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https://forums.elderscrollsonline.com/en/discussion/668861

Shouldn't Cyrodiil be for large group play and Imperial City for solo and small groups?

michaelarryn
michaelarryn
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The title explains it all. So I believe ZoS should limit group sizes in Imperial City and drastically reduce Telvar gains for multiple players (greater than 4) to encourage splitting up in IC. Doing so would introduce a medium between the common zergling and the solo player who have two different views of what PvP means to them. Please someone give me an Amen.
  • Lava_Croft
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    ZOS seems to think that saying something is meant for smaller scale PvP will magically make people stop sending large groups.
  • Astanphaeus
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    Also, the "small scale" players aren't going to leave Cyro because hat they really want are easy fights against potatoes that comes with an excuse (zergs!) for when they lose to someone who knows what they are doing.
  • Cathexis
    Cathexis
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    While I think there is grounds to allow all sizes of groups to play down there, a lot of the time it feels like zergs come down and disrupt the casual small scale.

    In cyro, to some degree, I get why zerging is a thing, even if people shouldnt support it. There are big objectives that require big teams.

    In the IC, in the current climate, you can casually pvp and make a lot of stones or ap, and its very enjoyable. There is no reason to bring a zerg in there - there are no campaign objectives or anything necessitating even grouping a lot of the time. A lot of the time you get really interesting chance encounters that are a lot of fun.

    Honestly, my advice to people who want to run zergs or highly coordinated pvp in IC districts is just loosen up a bit and have fun. Stop coming down to swing your *** around because no one who pvps down there casually is particularly impressed by that.
    Edited by Cathexis on 29 August 2016 00:58
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    IC needs a pop lock of at most 50 players per faction allowed inside.
  • geonsocal
    geonsocal
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    @Cathexis ...interesting comment - just out of curiosity, what "map" do you play on (platform/server/campaign?

    I'm on ps4/na/scourge, generally the most folks - it's a mix at times, weekends get a little busy in IC, but, you usually can do quests solo...best yet, fairly easy to team up with all alliances - which is a really nice change of pace from cyro (generally a shoot first kinda map)...

    best chance for some really good random duels...the sewers are a little creepy, but, above ground is fairly relaxed...

    you're right though - two good 6 to 8 man groups in one alliance can make it tough...

    do people still hang out and duel in the arena district on your map?
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  • Cathexis
    Cathexis
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    geonsocal wrote: »
    @Cathexis ...interesting comment - just out of curiosity, what "map" do you play on (platform/server/campaign?

    I'm on ps4/na/scourge, generally the most folks - it's a mix at times, weekends get a little busy in IC, but, you usually can do quests solo...best yet, fairly easy to team up with all alliances - which is a really nice change of pace from cyro (generally a shoot first kinda map)...

    best chance for some really good random duels...the sewers are a little creepy, but, above ground is fairly relaxed...

    you're right though - two good 6 to 8 man groups in one alliance can make it tough...

    do people still hang out and duel in the arena district on your map?

    PC/NA/all of them

    As far as duels go they seem to pick up a few different places, corners of most districts or temple have been popular spots, elven door too, although since they put the flags in its uncommon to catch duelers.

    Yah a descent group will cause you problems, but I mean if all else fails just throw on a good heavy build, pull a world boss, and harass with executes.

    IC needs a pop lock of at most 50 players per faction allowed inside.

    @Forestd16b14_ESO Problem is then it turns into a situation where players are forced to play in groups because the pop cap necessitates it. What I think they need to do is just have ONE imperial city that is a distinct server accessible from ALL PVP servers. This would do two things:

    (1) Concentrate IC players to make IC have a constant heavy concentration of players

    and

    (2) Remove them from the Cyrodiil faction player pool

    IC could possibly have its own top scores, or your AP score could contribute to your respective home campaign.
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  • geonsocal
    geonsocal
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    @Forestd16b14_ESO Problem is then it turns into a situation where players are forced to play in groups because the pop cap necessitates it. What I think they need to do is just have ONE imperial city that is a distinct server accessible from ALL PVP servers. This would do two things:

    (1) Concentrate IC players to make IC have a constant heavy concentration of players

    and

    (2) Remove them from the Cyrodiil faction player pool

    IC could possibly have its own top scores, or your AP score could contribute to your respective home campaign.[/quote]

    I like that suggestion a lot...I know it was some serioudly dumbed down pvp play - but, prior to the flags in IC everyone (well, at least DC and EP) used to concentrate in the arena district between the DC and EP platforms (azura's star before they removed cp buffs) - complete melee chaos...it was wonderful...no need to go looking for a fight - there was one always going on...great way to test gear and skills...

