@Cathexis ...interesting comment - just out of curiosity, what "map" do you play on (platform/server/campaign?
I'm on ps4/na/scourge, generally the most folks - it's a mix at times, weekends get a little busy in IC, but, you usually can do quests solo...best yet, fairly easy to team up with all alliances - which is a really nice change of pace from cyro (generally a shoot first kinda map)...
best chance for some really good random duels...the sewers are a little creepy, but, above ground is fairly relaxed...
you're right though - two good 6 to 8 man groups in one alliance can make it tough...
do people still hang out and duel in the arena district on your map?
Forestd16b14_ESO wrote: »IC needs a pop lock of at most 50 players per faction allowed inside.
michaelarryn wrote: »The title explains it all. So I believe ZoS should limit group sizes in Imperial City and drastically reduce Telvar gains for multiple players (greater than 4) to encourage splitting up in IC. Doing so would introduce a medium between the common zergling and the solo player who have two different views of what PvP means to them. Please someone give me an Amen.
Sumpfheini wrote: »you mean an area densely populated with elite mobs should be a primary pvp zone? It is 99% extremely one-sided ganking because of those reasons:
- situation (one player busy with mobs)
- no room to maneuver
- some classes cannot kill npcs in their pvp specs
I have no idea what ZOS wanted to achieve with it, but it is certainly not a fun small-scale PvP Zone.
michaelarryn wrote: »The title explains it all. So I believe ZoS should limit group sizes in Imperial City and drastically reduce Telvar gains for multiple players (greater than 4) to encourage splitting up in IC. Doing so would introduce a medium between the common zergling and the solo player who have two different views of what PvP means to them. Please someone give me an Amen.
well no, it is war, so there is not possible something like "in IC should be smaller groups" and outside of IC "should be bigger groups", that is war you know
and also, if ZOS would limit the group size in IC, then there will be simply more groups, so it still will be zergy...
but the solution for your "issue" is simple (no pun intended):
1. you want PVE or small scale PVP in IC - choose the least populated campaign
2. you want large scale PVP with PVE combined in IC - choose the most populated campaign
the same goes for Cyrodiil outside of IC
problem solved
This was supposed to happen, but as usual ZOS cared more about PvE role players than the Alliance War.danielpatrickkeaneub17_ESO wrote: »If anything I wish ZOS would make the IC part of the overall Cyrodiil scoreboard. There are a lot of players who don't go there only because they aren't really helping their alliance any.