WreckfulAbandon wrote: »
its fine, if anything it should be bumped to 25% with no increase to dmg. wrath+implosion is really good. @Thelon new to game.......roll a sorc.........lol that is hilarious.
WreckfulAbandon wrote: »
Yes, it's an execute. It's a very weak execute. I don't think you even read my post.
WreckfulAbandon wrote: »WreckfulAbandon wrote: »
Yes, it's an execute. It's a very weak execute. I don't think you even read my post.
I did read your post. The skill is fine, no need to buff it only to set up Sorcs for another round of nerfs. So I'll take the skill like it is tyvm.
WuffyCerulei wrote: »Guessing you haven't played a sorc for very long. Almost a year since I made my magicka sorc (also my main), and she's one hard-hitting lizard. I do wish Mage's Wrath gets a buff, like from 20% health to 25 or 30% health for the execute to take effect. It still does its job though, especially in PVP. If a player drops down to 20% health while a mage's wrath is on em, they're toast.
And Lightning Form and its morphs are all good deeps, and Hurricane was a great buff for stam sorcs. Boundless Storm could use a lil buff, but all-in-all, they're still good skills.
And before you say anything about pets, my Clannfear is a good self-heal, and it's a good meat shield in duels.
his post wasnothing if not insightful into the fact that even if wrath gets no change, it still hits very hard. in pve i have had 35k wrath ticks and 26k implosion ticks, averages are 26k and 19k respectively, how is that weak.
his post wasnothing if not insightful into the fact that even if wrath gets no change, it still hits very hard. in pve i have had 35k wrath ticks and 26k implosion ticks, averages are 26k and 19k respectively, how is that weak.
Pay attention - I never said the skill was weak when the actual execute happens. I specifically referred to the threshold, which is simply too low when compared to other executes.
i never once stated you did, nor did i say it needed a buff in dmg, what i did state is that even if they do not move the threshhold up it still hits hard. and on trials where long boss fights are common, its still strong as is.
I've thought about making Fury a spammable dps before and decided it would be a bad idea. The game is set up to timing your burst moves, including your execution. Having your main attack move also automatically apply the execute would break combat... and also make it more boring.
The execute range needs to be increased, definitely. To 25%, and this should be the case for EVERY execute. Not 50%, not 20%, 25%. This is a pretty sweet spot where you still have to time precisely, but you would still get better results than attacking with your normal dps move.
1) Mage's Fury - One of the weakest attacks in the game, and generally one of the worst executes in the game. I don't see the justification for this. It should be brought in line with other executes. In addition, sorcerer lacks a spammable class attack.
I can see two potential fixes for this. The first idea is to simply raise the base damage, so that it makes up for the weakness of the execute aspect, and at the same time, gives sorcs a moderately good spammable attack. The second idea is to raise the execute threshold to put it on par with most other executes. At 20%, the threshold is simply too low. Perhaps 35% would be more reasonable, so that it can compete with Radiant Destruction or Reverse Slash, which both have execute thresholds starting at 50%.
2) Lightning Form - Sorcs have no "melee" spells, which makes it unfairly penalized when it comes to melee procs. I think both morphs should count as "melee", at least if the target is within 5 meters, so that sorcs have a class skill that can trigger melee procs. If not this spell, then at least one other spammable class skill should count as melee, so that sorc skills aren't locked out of melee procs.
I've thought about making Fury a spammable dps before and decided it would be a bad idea. The game is set up to timing your burst moves, including your execution. Having your main attack move also automatically apply the execute would break combat... and also make it more boring.
The execute range needs to be increased, definitely. To 25%, and this should be the case for EVERY execute. Not 50%, not 20%, 25%. This is a pretty sweet spot where you still have to time precisely, but you would still get better results than attacking with your normal dps move.
I agree. I would also be fine with other executes being brought down to be in line with Mage's Fury. Currently, this is not the case. It's much too easy to spam other executes as main attacks, whether from class or weapon skills.
