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https://forums.elderscrollsonline.com/en/discussion/668861

Tried to make cheese magicka build but all I got was MOLD. (Magicka outputs low dmg)

Bazeric
Bazeric
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I am going to try and not let my real rage through, but I literally just hit a guy with ~24k health with a 13.5k Assassins will into a 45k unbuffed tooltip soul shatter (however I was buffed) and he was able to stampede, light atk, Viper proc, bash, Selene proc and kill me before the 2.8 sec duration of the soul shaetter. His assault didn't begin until after he was being soul shattered.

So guess my build is just super bugged.

I guess 48k magicka, 2.5k spell dmg, and 44% crit just isn't enough.

It is a ridiculous combo of buffs I have to execute to achieve these stats. I'm also aware it is so technical that it isn't efficient to use every time... but this particular encounter I had everything properly executed, which is why I am exceeding displeased at the current moment.

inB4 l2p/get gud. I was aiming for a ridiculous magicka cheese build but it seems I've wasted my time, time that would have been better spent farming vipers/Velo/tremor etc.

I mean it's fun criting overland mobs for 49.5k with assassins will, but through battle spirit I have yet to get a crit over 15k in proc-v-proc land.
Edited by Bazeric on 16 October 2016 04:32
Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
64M+ AP across 9 toons... kinda makes me a GO
  • Isellskooma
    Isellskooma
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    Wow
  • thankyourat
    thankyourat
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    Switch soul shatter for ice commet. The burst damage will be better than a channel. It's disappointing I have the same exact stats and against some opponents my swallow soul only hits for 3k crits. It's getting impossible to defend against this cheese. I don't even want the new update to hit xbox
  • mtwiggz
    mtwiggz
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    In a meta where it is difficult for a magicka build to hit 3k Spell Damage but easy for a stamina build to hit 4k Weapon Damage this conversation shouldn't even be debated.

    Looking at only raw stats prove that stamina is vastly over powered compared to magicka. Let alone the crit, recovery, ability cost, tankiness, etc.

    One day magicka builds will have their glory back. Until then do what ZoS wants. Purchase Crowns, reroll to stamina and begin your onslaught of potatoes. Then when the meta shifts, do it all over again! It truly is a brilliant way to bring in cash.
  • Lava_Croft
    Lava_Croft
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    The worst part of Wrobalance is that while in PvP Stamina builds reign supreme, they are still sub-par for endgame PvE content like vMoL.

    I wonder when someone at ZOS is finally going to be honest with Wrobel.
  • Minalan
    Minalan
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    They'll have to pry my Sorc spinner destruction staff out of my cold dead hands.

    If you're going for an SA, you have to be smart about casting it. It's not a one button 'I Win'

    1. Double stack shields, dampen magic and hardened ward, or dampen magic and healing ward, or healing ward and hardened ward. They can't break a double stack in four seconds and 48K max magicka, even with procs.

    2. CC the enemy first, so it takes them a second to break it.

    3. SA away and enjoy the cheese.

    I don't understand, it works fine. I died using it once or twice because there were too many opponents. For those situations use the destro ult, keep SA on your resto bar.

    Edited by Minalan on 16 October 2016 16:02
  • Rohamad_Ali
    Rohamad_Ali
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    It's true . It's all true . Taking supplements and performance enhancing potions still don't fully treat Majika projectile dis function or M.O.L.D. Which ever you choosing to call it .
  • Dredlord
    Dredlord
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    It's true . It's all true . Taking supplements and performance enhancing potions still don't fully treat Majika projectile dis function or M.O.L.D. Which ever you choosing to call it .

    Oh man so true, the mixed emotions though.

    I didn't expect to be laugh crying this early on a sunday morning.
  • Diminish
    Diminish
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    I only use a mDK for PvE because they are so fun to play. Yes, damage is sub par, but survive-ability is top notch. I would not dare take that toon into PvP, lol. Other than that, its a stamblade or stamsorc. I really don't like the play style of stam builds, but with the stamina meta, you almost need one for a really good PvP or PvE build. I will say this though, get 4 mDK's in the same vet dungeon that can sustain themselves, and it is a sight like no other. Definitely have had some fun with those types of dungeon runs.
  • Bazeric
    Bazeric
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    mtwiggz wrote: »
    In a meta where it is difficult for a magicka build to hit 3k Spell Damage but easy for a stamina build to hit 4k Weapon Damage this conversation shouldn't even be debated.