    I've seen folks use the world bosses in IC to break up groups.. I've tried it a few times with not much success...
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  • altemriel
    altemriel
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    The title explains it all. So I believe ZoS should limit group sizes in Imperial City and drastically reduce Telvar gains for multiple players (greater than 4) to encourage splitting up in IC. Doing so would introduce a medium between the common zergling and the solo player who have two different views of what PvP means to them. Please someone give me an Amen.



    well no, it is war, so there is not possible something like "in IC should be smaller groups" and outside of IC "should be bigger groups", that is war you know ;)

    and also, if ZOS would limit the group size in IC, then there will be simply more groups, so it still will be zergy...

    but the solution for your "issue" is simple :) (no pun intended):

    1. you want PVE or small scale PVP in IC - choose the least populated campaign
    2. you want large scale PVP with PVE combined in IC - choose the most populated campaign
    the same goes for Cyrodiil outside of IC

    problem solved ;)
  • Sumpfheini
    Sumpfheini
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    you mean an area densely populated with elite mobs should be a primary pvp zone? It is 99% extremely one-sided ganking because of those reasons:
    - situation (one player busy with mobs)
    - no room to maneuver
    - some classes cannot kill npcs in their pvp specs

    I have no idea what ZOS wanted to achieve with it, but it is certainly not a fun small-scale PvP Zone.
  • Cathexis
    Cathexis
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    Sumpfheini wrote: »
    you mean an area densely populated with elite mobs should be a primary pvp zone? It is 99% extremely one-sided ganking because of those reasons:
    - situation (one player busy with mobs)
    - no room to maneuver
    - some classes cannot kill npcs in their pvp specs

    I have no idea what ZOS wanted to achieve with it, but it is certainly not a fun small-scale PvP Zone.

    @Sumpfheini I have mixed feelings about this, and there are easy ways to get around the maneuverability issue. But suffice to say, the pvp spec you should use in the imperial city is not the same as the one you use in cyrodiil. It is a very fun small scale zone, when you are built for it.

    Not to say it is impossible to use the same spec for both, but like any other area of the game, you benefit from specializing.
    altemriel wrote: »
    The title explains it all. So I believe ZoS should limit group sizes in Imperial City and drastically reduce Telvar gains for multiple players (greater than 4) to encourage splitting up in IC. Doing so would introduce a medium between the common zergling and the solo player who have two different views of what PvP means to them. Please someone give me an Amen.



    well no, it is war, so there is not possible something like "in IC should be smaller groups" and outside of IC "should be bigger groups", that is war you know ;)

    and also, if ZOS would limit the group size in IC, then there will be simply more groups, so it still will be zergy...

    but the solution for your "issue" is simple :) (no pun intended):

    1. you want PVE or small scale PVP in IC - choose the least populated campaign
    2. you want large scale PVP with PVE combined in IC - choose the most populated campaign
    the same goes for Cyrodiil outside of IC

    problem solved ;)

    @altemriel thats not really solving the inherent problem. At the end of the day, you can be fighting opponents and theyll just call in reinforcements when you mop them up and its game over. Sure it obeys the mechanics of the game... But it also turns it into ESO tower defense where you see how many waves you can take before you arr nuked to death. Because numbers win, ultimately, it grinds combat to a halt because at some point, theres no reason to bother continuing to engage.
    Edited by Cathexis on 30 August 2016 23:21
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  • Beardimus
    Beardimus
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    Restrictions would make it stale as anything. Right now you get a mixed experience and that's great. I can do the dailies / solo pve early morning, maybe some 1 on 1. Afternoon seems more small groups. And yeah sometimes prime time has big groups, but that's the thrill of IC its hybrd DLC and who knows what you will get. That's the buzz.
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  • THEDKEXPERIENCE
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    If anything I wish ZOS would make the IC part of the overall Cyrodiil scoreboard. There are a lot of players who don't go there only because they aren't really helping their alliance any.
  • Lava_Croft
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    If anything I wish ZOS would make the IC part of the overall Cyrodiil scoreboard. There are a lot of players who don't go there only because they aren't really helping their alliance any.
    This was supposed to happen, but as usual ZOS cared more about PvE role players than the Alliance War.
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