Rohamad_Ali wrote: »It's true . It's all true . Taking supplements and performance enhancing potions still don't fully treat Majika projectile dis function or M.O.L.D. Which ever you choosing to call it .
In a meta where it is difficult for a magicka build to hit 3k Spell Damage but easy for a stamina build to hit 4k Weapon Damage this conversation shouldn't even be debated.
Looking at only raw stats prove that stamina is vastly over powered compared to magicka. Let alone the crit, recovery, ability cost, tankiness, etc.
One day magicka builds will have their glory back. Until then do what ZoS wants. Purchase Crowns, reroll to stamina and begin your onslaught of potatoes. Then when the meta shifts, do it all over again! It truly is a brilliant way to bring in cash.
If you're going for an SA, you have to be smart about casting it. It's not a one button 'I Win'
danielpatrickkeaneub17_ESO wrote: »I spent a good part of the weekend theory crafting exactly this on my Templar. Switching to a 5 HA build yielded me insane results. I was using 5 LA before.
2 Unmatched HA Monster pieces with the one piece Health bonus
5 Julianos
3 Willpower
2 Magnus
All magic or spell power glyphs, magic mundus, 5 infused 2 divines
- Health went from 21k buffed in Cyrodiil to as high as 29.5k buffed in Cyrodiil
- Magic went up from 44.5k to 46k
- Spell Resistence went from 23 to 25 I believe
- Physical Resistence went from 16 to 21 I believe
- I sacrificed a bit of spell power and magic regen but I'm still above 3k SP in battle and dropping already poor regen from 880 to 780 isn't a big deal. I use heavy resto attacks to get it back anyway.
Long story short, in 1 on 1 situations against good players I'm surviving a lot longer. In large battles the difference isn't all that big though.
danielpatrickkeaneub17_ESO wrote: »I spent a good part of the weekend theory crafting exactly this on my Templar. Switching to a 5 HA build yielded me insane results. I was using 5 LA before.
2 Unmatched HA Monster pieces with the one piece Health bonus
5 Julianos
3 Willpower
2 Magnus
All magic or spell power glyphs, magic mundus, 5 infused 2 divines
- Health went from 21k buffed in Cyrodiil to as high as 29.5k buffed in Cyrodiil
- Magic went up from 44.5k to 46k
- Spell Resistence went from 23 to 25 I believe
- Physical Resistence went from 16 to 21 I believe
- I sacrificed a bit of spell power and magic regen but I'm still above 3k SP in battle and dropping already poor regen from 880 to 780 isn't a big deal. I use heavy resto attacks to get it back anyway.
Long story short, in 1 on 1 situations against good players I'm surviving a lot longer. In large battles the difference isn't all that big though.
If you'd run impen you would be like 60% more tanky