Couldn't agree more. The promised focus on PvP seems all but forgotten.It's pretty clear that a significant gear gap exists in ESO PVP. Some BIS gear such as Maelstrom weapons requires a huge investment of time to grind.
The problem with this is that PVP enthusiasts, in general, don't want to spend hundreds of hours grinding PVE instances. Like everyone, PVP enthusiasts prefer to do what they enjoy: PVP.
When ESO was in development, this was a topic of discussion as PVP enthusiasts wanted to know how much PVE would be required. We were assured that the gear gap would be minimal and a PVP only player could remain competitive. That is what I recall, at least. The reason Cyrodiil has PVE content is so the option of playing almost entirely in Cyrodiil existed.
Of course, the players with the time and inclination to grind PVE instances and play PVP hardcore prefer this as it gives them an advantage. However, it severely limits the audience for comeptitive, high-level PVP as those most interested in PVP will leave and have left the game. This renders being among the most competitive in ESO PVP meaningless.
I very much enjoyed ESO versions 1.6 through 2.2 because I thought the gear gap was smaller than it is today and crafted only builds were much more competitive.
IMO, most of the sets introduced since 2.3 have been detrimental to the PVP side of the game. PVP now feels too cheesy and random.
Which leads to number 3 - a level difference based purely on PVP kills/wins etc. With 1 and 2, the gap in 3 only grows. The game then introduced gear that was often BiS for PVP but was gated by realm-rank - widening that gap further.
It's pretty clear that a significant gear gap exists in ESO PVP. Some BIS gear such as Maelstrom weapons requires a huge investment of time to grind.
The problem with this is that PVP enthusiasts, in general, don't want to spend hundreds of hours grinding PVE instances. Like everyone, PVP enthusiasts prefer to do what they enjoy: PVP.
When ESO was in development, this was a topic of discussion as PVP enthusiasts wanted to know how much PVE would be required. We were assured that the gear gap would be minimal and a PVP only player could remain competitive. That is what I recall, at least. The reason Cyrodiil has PVE content is so the option of playing almost entirely in Cyrodiil existed.
Of course, the players with the time and inclination to grind PVE instances and play PVP hardcore prefer this as it gives them an advantage. However, it severely limits the audience for comeptitive, high-level PVP as those most interested in PVP will leave and have left the game. This renders being among the most competitive in ESO PVP meaningless.
I very much enjoyed ESO versions 1.6 through 2.2 because I thought the gear gap was smaller than it is today and crafted only builds were much more competitive.
IMO, most of the sets introduced since 2.3 have been detrimental to the PVP side of the game. PVP now feels too cheesy and random.
BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
I'm still waiting for the "up to 200 players on screen at once in a seamless battle for Cyrodiil."Sallington wrote: »BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
Were you just not around for the marketing campaign of ESO pre-launch?
HoloYoitsu wrote: »I'm still waiting for the "up to 200 players on screen at once in a seamless battle for Cyrodiil."Sallington wrote: »BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
Were you just not around for the marketing campaign of ESO pre-launch?
Sallington wrote: »BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
Were you just not around for the marketing campaign of ESO pre-launch?
Sallington wrote: »What they need is a complete overhaul of the gear you can purchase with AP.
Compared to PvE-aquired gear, the "PvP gear" absolutely sucks.
We need PvP Master Weapons that cost 1mil AP to start.
players dishing out ungodly amounts of damage with their health bar not even moving when you hit them etc.
I dont know if its balance
exploits
gear sets
broken skills
or something else i am not aware of
but this is insane.
That actually worked fine until ZOS realized that an MMO might need some sort of anti-cheating measures built into the game.HoloYoitsu wrote: »I'm still waiting for the "up to 200 players on screen at once in a seamless battle for Cyrodiil."Sallington wrote: »BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
Were you just not around for the marketing campaign of ESO pre-launch?
Judging by your comments, game doesnt get better/more balanced on max level.I mainly play below lvl 50 campaign, only have one lvl 50 that i have not used yet for PvP, started playing again few days ago and made some new characters.
What i see in below 50 campaign tho is insane, i remember before it was a place where pvp was rather well balanced and fun overall, now, i see guys tanking 10 people for 2-3 minutes, players dishing out ungodly amounts of damage with their health bar not even moving when you hit them etc.
I dont know if its balance, exploits, gear sets, broken skills or something else i am not aware of but this is insane.I am no fan of even playing field like in GW2 but what we have here is ridiculous and unacceptable in my humble opinion.
Or maybe i am just that bad, i sincerely doubt it tho this is by far not my first MMORPG.
HoloYoitsu wrote: »I'm still waiting for the "up to 200 players on screen at once in a seamless battle for Cyrodiil."Sallington wrote: »BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
Were you just not around for the marketing campaign of ESO pre-launch?
HoloYoitsu wrote: »I'm still waiting for the "up to 200 players on screen at once in a seamless battle for Cyrodiil."Sallington wrote: »BlackMadara wrote: »It's an MMORPG. I understand that a lot of people don't want to play PVE but you must realize the genre of game you are playing. It's not strange for certain items to only be available in certain areas for this type of game. Its lIke complaining that there are snipers in a FPS.
Were you just not around for the marketing campaign of ESO pre-launch?
dwemer_paleologist wrote: »
That's not lag, that's a macro/cheat engine.