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Please ban duelling in our towns and cities!

Jimbullbee85
Jimbullbee85
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I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?

Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.
Jimbullbee, Templar healer battlemage
  • DMuehlhausen
    DMuehlhausen
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    I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?

    Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.

    The fact that they aren't attacked is one of my biggest issues with this update. Might as well just take PvP out of the game too. The Lore/Story of what is going on in Cyrodil just doesn't matter now. So all PvP will bring is people complaining about balance and nerfs to skills that are perfectly fine for PvE
  • idk
    idk
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    It's good entertainment. I don't notice it if I'm actually doing something
  • ajback_ESO
    ajback_ESO
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    I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?

    Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.

    +1 for the city guards to attack enemies wearing regalia.
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  • Abeille
    Abeille
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    I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?

    Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.

    The fact that they aren't attacked is one of my biggest issues with this update. Might as well just take PvP out of the game too. The Lore/Story of what is going on in Cyrodil just doesn't matter now. So all PvP will bring is people complaining about balance and nerfs to skills that are perfectly fine for PvE

    It would make more sense if the story now led to a cease fire in Cyrodiil and the PvP was moved somewhere else and given another reason that made it not the npcs' business. But that would be an absolutely gigantic update (a new map the size of Cyrodiil, maybe in a plane of Oblivion?) that would change something too big and important to be paid DLC, so I imagine ZOS wouldn't do that.
    Edited by Abeille on 19 October 2016 19:12
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  • ThePaleItalian
    ThePaleItalian
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    I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?

    Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.

    So pretty much no one can complete the Silver and Gold side of things, so we all play our characters with a 3rd of shards, skill points and such?

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  • Tholian1
    Tholian1
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    They should get a large bounty against them for fighting within the city walls, and then they will have to deal with fighting or avoiding the guards.
    PS4 Pro NA
  • Jimbullbee85
    Jimbullbee85
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    The fact that they aren't attacked is one of my biggest issues with this update. Might as well just take PvP out of the game too. The Lore/Story of what is going on in Cyrodil just doesn't matter now. So all PvP will bring is people complaining about balance and nerfs to skills that are perfectly fine for PvE

    Yes you're right. Although I totally understand why ZOS is trying to appeal to PVP players, they probs spend much more money on addons and help towards keeping the game alive, but I think this update is a bit too much for even the pvp players to fully appreciate. It's unnecessary in my opinion and is taking away from the whole ethos of the game and it's narrative.
    Jimbullbee, Templar healer battlemage
  • ThePonzzz
    ThePonzzz
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    Dueling where justice is intact should not be possible. They should just add places like they did in Stormhaven or let people go into the wilds.
  • Jimbullbee85
    Jimbullbee85
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    I absolutely love the new update in every way barring one. Our towns and cities are no longer peaceful areas to do our crafting, writs and trading. Mournhold has turned into a battleground. Can we please restrict dueling to the wilderness?

    Also what would be cool to see is any foreigners wearing enemy regalia to be attacked on site by the town guards. Ya know, just to make this update a bit more realistic. We are still at war are we not? But yeah, please ban duelling in towns and cities.

    So pretty much no one can complete the Silver and Gold side of things, so we all play our characters with a 3rd of shards, skill points and such?

    No, you just wouldn't walk into an enemy city with new regalia on your back.
    Jimbullbee, Templar healer battlemage
  • Cazzy
    Cazzy
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    I think dueling in towns should be a crime. So a bounty would be on your head. Otherwise it makes little sense.
  • ZOS_JohanaB
    ZOS_JohanaB
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    We've moved this thread to Dueling
    Staff Post
  • DRXHarbinger
    DRXHarbinger
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    I think dueling after 5 mins opens the 2 people up to attack from everyone around them to end the fight. Some people are so damn bad at this...sorc streaks...dk vigors. .oh look both back at full health..repeat. awful.
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  • Jimbullbee85
    Jimbullbee85
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    Tholian1 wrote: »
    They should get a large bounty against them for fighting within the city walls, and then they will have to deal with fighting or avoiding the guards.

