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Unavoidable death-issues at some veteran dungeon bosses

Kessra
Kessra
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A guild-mate told me in the afternoon that he noticed some flaws during the secont-last boss in crypts of heart encounter with the void-zones not being properly adjusted and killing players which are not within an other circle though we dps'ed the boss down before any real issues could arrise. With my alt templar healer in a random group however we got hit pretty badly by these voidzones. Beside the group not playing good, at a couple of times I was the only one alive and got killed almost anytime from a void-zone even though I was far away from the second void zone. Death-Recap proved that a single 21k impact killed me, no other dmg before or afterwards. Either there are more then two zones with a single player alive but invisible or there is some other flaw with this boss currently.

Also, Spindlecluth 1 final boss has some issues shooting some deadly bolts instantly onto players without any animations or audio warnings. Especially melees are killed by this bolts without any chance to react. No animation, no warnings, nada. At range you have half-a-second to dodge it. Instant-killing-mechanics are popular at ZOS though. Wayrest 1 final boss kills you also instantly when applying her bleed dmg and instantly casting her killing spree ability (simultaneously). This killed even players which were blocking and had >21k hp.

Hardmode should be hard, I admit, though it should not be unfair. Unavoidable deaths are just a stupidity. ZOS should at least provide some visuals or audio to warn a player beforehand. Also, players shouldn't be able to skip mechanis just due to pure DPS. Link those mechanics to the HP of a boss to give not optimal playing groups also a chance to kill it (at their pace) and eventually slow down bursting groups as they also have to handle these mechanics.
  • xRIVALENx
    xRIVALENx
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    May be a related issue to those "void zones" in CoA, Votary in Cradle of Shadows was instantly killing with the AoE while standing just outside the red circle. The radius may not be correct or the red circle isn't displaying correctly. Also noticed Khephidaen is managing to one shot through block which seems unusual, usually run a tank in CoS so maybe this is always the case when running dps.
  • Asardes
    Asardes
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    The telegraph is either wrongly displayed, or if you have high latency it might not be accurate. Your character position might be registered as inside the circle on the server, although you dodged the attack on your client. I had an awful performance yesterday in the boss fight at the end of VICP. I was standing on portal and not being sucked in, or standing outside of the said portal and getting sucked into the ground, 3 meters outside of the portal. I reran the dungeon with another group a bit later and everything went smoothly. Unfortunately that happens in all online games.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • xRIVALENx
    xRIVALENx
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    Yeah the latency has been atrocious since One Tamriel dropped, that is more than likely the case. Myself I have been fluctuating between 120 - 500 at random with the odd burst of 999+.
  • Kessra
    Kessra
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    I doubt that it only was caused due to latency as the other red circle was on the other side of the room. I just dodged right after I could move furthre just to be safe and got killed. I guess if I just stood still I wouldn't have died, though speculations.

    Some guildmates just claim that in tempest island the final boss also one-shots ppl in block and with more then 21k hp. Just got home from work and haven't had time to run the dungon yet (and maybe wont today), so couldn't experience it myself. The last time tempest keep was within the dailies the kill was rather smooth, one or two random deaths on team-mates but no big problem but now she seems to reset randomly or kill ppl instantly (at least from what I figured out from the TS talks of some friends).
  • bottleofsyrup
    bottleofsyrup
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    xRIVALENx wrote: »
    May be a related issue to those "void zones" in CoA, Votary in Cradle of Shadows was instantly killing with the AoE while standing just outside the red circle. The radius may not be correct or the red circle isn't displaying correctly. Also noticed Khephidaen is managing to one shot through block which seems unusual, usually run a tank in CoS so maybe this is always the case when running dps.

    Attempted this boss with a really solid group today. Before 1T I completed this boss with no deaths with less capable groups, but now this boss is really bugged. He'll random teleport to the opposite side of the room but his attacks will still go through in the spots that he originally was. After he teleported, he did his spin attack and it one-shotted someone standing where he used to be. My ping was fine and the other 3 observed the same thing.

    The statue is also firing off way more Wraths of Mephala than before. She'll fire three at once now and the damage stacks. With that many, you can't dodge roll out either because the radius of 3 combined is so big. He also keeps dropping his red circle (the really heavy DoT) at the same spot spot that he stuns someone (with the two adds you bash), so you're dead no matter what. Reminds me of the night Lord Warden had 3-5 portals going at one time.

    Can you look into this, @ZOS_Finn @ZOS_GinaBruno?
  • xRIVALENx
    xRIVALENx
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    Reminds me of the night Lord Warden had 3-5 portals going at one time.

    Just experienced this a few days ago while running Imperial City Prison, we managed to get three portals somehow.

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