An easier fix would simply be to improve Fury to match other executes, but again, I'd be happy either way they fix this issue.
Also, I mostly agree with the rest of your post.
I'm glad you agree with me that Mage's Fury is too weak, and that the execute threshold should be increased.
Why in the world would you argue that the skill's execution hits hard, unless you are implying that I said it didn't hit hard? The execution threshold has literally nothing to do with how hard the execution portion hits.
hedna123b14_ESO wrote: »1) Mage's Fury - One of the weakest attacks in the game, and generally one of the worst executes in the game. I don't see the justification for this. It should be brought in line with other executes. In addition, sorcerer lacks a spammable class attack.
I can see two potential fixes for this. The first idea is to simply raise the base damage, so that it makes up for the weakness of the execute aspect, and at the same time, gives sorcs a moderately good spammable attack. The second idea is to raise the execute threshold to put it on par with most other executes. At 20%, the threshold is simply too low. Perhaps 35% would be more reasonable, so that it can compete with Radiant Destruction or Reverse Slash, which both have execute thresholds starting at 50%.
2) Lightning Form - Sorcs have no "melee" spells, which makes it unfairly penalized when it comes to melee procs. I think both morphs should count as "melee", at least if the target is within 5 meters, so that sorcs have a class skill that can trigger melee procs. If not this spell, then at least one other spammable class skill should count as melee, so that sorc skills aren't locked out of melee procs.
I don't think you understand the sorcerer class at all.
1. The execute could be raised to 25%, but that's about the only change that would be permissable. It is OP. Not only does it do crazy damage it also has an AoE component. On top of it you have enough a class passive execute that procs on all lightning damage...this is huge!!!
2. You are aware that sorcs (if played right) are the highest magicka dps class at the moment in PvE? In PvP the same rule applies.
3. Sorcs don't need a spammable. Nightblades have one and they don't even use it because of how good force pulse is.
4. Boundless Storm is fine. It's a skill that deals decent AoE damage for having such a long duration and provides incredible utility.
I'm glad you agree with me that Mage's Fury is too weak, and that the execute threshold should be increased.
hedna123b14_ESO wrote: »I don't think you understand the sorcerer class at all.
1. The execute could be raised to 25%, but that's about the only change that would be permissable. It is OP. Not only does it do crazy damage it also has an AoE component. On top of it you have enough a class passive execute that procs on all lightning damage...this is huge!!!
2. You are aware that sorcs (if played right) are the highest magicka dps class at the moment in PvE? In PvP the same rule applies.
3. Sorcs don't need a spammable. Nightblades have one and they don't even use it because of how good force pulse is.
4. Boundless Storm is fine. It's a skill that deals decent AoE damage for having such a long duration and provides incredible utility.
Edited by hedna123b14_ESO on September 28, 2016 6:04PM
[snip]IzakiBrotheSs wrote: »
Dude... Thelon is a beast sorc... Who uses Endless Fury as a spammable... And who kicks more ass than a lot of other sorcerers. But the execute isn't weak though. Hits just as hard as Overload. The reason for the threshold being so low is that you apply it to your target before it is at 20%, when the target is at or below 20% its pretty much insta death in PvP (its also undodgeable). In PvE the 5% is a bit of a difference but it is an AoE execute unlike Radiant or Impale which are purely single target. Executioner is not used in PvE at all, so don't bring up the argument that the splash damage is way higher.
Lightning form could use a range buff to be more in line with Hurricane... My suggestion is a charge up attack that happens every 5 seconds (like the Queens Bodyguard in Stage 3 of vMA) with a 9 meter radius.
Lastly, if we need a spammable so badly. Why don't we ask them to buff destro staff?
Reduce the costs of reach and crushing shock.
Increase the damage slightly on those abilities.
Improve the elemental proc rates and effects.
Make crushing shock non- reflectable, it's a beam not a projectile.
