I think the format for pvp that most people go in is:
1) get with a zerg
2) learn group mechanics
3) theory craft zerg build
4) zerg harder
sometimes you get
5) get bored
6) learn to duel
7) theory craft dueling build
and very rarely you get
8) learn to 1vX
9) theory craft 1vX build
10) learn to small man group ~ i'm right around here imo, small man group is very difficult & requires consistancy
11) become OP
Personally I think it would be best if players started from a dueling perspective first as that way you learn more about your class & how you can contribute rather than having a raid leader yelling at you to pick 1 ability (which you may not even be built for) & spam it. I don't like this style of play at all yet I understand in situations it can be effective; regardless of the lack of creativity making me want to puke.
The problem is that next patch, when dueling is actually thing, it will force people into aids builds where-as I'm personally pro trying to run the same exact build for everything (excluding pve b/c as much as I've tried it's just not feasible at this point in time). However, I have been successful using the same build for dueling, zerging, 1vX'ing, & small man group & I really promote others to do this & find this type of build for yourself as well!
Going from dueling to 1vX'ing is simply a matter of "how can I deal with a 2nd opponent"?
Really if you can CC one guy while you burst the other one down; you've effectively accomplished this. You can, of course, line -of-sight, as is prevalent in open world style 1vX'ing, but the key is to bring each fight into a one on one situation so that you kill your target & move on to the next guy.
This is one of the hardest forms of pvp because you really have to create a build to have an answer to everything.
1) how are you going to do damage or burst?
2) how are you going to escape?
3) how are you going to heal?
4) how are you going to mitigate damage?
5) how are you going to sustain resources?
6) how are you going to CC?
7) how are you going to mitigate being CC'd?
You pretty much need to have an answer to most if not all of these things in order to have a decent build on your hands. There are exception to this rule for instance:
1) if your opponent dies quickly you don't have to worry about mitigating their dmg
2) if your opponent runs out of resources you don't have to worry about them doing damage to you
3) if your opponent can't heal, he can't survive - this is a major problem & the reason why fasallas is going to be the meta for dueling; technically shields can counter this
Likely others but I can't think at this time.
Anyways, I would be interested in hearing how others are dealing with these situations & what your experiences are. I'll post my answers of how I'm approaching each thing with my build tomorrow but just wanted to post this before I headed out for the night.
-Kai
Member of:
Fantasia - osh kosh b-josh
Just Chill - Crown's house
GoldCloaks - Durruthy test server penga
Small Meme Guild - Mano's house
Former member of:
Legend - Siffer fan boy club
TKO (tamriel knight's order) - free bks
Deviance - Leonard's senche tiger
Purple - hamNchz is my hero
Eight Divines - myrlifax stop playing final fantasy
WKB (we kill bosses) - turd where you go?
Arcance Council - Klytz Kommander
World Boss - Mike & Chewy gone EP
M12 (majestic twelve) - cult of the loli zerg