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https://forums.elderscrollsonline.com/en/discussion/668861

Radiant

byCrux
byCrux
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Just got back into eso and mf are still playing like its the only move on their bar... Is this intended to be like soul assualt or is this a broken execute?...
Xbox NA
  • jedtb16_ESO
    jedtb16_ESO
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    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended
  • Minno
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    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.
    Minno - DC - Forum-plar Extraordinaire
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  • DRXHarbinger
    DRXHarbinger
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    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    Never knew that.
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  • Drdeath20
    Drdeath20
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    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    It's use is soo situational, it's better to slot meteor.
    Edited by Drdeath20 on 17 August 2016 21:28
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So.... radiant becoming 5 seconds...... solve alot of problems.....
  • UltimaJoe777
    UltimaJoe777
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    Drdeath20 wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    It's use is soo situational, it's better to slot meteor.

    Meteor is situational too lol and it can be blocked sooo, yeah...
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  • TequilaFire
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    Radiant world record number of threads holder.
    #trysearchfunction
  • Solariken
    Solariken
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    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    @Minno Nobody uses it because despite the large tooltip value it for some reason hits like a moist noodle and leaves you horribly exposed while channeling. Basically, it sucks. Soul trap also sucks.

    The whole Soul Magic skill line is nothing but another drop of the ball by ZOS.
    Edited by Solariken on 17 August 2016 22:42
  • Drdeath20
    Drdeath20
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    Solariken wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    @Minno Nobody uses it because despite the large tooltip value it for some reason hits like a moist noodle and leaves you horribly exposed while channeling. Basically, it sucks. Soul trap also sucks.

    The whole Soul Magic skill line is nothing but another drop of the ball by ZOS.

    Yeah I never get more than 2 tics off of it before the channel gets broken.
  • UltimaJoe777
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    Solariken wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    @Minno Nobody uses it because despite the large tooltip value it for some reason hits like a moist noodle and leaves you horribly exposed while channeling. Basically, it sucks. Soul trap also sucks.

    The whole Soul Magic skill line is nothing but another drop of the ball by ZOS.

    Soul Trap does exactly what it was meant to do: Fill Soul Gems. If you want Soul Trap to be a good DoT then you can always run Oblivion's Foe :p
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Toc de Malsvi
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    Solariken wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    @Minno Nobody uses it because despite the large tooltip value it for some reason hits like a moist noodle and leaves you horribly exposed while channeling. Basically, it sucks. Soul trap also sucks.

    The whole Soul Magic skill line is nothing but another drop of the ball by ZOS.

    I've seen it a few times here and there and it appears to function like an execute. I've noticed in using it that if the target is below 50% it can often wreck them, otherwise it just tickles them.
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  • MaxwellC
    MaxwellC
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    My issue is the initial tick is way too punishing it either needs to have a duration increase or something..
    不動の Steadfast - Unwavering
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  • Drdeath20
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    My issue is the initial tick is way too punishing it either needs to have a duration increase or something..

    Thats the execute.
  • Unsent.Soul
    Unsent.Soul
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    And another one....
  • UltimaJoe777
    UltimaJoe777
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    And another one....

    ...gone, and another one gone... ANOTHER ONE FIGHTS THE MUST!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • pecheckler
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    folks use it because it can't be dodged and it's easy to aim with the never ending lag in cyrodiil

    i'd prefer to use dark flare in place of it but all i see when using dark flare is dodge dodge dodge dodge
    Edited by pecheckler on 17 August 2016 23:41
    End the tedious inventory management game.
  • phairdon
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    Plenty of skills hit for high damage numbers, so why all the focus on radiant destruction? Got hit for 30k by soul assault as an example. Such is life.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • genjutsu_kami
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    byCrux wrote: »
    Just got back into eso and mf are still playing like its the only move on their bar... Is this intended to be like soul assualt or is this a broken execute?...

    broken possibly.... over performing absolutely @Wrobel
  • Rikumaru
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    phairdon wrote: »
    Plenty of skills hit for high damage numbers, so why all the focus on radiant destruction? Got hit for 30k by soul assault as an example. Such is life.

    Soul assault is an ultimate.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • runagate
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    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    Clearly you weren't PvPing in early 2014. The number of times I was jesusbeamed down by multiple soul assaults far outnumbers more recent radiant deaths. WTF doesn't anyone use the healing version morph on less magicka-stacked toons? Seems ideal for PvP.
    Solariken wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    @Minno Nobody uses it because despite the large tooltip value it for some reason hits like a moist noodle and leaves you horribly exposed while channeling. Basically, it sucks. Soul trap also sucks.

    The whole Soul Magic skill line is nothing but another drop of the ball by ZOS.

