AverageJo3Gam3r wrote: »Nooooooo...
Another mDK bites the dust. But seriously, knight errant+viper+dune ripper looks OP on a stamDK using light attack+ransack+bash.
I think you'll find stamDK very similar to the mDK playstyle. 1HS and 2H. You'll love the execute. Same resource management as a mDK with better heals.
Stam dk. Major mending+ vitality pots make it so you can play a bit looser then a NB. NB do have a passive health bonus if you where looking at the new regen builds. Ogrums maybe?
AverageJo3Gam3r wrote: »But hey, there's a thread about nerfing mDKs because one time it took a nightblade 5 seconds to kill a mDK instead of 2 seconds
LBxFinalDeath wrote: »Tbh, magicka builds will probably end up hitting harder in the end due to everyone stacking physical and poison resist due to the STAM meta rather than stacking spell resist in their CP and sets.
I know right now a DPS Magic Nightblade slaughters DPS Stamblades in fights nine times outta ten.
LBxFinalDeath wrote: »Wot you mean Wut?
Stam builds are becoming the norm so everyone is stacking into physical resist and poison resist....not elemental and magic resist.
As such overloads and for example concealed weapons technically should hit quite hard.
For example....back when Sorcs were king and everyone raged at their shields everyone took a lot less damage from magic damage and elemental due to stacking into resisting it in order to counter Sorcs.
Now that Magic Sorc is kind of dead, those same people flipped to resist physical/poison.
LBxFinalDeath wrote: »I do indeed have a Magic Nightblade, he is a Breton tribune.
I run mirage over double take so I can stand and fight a bit more than the common Mageblade.
I run Julianos with two piece kena and torug swords and a defending resto (extra tankiness on resto bar that I use in conjunction with mirage and the coming out of cloak/hit an enemy with concealed weapon/surprise attack spell/physical resist buff to push my resistances to near 28K, it goes over 30K with lord warden (the 1 piece and 50% chance when damaged to gain even more tankiness pushes me over the cap)
I use two piece heavy and the rest light armor with dual wield that have the nirnhoned trait (3200 without major sorcery spell dmg) with quite a few points in the spell pen CP tree.
I don't really ever struggle in 1v1 scenarios, I am quite easy to kill if I'm killed before I get my buffs up though of course.
I try and fight in the warden circle whenever I can (in it my dual wield is at where my resto resistances are pre-warden, resto shield stack when hurt and switch back to my dual wield and resume damaging.)
I switch inbetween kena and warden depending on how fights have gone that day, if I need the two piece damage boost from kena I run that....if I need tankiness because I'm being hit hard I run warden.)
Stamblades don't have any kind of chance if they can't kill me before I can react, my biggest counter are Stamplars and StamDKs tbh. (Jabs and root spam tbh)
Oh and of course Magic Sorcs, its hard to break the shield stack they have even if they don't last all that long.
All this goes with blue food thats max HP and Max Magicka, my heavy attacks with my dual wield pretty much fill up my entire bar in two heavy attacks, I'm sitting at like 43K max magicka on him with all the increase magicka buffs Nightblade and Mages guild gives, no regen though...I switch to my tanky af resto and beam people til I can fight again.
LBxFinalDeath wrote: »Depends on the classes of those I fight in 1vX scenarios.
If theres a DK in the mix thats any kind of competent they are just gonna root spam me out of my attacking range and I kind of have to sit there and take it.
I have quite a few times killed root spamming DKs down in the sewers but they were within my concealed weapons range.
It essentially comes down to if I'm being mobbed by a bunch of mediocre to semi-competent players I have a good to great chance of winning.
If I'm fighting a coordinated group who know I'm a Mageblade it doesn't end well, it uh...usually ends with me being zerged down.
I try and flee when fighting a large group of good players tbh.
LBxFinalDeath wrote: »Yeah, I'd say being able to dodge roll spam ups survivability in those kind of fights.
The resto shield is a hard counter to what is a hard counter to a Stamblade though, the Magic Templars beam of Jesus.
I've had Templars just stop trying to beam me if I have a staff in my hand tbh, though on my wood elf Stamblade they don't care about the dodge rolls, its 24/7 beam that goes through every rock and tree and sometimes even keep walls so if I get hit by anything hard it'll doom me and more than likely cause the RD to execute me.
Its one of the reasons I prefer my Mageblade, I do thanks to the near infinite cloaks and speed of a Magic Nightblade try and find targets that are alone (Usually are stacked with tel var or have been alive for a while in open world cyrodiil so a lot of AP). I don't run a gap close (it gets me killed more than it does on my stamblade) so I guess I try and always go for 1v1 fights on my Magic Nightblade.
Fighting big groups in general I try and stay away from unless I'm running with friends though even on my Stamblade.
Though my Stamblade is infinitely more squishy than my Mageblade...so yeah.