Staff should be on par with bow abilities, but it's not.
I don't think you understand the topic at all.
1) So yes, you agree with me that the execute threshold could be raised. I go further and say it should be raised - either way, you wouldn't object. Also, the AoE component isn't worth talking about, except on trash mobs that you could've killed easily with any other AoE in the first place.
2) Having the highest DPS in PvE or PvP, even if true, is irrelevant. If Sorc was an overpowered god-class that beat everyone at everything, but had one attack skill that costs 5000 mana for 1 damage....then that skill needs to be strengthened. Period. Other problems regarding balance can be argued as well, but that doesn't negate the problem with the bad skill.
3) I didn't say Sorcs needed a spammable. I said they don't have one, and promoted the idea that they should have one. Obviously sorcs can be played without one.
4) I never said Lightning Form was too weak. The entire point was that sorc skills needed a way to proc melee bonuses - every other class has this. Lightning Form was one suggestion on how to allow that.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »1) Mage's Fury - One of the weakest attacks in the game, and generally one of the worst executes in the game. I don't see the justification for this. It should be brought in line with other executes. In addition, sorcerer lacks a spammable class attack.
I can see two potential fixes for this. The first idea is to simply raise the base damage, so that it makes up for the weakness of the execute aspect, and at the same time, gives sorcs a moderately good spammable attack. The second idea is to raise the execute threshold to put it on par with most other executes. At 20%, the threshold is simply too low. Perhaps 35% would be more reasonable, so that it can compete with Radiant Destruction or Reverse Slash, which both have execute thresholds starting at 50%.
2) Lightning Form - Sorcs have no "melee" spells, which makes it unfairly penalized when it comes to melee procs. I think both morphs should count as "melee", at least if the target is within 5 meters, so that sorcs have a class skill that can trigger melee procs. If not this spell, then at least one other spammable class skill should count as melee, so that sorc skills aren't locked out of melee procs.
I don't think you understand the sorcerer class at all.
1. The execute could be raised to 25%, but that's about the only change that would be permissable. It is OP. Not only does it do crazy damage it also has an AoE component. On top of it you have enough a class passive execute that procs on all lightning damage...this is huge!!!
2. You are aware that sorcs (if played right) are the highest magicka dps class at the moment in PvE? In PvP the same rule applies.
3. Sorcs don't need a spammable. Nightblades have one and they don't even use it because of how good force pulse is.
4. Boundless Storm is fine. It's a skill that deals decent AoE damage for having such a long duration and provides incredible utility.
I don't think you understand the topic at all.
1) So yes, you agree with me that the execute threshold could be raised. I go further and say it should be raised - either way, you wouldn't object. Also, the AoE component isn't worth talking about, except on trash mobs that you could've killed easily with any other AoE in the first place.
2) Having the highest DPS in PvE or PvP, even if true, is irrelevant. If Sorc was an overpowered god-class that beat everyone at everything, but had one attack skill that costs 5000 mana for 1 damage....then that skill needs to be strengthened. Period. Other problems regarding balance can be argued as well, but that doesn't negate the problem with the bad skill.
3) I didn't say Sorcs needed a spammable. I said they don't have one, and promoted the idea that they should have one. Obviously sorcs can be played without one.
4) You're another person with poor reading comprehension. I never said Lightning Form was too weak. The entire point was that sorc skills needed a way to proc melee bonuses - every other class has this. Lightning Form was one suggestion on how to allow that. Why do you people keep bringing up irrelevant spam about that point?
1) You say should I say could, to this ill agree to disagree. Also Implosion...dont forget about that.
2) The problem with this point is that its invalid. the skill does great damage and works well in both PvE and PvP.
3) Sorcs do not need one and in general class spammables take away from weapon lines. A synergy between the two is best. I would take another sorc DoT over a sorc spammable any day.
4) Cutie pie Sorcs have plenty as is. To ask for additional buffs to skills that are already very strong implies that you do not know how to play that class well.