    Soul Trap does exactly what it was meant to do: Fill Soul Gems. If you want Soul Trap to be a good DoT then you can always run Oblivion's Foe :p


    I actually did force my poor magicka sorc (last of the 8 class combos I leveled) to use those stupid pets I loathe so much and Soul Trap (the morph that hits multiple targets no less) with Oblivion's Foe while leveling to 50 just as an example of the fact that you can derp your way to 50 with a pot on your head hitting things with a spoon and not learn how to actually play at endgame... which has got to be highly exacerbated with the elimination of VR levels. BOOM! Have fun newbie with no resources, no learned traits, poor as hell and with a terrible build and sometimes not even learning how Set bonuses work with piecemeal armor like some hunter green armor wearing level 3 newbie...

    Looking back over the other morph of soul trap it makes me want to make a terribad hybrid with 5/5 Oblivion's Foe and 5/5 Pelinal's Aptitude and all gold tristat glyps.

    P.S. edit - how in OBLIVION is this an 8-trait Set!?!?!

    Consuming Trap - 28m range, 10 second DoT, 2 targets, Fills a soul gem and restores 7% Health, Magicka and Stamina if enemy dies while affected.

    Or a Shatter Soul/Phoenix/Vicious Death build - Burn enemy from the inside with soulfire, dealing [x] Magic Damage over 3.8 seconds and reducing Movement Speed by 70%.
    If target is killed, it explodes for [y] Magic Damage to nearby enemies.
    If target is killed, it explodes and damages nearby enemies.

    Soul Shatter passive - If your Health drops below 20%, your soul explodes, dealing 2[x] Magic Damage to nearby enemies. This effect can only trigger once every 2 minutes.

    Phoenix set - When you die, instead become immune to all negative effects and healing for 3 seconds. When the effect ends you heal yourself for 17200 and explode for 8600 Flame Damage to nearby enemies. The effect has a cooldown of 10 minutes.
    Edited by runagate on 18 August 2016 00:34
  • Minno
    Minno
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    runagate wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    Clearly you weren't PvPing in early 2014. The number of times I was jesusbeamed down by multiple soul assaults far outnumbers more recent radiant deaths. WTF doesn't anyone use the healing version morph on less magicka-stacked toons? Seems ideal for PvP.
    Solariken wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    @Minno Nobody uses it because despite the large tooltip value it for some reason hits like a moist noodle and leaves you horribly exposed while channeling. Basically, it sucks. Soul trap also sucks.

    The whole Soul Magic skill line is nothing but another drop of the ball by ZOS.

    Soul Trap does exactly what it was meant to do: Fill Soul Gems. If you want Soul Trap to be a good DoT then you can always run Oblivion's Foe :p


    I actually did force my poor magicka sorc (last of the 8 class combos I leveled) to use those stupid pets I loathe so much and Soul Trap (the morph that hits multiple targets no less) with Oblivion's Foe while leveling to 50 just as an example of the fact that you can derp your way to 50 with a pot on your head hitting things with a spoon and not learn how to actually play at endgame... which has got to be highly exacerbated with the elimination of VR levels. BOOM! Have fun newbie with no resources, no learned traits, poor as hell and with a terrible build and sometimes not even learning how Set bonuses work with piecemeal armor like some hunter green armor wearing level 3 newbie...

    Looking back over the other morph of soul trap it makes me want to make a terribad hybrid with 5/5 Oblivion's Foe and 5/5 Pelinal's Aptitude and all gold tristat glyps.

    P.S. edit - how in OBLIVION is this an 8-trait Set!?!?!

    Consuming Trap - 28m range, 10 second DoT, 2 targets, Fills a soul gem and restores 7% Health, Magicka and Stamina if enemy dies while affected.

    Or a Shatter Soul/Phoenix/Vicious Death build - Burn enemy from the inside with soulfire, dealing [x] Magic Damage over 3.8 seconds and reducing Movement Speed by 70%.
    If target is killed, it explodes for [y] Magic Damage to nearby enemies.
    If target is killed, it explodes and damages nearby enemies.

    Soul Shatter passive - If your Health drops below 20%, your soul explodes, dealing 2[x] Magic Damage to nearby enemies. This effect can only trigger once every 2 minutes.

    Phoenix set - When you die, instead become immune to all negative effects and healing for 3 seconds. When the effect ends you heal yourself for 17200 and explode for 8600 Flame Damage to nearby enemies. The effect has a cooldown of 10 minutes.

    The dmg that soul line passive does is actually scaled off health.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Drdeath20 wrote: »
    Minno wrote: »
    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    And soul assault is not blockable. I'm surprised no one uses it against tanks in PvP.

    It's use is soo situational, it's better to slot meteor.

    Yea but the point was to highlight the fact how different RD is from soul assault. RD you can block, SA you can't.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cryptical
    Cryptical
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    runagate wrote: »
    Phoenix set - When you die, instead become immune to all negative effects and healing for 3 seconds. When the effect ends you heal yourself for 17200 and explode for 8600 Flame Damage to nearby enemies. The effect has a cooldown of 10 minutes.
    The problem with Phoenix is that the healing doesn't start until after the immunity ends, and is not instant - it sorta ticks.

    So to nullify the benefits of Phoenix, when you turn to immune stone the enemy holds block, and immediately upon you exploding begins an attack burst. They will drop you back to zero before more than a minimal amount of Phoenix health is applied, and you die.