    Looking at only raw stats prove that stamina is vastly over powered compared to magicka. Let alone the crit, recovery, ability cost, tankiness, etc.

    Indeed. Also including mobility, since MagSorc in the only one who has a chance of resetting their position with streak. The rest must of the classes (magicka spec) must accept fate when they are root, slowed, immobilized, and the rest of it before the get blown up. That never takes long in Light Armor...
    mtwiggz wrote: »
    One day magicka builds will have their glory back. Until then do what ZoS wants. Purchase Crowns, reroll to stamina and begin your onslaught of potatoes. Then when the meta shifts, do it all over again! It truly is a brilliant way to bring in cash.

    That maybe, though I'd prefer refinements through gear and skills/passives that make it easier for Magicka stats to compare to Stamina stats. At the same time, these proc sets are ridiculous. Luckily I don't have to reroll as I have many alts with many differing play styles. I'm just prefer my MagBlade at the moment because I am most advanced with it stat and gearwise for PVE which I have finally succumbed to the gear grind. This little experiment was a detour that lead me down a back mountain road that ended with a guy playing banjo on a porch giving me a funny look.
    Minalan wrote: »
    If you're going for an SA, you have to be smart about casting it. It's not a one button 'I Win'

    I am aware, I had to do my meticulous 10 stage buff combo before I even let my 13.5K Assassin's Will fly. I just thought that if I SA'd him immediately after I removed half of his health he wouldn't recover, let alone be able to unleash a KO combo on me during the 2.8 second window of me SAing him. My buffed tool tip for it is around 50K dmg, so even if I only pulled 15K from it after battle spirit, he still should have been toast.

    Edited by Bazeric on 16 October 2016 18:00
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • Sandman929
    Sandman929
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    Magicka Templars are the only mag class with serious cheesiness. Heavy armor, Vicious Death, Malubeth and lots of RD. All other magicka cheese is just a wish. Stamina owns all other cheese, except that they call their cheese "skill".
  • Dyride
    Dyride
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    Everyone says they can't get their Spell damage as high as weapon damage, but stam builds can't get their stam to be as high as Magicka could until Hulking Draugr arrived.
    V Є H Є M Є И C Є
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      #FreeArgonia
    1. Bazeric
      Bazeric
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      Perhaps, but in my particular case as a magblade, I need a target to cast my buffs (shades/degeneration and 2 Light Attacks for Kena) on to get these numbers, whereas stamina can use rally to self buff before they're even fighting. There is also the necessity of such a large magicka pool number so that a shield is strong enough to survive one stam attack. Then there is the armor enchants where I must forgo impen and opt for infused/divines and hope that I'll be able to shield up before some uber crits hit me. I also switched mundus to max magicka as well for the shield boost over crit chance, which is why the max magicka pool number is a little BS since by the time I've buffed everything there hasn't been enough regen to fill it so I am still only around less than 40k mag in the pool.

      I imagine if a stam build wanted to make similar sacrifices they could build for max stam... it is just more effective to build max weapon damage & crit.

      We don't need ZOS to do the huge pendulum swing, but with all the close range stam procs sets, stam cheese is easy as cheesecake.
      Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
      64M+ AP across 9 toons... kinda makes me a GO
    2. THEDKEXPERIENCE
      THEDKEXPERIENCE
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      I spent a good part of the weekend theory crafting exactly this on my Templar. Switching to a 5 HA build yielded me insane results. I was using 5 LA before.

