autumnsongbird wrote: »I'm just curious if there is a logical reason to not regularly balance (besides money).
GarnetFire17 wrote: »I think ZOS rather keep the game changing and unbalanced so that you have to redo your builds, buy more mats, respec all your skills and Cp, have a reason to keep people playing because they are working on a new project.
vyndral13preub18_ESO wrote: »According the the last ESO live or whatever, they dont do it because they are afraid to screw things up. I really wish I was making that up.
autumnsongbird wrote: »Wouldn't this be the optimal way to achieve balance? With SMALL gradual tweaks rather than larger ones at longer intervals? Slowly nerf OP stuff to normalize it and slowly buff stuff so it's not the weakest or overly week? Heck, even BW got this right with weekly balancing on ME3's multiplayer aspect. IDK. I'm just curious if there is a logical reason to not regularly balance (besides money).
autumnsongbird wrote: »vyndral13preub18_ESO wrote: »According the the last ESO live or whatever, they dont do it because they are afraid to screw things up. I really wish I was making that up.
Seriously? Cuz the big updates change soooo little? Damn. That's either a BS excuse or they really don't know what they are doing.
CromulentForumID wrote: »autumnsongbird wrote: »Wouldn't this be the optimal way to achieve balance? With SMALL gradual tweaks rather than larger ones at longer intervals? Slowly nerf OP stuff to normalize it and slowly buff stuff so it's not the weakest or overly week? Heck, even BW got this right with weekly balancing on ME3's multiplayer aspect. IDK. I'm just curious if there is a logical reason to not regularly balance (besides money).
I can't speak for reasons why they don't do this on PC, but for consoles, I do believe they pay Microsoft and Sony for each patch they end up implementing. I am not sure how much they pay, but I bet it isn't cheap, and I would bet there is a lot of work with the coordination.
I am sure someone who knows more about the specifics can add more detail.
vyndral13preub18_ESO wrote: »autumnsongbird wrote: »vyndral13preub18_ESO wrote: »According the the last ESO live or whatever, they dont do it because they are afraid to screw things up. I really wish I was making that up.
Seriously? Cuz the big updates change soooo little? Damn. That's either a BS excuse or they really don't know what they are doing.
They said that saving everything for the big patches is better. Because everything is interconnected. And messing with with something like player skills has the potential to mess up a lot of things.
s7732425ub17_ESO wrote: »What do you mean balancing? ESO is pretty darn balanced right now.
pecheckler wrote: »s7732425ub17_ESO wrote: »What do you mean balancing? ESO is pretty darn balanced right now.
Seriously? Are you not aware of the complete paradigm shift from magicka dominance to stamina dominance?
Balance would be giving all builds a chance, including HYBRID builds.
pecheckler wrote: »s7732425ub17_ESO wrote: »What do you mean balancing? ESO is pretty darn balanced right now.
Seriously? Are you not aware of the complete paradigm shift from magicka dominance to stamina dominance?
Balance would be giving all builds a chance, including HYBRID builds.
Stovahkiin wrote: »Yeah.. Hate to burst you're bubbles, but this ain't gonna happen. You'll probably have to wait until the next dlc to get any kind of "improvement"
autumnsongbird wrote: »Stovahkiin wrote: »Yeah.. Hate to burst you're bubbles, but this ain't gonna happen. You'll probably have to wait until the next dlc to get any kind of "improvement"
Oh hell of course it's not going to happen. I just wanted to know why they don't do it.
I've resided myself to the fact that ZOS will most likely not make any changes unless they have to or unless it benefits them. But still, I'd love to hear a logical reason as to why they chose this path, though I usually assume it's MONEY.
autumnsongbird wrote: »CromulentForumID wrote: »autumnsongbird wrote: »Wouldn't this be the optimal way to achieve balance? With SMALL gradual tweaks rather than larger ones at longer intervals? Slowly nerf OP stuff to normalize it and slowly buff stuff so it's not the weakest or overly week? Heck, even BW got this right with weekly balancing on ME3's multiplayer aspect. IDK. I'm just curious if there is a logical reason to not regularly balance (besides money).
I can't speak for reasons why they don't do this on PC, but for consoles, I do believe they pay Microsoft and Sony for each patch they end up implementing. I am not sure how much they pay, but I bet it isn't cheap, and I would bet there is a lot of work with the coordination.
I am sure someone who knows more about the specifics can add more detail.
They don't do that anymore, which some have speculated might be part of the reason so many games release half baked, because it doesn't cost them to fix it so they release it as trash.
a1i3n0ct0pu5 wrote: »Because this is ZOS. The devs suck and need months on PTS to make sure their crap works.
Seriously where do they find these people?
I still haven't fathomed out why they're still here
ZOS_RichLambert wrote: »» show previous quotes
You know you don't have to be here right?