor proc player. If you can, great, but I know I can't. What I can do after letting them use up all of their resources is burn them to the ground with Soul Assault and Radiant Oppression. Despite the forum warriors who will tell you that "no good player will blah blah blah" it works against way more than half the people you come across.

    If all these things don't help then chances are you ran into a better player and lost. It happens.

    TLDR: 1vX is a product of right place and time meeting preparation. Beating proc sets involves shields, resistance and burst.

    One last thing, this will sound silly but just ask yourself "What would Batman do?". If you want to be good in Cyrodiil be like Batman and be prepared for everything.
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    OP I wouldn't worry this game takes no skill just put on a set that procs something for example Tremorscale and Viper no skill required the pvp in this game is based on who uses an ultimate and procs there gear first usually wins(assuming CP is near equal to opponents CP)
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • KingYogi415
    KingYogi415
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    ✭✭
    Your not. Only the elite play solo.

    Run with 10-20 people with a good leader if you want to have fun in PvP.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    It takes a year or 2 to get comfortable on your own in pvp and you don't stop learning. You can learn something from every death, even if that something is just to avoid that player in future. If I'm honest with myself well over half my deaths are my fault and knowing what caused your death is something you have to learn. Practice everyday, and don't get angry; get even ;)
    PC | EU
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