    Yes I love this idea :)
    Jimbullbee, Templar healer battlemage
  • Lord-Gibson
    Lord-Gibson
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    I agree as well to ban dueling in town limits. I love dueling and glad its here but it takes for ever to load into some areas b/c of so many people dueling. Also, there is just so much chaos that the town guards would never allow in the first place.
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  • Jaronking
    Jaronking
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    Nahhh dueling in towns are fine.You can still do writs and craft anything you need because dueling doesn't stop you from doing that.I could duel on top of the clothing station and you could still use it.
    Edited by Jaronking on 20 October 2016 10:01
  • ThePonzzz
    ThePonzzz
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    Jaronking wrote: »
    Nahhh dueling in towns are fine.You can still do writs and craft anything you need because dueling doesn't stop you from doing that.I could duel on top of the clothing station and you could still use it.

    Immersion, Jaronking. Under the same logic, I should be able to kill NPCs in town and not suffer justice/fines. Too many NPCs are snooty and deserve death. "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off."
  • Jaronking
    Jaronking
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    ThePonzzz wrote: »
    Jaronking wrote: »
    Nahhh dueling in towns are fine.You can still do writs and craft anything you need because dueling doesn't stop you from doing that.I could duel on top of the clothing station and you could still use it.

    Immersion, Jaronking. Under the same logic, I should be able to kill NPCs in town and not suffer justice/fines. Too many NPCs are snooty and deserve death. "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off."
    It doesn't affect my immersion why is your immersion more important than mine.Not having duels hurt my immersion and make towns boring.Plus you can kill NPC no problem just don't get caught and you don't have to worry about fines,plus the guards are so easy to evade even with a fine it isn't like you have one.
  • Quigster
    Quigster
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    ThePonzzz wrote: »
    Dueling where justice is intact should not be possible.

    Pretty much sums it up right there.
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  • 2ndcovenant_ESO
    @Jimbullbee85

    What that gent meant was that if other factions became kill on sight in other faction areas, the silver and gold quest lines could not be completed because a good number of those quests revolve around helping or hurting npcs in "enemy" faction zones. The silver and gold quest lines "mask" your true faction according to the story line but in truth you stay your original faction throughout both gold and silver. It gives a single character the chance to experience the entire game without being killed in enemy realms.

    As a side note, Dark Brotherhood quests now go to "enemy" zones as well. Some of those bounties would be undo-able.
    Edited by 2ndcovenant_ESO on 17 November 2016 03:45
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  • Zurxii
    Zurxii
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    Want duels out of city? Then quit zerging down "our" cyrodiil so we won't have to duel
    ~Out2Kill
  • Jimbullbee85
    Jimbullbee85
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    @Jimbullbee85

    What that gent meant was that if other factions became kill on sight in other faction areas, the silver and gold quest lines could not be completed because a good number of those quests revolve around helping or hurting npcs in "enemy" faction zones. The silver and gold quest lines "mask" your true faction according to the story line but in truth you stay your original faction throughout both gold and silver. It gives a single character the chance to experience the entire game without being killed in enemy realms.

    As a side note, Dark Brotherhood quests now go to "enemy" zones as well. Some of those bounties would be undo-able.

    I never said "Kill all enemy faction members on site" I said "Kill anyone wearing enemy regalia on site". Ya know... the new costumes and mounts that are faction specific?
    Jimbullbee, Templar healer battlemage
  • Jimbullbee85
    Jimbullbee85
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    Zurxii wrote: »
    Want duels out of city? Then quit zerging down "our" cyrodiil so we won't have to duel

    Firstly... Cyrodil is a war zone! Zerging is the whole point of the game. Being apart of a big team to win a war. Overwhelming numbers is the bread and butter battle strategy.

    Secondly... Would it be too much of a compromise to limit duelling to the other 95% or more of the map? Don't think so. Takes a couple of seconds to walk out of a city's gates from the wayshrine away from a guard. Or is that too far away for you? When I duel I tend to go outside anyway. Too many distractions in busy mournhold.
    Jimbullbee, Templar healer battlemage
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