      2 Unmatched HA Monster pieces with the one piece Health bonus
      5 Julianos
      3 Willpower
      2 Magnus

      All magic or spell power glyphs, magic mundus, 5 infused 2 divines

      - Health went from 21k buffed in Cyrodiil to as high as 29.5k buffed in Cyrodiil
      - Magic went up from 44.5k to 46k
      - Spell Resistence went from 23 to 25 I believe
      - Physical Resistence went from 16 to 21 I believe
      - I sacrificed a bit of spell power and magic regen but I'm still above 3k SP in battle and dropping already poor regen from 880 to 780 isn't a big deal. I use heavy resto attacks to get it back anyway.

      Long story short, in 1 on 1 situations against good players I'm surviving a lot longer. In large battles the difference isn't all that big though.
    3. Lexxypwns
      Lexxypwns
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      I spent a good part of the weekend theory crafting exactly this on my Templar. Switching to a 5 HA build yielded me insane results. I was using 5 LA before.

      2 Unmatched HA Monster pieces with the one piece Health bonus
      5 Julianos
      3 Willpower
      2 Magnus

      All magic or spell power glyphs, magic mundus, 5 infused 2 divines

      - Health went from 21k buffed in Cyrodiil to as high as 29.5k buffed in Cyrodiil
      - Magic went up from 44.5k to 46k
      - Spell Resistence went from 23 to 25 I believe
      - Physical Resistence went from 16 to 21 I believe
      - I sacrificed a bit of spell power and magic regen but I'm still above 3k SP in battle and dropping already poor regen from 880 to 780 isn't a big deal. I use heavy resto attacks to get it back anyway.

      Long story short, in 1 on 1 situations against good players I'm surviving a lot longer. In large battles the difference isn't all that big though.

      If you'd run impen you would be like 60% more tanky
    4. Minno
      Minno
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      Lexxypwns wrote: »
      I spent a good part of the weekend theory crafting exactly this on my Templar. Switching to a 5 HA build yielded me insane results. I was using 5 LA before.

      2 Unmatched HA Monster pieces with the one piece Health bonus
      5 Julianos
      3 Willpower
      2 Magnus

      All magic or spell power glyphs, magic mundus, 5 infused 2 divines

      - Health went from 21k buffed in Cyrodiil to as high as 29.5k buffed in Cyrodiil
      - Magic went up from 44.5k to 46k
      - Spell Resistence went from 23 to 25 I believe
      - Physical Resistence went from 16 to 21 I believe
      - I sacrificed a bit of spell power and magic regen but I'm still above 3k SP in battle and dropping already poor regen from 880 to 780 isn't a big deal. I use heavy resto attacks to get it back anyway.

      Long story short, in 1 on 1 situations against good players I'm surviving a lot longer. In large battles the difference isn't all that big though.

      If you'd run impen you would be like 60% more tanky

      If he scaled back the Magicka, he could run the impen without reducing the dmg too much! Nice build.
      Minno - DC - Forum-plar Extraordinaire
      - Guild-lead for MV
      - Filthy Casual
    5. Bakven
      Bakven
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      I also use SA and do very well with it, even if I don't kill them all the time, it puts them on the defense or within execute range. One thing you could do beside buffs, is put debuffs on your opponent. I use structured entropy and merciless resolve for my buffs, but I use piercing mark and shadowy image or fear for my debuffs.

      My spell dmg unbuffed is around 2100. When I buff it completely I can get up to 3100, when wraith procs (yes I wear HA) it'll get an extra 200 or so, and depending on continuous attack or keeps/scrolls it would go even higher. Then the debuffs make the SA hit that much harder. A set like spinners or rattlecage would help with hitting harder.

      Mageblades are in a very bad spot right now PVP wise. They are the worst for duels besides mDK and open world with all the stam cheese it makes playing it very difficult. However, for me, it is the most fun class to play. I don't care how much @Wrobel hates magicka and wants it to die, I won't retire my mageblade. Eventually they'll realize they suck at balancing the game and fire him so someone who knows what they're doing will actually bring real balance to it.
      EP NA Haderus
      Iscangar- Mageblade (retired pvp; pve only now)
      Emlyn Medresi - Magicka DK

      Soon to come
      Vash'rassa- Stamblade
      -Tiffany - Stam DK
      Trokaar - Mageblade (vamp/Iscangar 2.0)
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