frownsyndromes wrote: »xskinzcity wrote: »Weapon crit is useless in pvp if youre fightint an actualy pvper and not a 7pc light armor templar
idk why people say that still its stamina meta bro i crit all day lol also id say 80% of players i hit its almost double what my sheet says so i doubt many people are running impen man (dont give the majority too much credit on console) i see most randoms ruunnnign divines and *** lol
Is that buffed or unbuffed? And what sort of Stamina regen are you able to maintain with damage like that?leepalmer95 wrote: »My SA tooltip is over 10k, can't remember the exact amount though. Maybe 10.5k~
xskinzcity wrote: »Weapon crit is useless in pvp if youre fightint an actualy pvper and not a 7pc light armor templar
Weapon Crit is not the best but still pretty good. For a base 50% crit dmg, as along as the enemy is wearing 5 impen with 30 points in Resistant, 8% crit chance gives the same result as 10% max stamina. But stamina NBs easily get much higher than 50% crit damage, often as high as 90% crit damage. In such cases, 8% crit actually outplays 10% max stamina even for 7 impen, 57 resistant enemies.
bowmanz607 wrote: »xskinzcity wrote: »Weapon crit is useless in pvp if youre fightint an actualy pvper and not a 7pc light armor templar
Weapon Crit is not the best but still pretty good. For a base 50% crit dmg, as along as the enemy is wearing 5 impen with 30 points in Resistant, 8% crit chance gives the same result as 10% max stamina. But stamina NBs easily get much higher than 50% crit damage, often as high as 90% crit damage. In such cases, 8% crit actually outplays 10% max stamina even for 7 impen, 57 resistant enemies.
Perhaps I am wrong but I was under the impression that the hard cap on crit damage is 50% damage. So crit damage is half the damage of you normal attack plus your normal attack power. That crit damage added to your normal attack can be increased up to 50% more and then anything beyond that is a waste.
Is that not the case?
leepalmer95 wrote: »bowmanz607 wrote: »xskinzcity wrote: »Weapon crit is useless in pvp if youre fightint an actualy pvper and not a 7pc light armor templar
Weapon Crit is not the best but still pretty good. For a base 50% crit dmg, as along as the enemy is wearing 5 impen with 30 points in Resistant, 8% crit chance gives the same result as 10% max stamina. But stamina NBs easily get much higher than 50% crit damage, often as high as 90% crit damage. In such cases, 8% crit actually outplays 10% max stamina even for 7 impen, 57 resistant enemies.
Perhaps I am wrong but I was under the impression that the hard cap on crit damage is 50% damage. So crit damage is half the damage of you normal attack plus your normal attack power. That crit damage added to your normal attack can be increased up to 50% more and then anything beyond that is a waste.
Is that not the case?
Your base crit dmg modifer for every class is 50%, templar/nb's have 10% more. Then you've got cp, skills, shadow etc...
Impen and resistant reduces this dmg, roughly every 250 impen is 3.7%
leepalmer95 wrote: »frownsyndromes wrote: »how the hell do i edit posts it would make things so much easier
Click on the little cog wheel in the top right of your post.
Again your dmg seems a bit too low, viper is nice but people tend to have more dmg.
My nb has 37k stamina and 3.7k wpn dmg with 22k hp and 2200 regen.
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bowmanz607 wrote: »leepalmer95 wrote: »bowmanz607 wrote: »xskinzcity wrote: »Weapon crit is useless in pvp if youre fightint an actualy pvper and not a 7pc light armor templar
Weapon Crit is not the best but still pretty good. For a base 50% crit dmg, as along as the enemy is wearing 5 impen with 30 points in Resistant, 8% crit chance gives the same result as 10% max stamina. But stamina NBs easily get much higher than 50% crit damage, often as high as 90% crit damage. In such cases, 8% crit actually outplays 10% max stamina even for 7 impen, 57 resistant enemies.
Perhaps I am wrong but I was under the impression that the hard cap on crit damage is 50% damage. So crit damage is half the damage of you normal attack plus your normal attack power. That crit damage added to your normal attack can be increased up to 50% more and then anything beyond that is a waste.
Is that not the case?
Your base crit dmg modifer for every class is 50%, templar/nb's have 10% more. Then you've got cp, skills, shadow etc...
Impen and resistant reduces this dmg, roughly every 250 impen is 3.7%
So is there a hard cap to crit damage? Like armor mitigation capping at 32k or 50%.
I paired EH with Skirmisher and I love it works great on a werewolf mainly because people are not expecting it and you get the extra weapon damage in werewolf when you dodge which is nice.