    To make Phoenix work as it seems to be intended, the healing needs to happen during the bird screech and the explosion needs to have a 5 meter knock back element to give the newly revived the barest amount of elbow room to have a fighting chance.
    Xbox NA
  • phairdon
    phairdon
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    Rikumaru wrote: »
    phairdon wrote: »
    Plenty of skills hit for high damage numbers, so why all the focus on radiant destruction? Got hit for 30k by soul assault as an example. Such is life.

    Soul assault is an ultimate.

    Fair call. Still, from playing the alliance war over the last 6 weeks or so, there are other skills that hit for high damage. Yet people are obsessed by jbeam. Even before getting into the alliance war, there were numerous discussions about different skills being OP. No doubt there are legitimate concerns; just came to the conclusion from playing the alliance war & reading discussions over the last two years or so, people like to whine about a lot of skills, simply because they die to the said skill.
    Edited by phairdon on 18 August 2016 04:40
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • leepalmer95
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    Cryptical wrote: »
    runagate wrote: »
    Phoenix set - When you die, instead become immune to all negative effects and healing for 3 seconds. When the effect ends you heal yourself for 17200 and explode for 8600 Flame Damage to nearby enemies. The effect has a cooldown of 10 minutes.
    The problem with Phoenix is that the healing doesn't start until after the immunity ends, and is not instant - it sorta ticks.

    So to nullify the benefits of Phoenix, when you turn to immune stone the enemy holds block, and immediately upon you exploding begins an attack burst. They will drop you back to zero before more than a minimal amount of Phoenix health is applied, and you die.

    To make Phoenix work as it seems to be intended, the healing needs to happen during the bird screech and the explosion needs to have a 5 meter knock back element to give the newly revived the barest amount of elbow room to have a fighting chance.

    They phoenix, i put on ground dots, trap beasts etc... charge a heavy and it's gg.

    Waste of a set.
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  • Rikumaru
    Rikumaru
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    phairdon wrote: »
    Rikumaru wrote: »
    phairdon wrote: »
    Plenty of skills hit for high damage numbers, so why all the focus on radiant destruction? Got hit for 30k by soul assault as an example. Such is life.

    Soul assault is an ultimate.

    Fair call. Still, from playing the alliance war over the last 6 weeks or so, there are other skills that hit for high damage. Yet people are obsessed by jbeam. Even before getting into the alliance war, there were numerous discussions about different skills being OP. No doubt there are legitimate concerns; just came to the conclusion from playing the alliance war & reading discussions over the last two years or so, people like to whine about a lot of skills, simply because they die to the said skill.

    Well if we compare executes RD is by far the strongest, I mean people are spamming it on full health targets while other executes are not spammed on people with high / full hp (unless burst comboing with magicka sorc), how could there not be a problem with RD?

    Impale:
    Dmg Scales 300%
    Execute range <25%
    Is reflectable
    Is dodgeable
    15m range

    Executioner:
    Dmg Scales 350%
    Execute range <50%
    Is dodgeable
    5m range

    Mage's Fury:
    Dmg Scales Idk%
    Execute range <20%
    Sort of dodgeable
    Acts as a time bomb
    36m range

    Radiant Destruction:
    Dmg Scales 330% + Current magicka extra dmg
    Execute Range: <50%
    Is a channel
    Is undodgeable
    36m range

    Now I know RD is a channeled skill but it does instant execute damage. And overall it outperforms all the other executes by a large margin. You could say a fix would be to make RD tick 1s after channel begins but this would just nerf the skill for 1v1s and it would still be very powerful when a RD spammer is spamming it behind a zerg / group. Instead maybe zos should rework RD into a different skill and move the execute to binding javelin, which its unique function would be a CC as well as an execute which could scale something similar to impale.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • idk
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    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    True. I do not understand what some are doing wrong since I rarely die to RD unless already low health.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    True. I do not understand what some are doing wrong since I rarely die to RD unless already low health.

    People are upset because they cant dodge it. Everything else is just noise.
  • genjutsu_kami
    genjutsu_kami
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    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    True. I do not understand what some are doing wrong since I rarely die to RD unless already low health.

    People are upset because they cant dodge it. Everything else is just noise.

    not completely accurate but i can see where your coming from
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    no. it's just an execute that hits really hard if the target is below 30% health.

    #working as intended

    True. I do not understand what some are doing wrong since I rarely die to RD unless already low health.

    People are upset because they cant dodge it. Everything else is just noise.

    not completely accurate but i can see where your coming from
    I dont know
    Most the arguements i see go like this.

    Poster 1. When out numbered RD spam does to much damage it is broken!

    Poster 2. Well you are out numbered. A group of people spamming anything on you would kill you! Snipe for example.

    Poster 1. No i can dodge those.

    most players seem to agree it isnt a problem 1v1. But is a problem when out numbered and spamming RD. And the counter arguement when trying to say here is what would happen if this was used instead is always, sure that would kill me to, but i could dodge that.
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