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https://forums.elderscrollsonline.com/en/discussion/668861

Power Lash

Rataroto
Rataroto
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The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.
  • Panth141
    Panth141
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    #NerfMagDK

    ... Yeahhhhh
    PS4 EU - Panth141 | CP 630+
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  • Sandman929
    Sandman929
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    Surely you can't be serious.
  • Eclipse0990
    Eclipse0990
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    Panth141 wrote: »
    #NerfMagDK

    ... Yeahhhhh

    Agreed! MagDK should only be in game so that others can fill kill DK quests. As of now, they've least utility anyway
    Edited by Eclipse0990 on 19 July 2016 20:44
    Raid leader for Undead Nuns (DC-EU-KaalWhaterveritscallednowdays)
  • Bdawwg
    Bdawwg
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    I guess that was the last skill on your death recap eh? How dare you die to such a puny skill! It needs a nerf
  • Ishammael
    Ishammael
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    I actually think whip should be undodgeable in general... like it used to be.
  • Sandman929
    Sandman929
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    Everyone complains occasionally about some deficiency with their class, but only mag DK's are always right.
  • Ishammael
    Ishammael
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    Sandman929 wrote: »
    Everyone complains occasionally about some deficiency with their class, but only mag DK's are always right.

    It's true.
  • Rataroto
    Rataroto
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    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.

    you can't be serious.

    And for all others take your sarcasm somewhere else or just don't talk, there's been a long time i don't die to a dk, however it was annoying during the fights do press the dodge key and still get hit.
  • Sandman929
    Sandman929
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    So you want to be able to dodge everything. Got it. Should you be able to dodge AoE's as well?
  • Derra
    Derra
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    Rataroto wrote: »
    The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.

    If i´m not completely mistaken it still ignoes harness aswell :joy:
    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.

    Just like curse should not be blockable or the sorc finisher (a fkkn lightning from the sky) should not be dodgeable :open_mouth:
    Edited by Derra on 19 July 2016 21:38
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ishammael
    Ishammael
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    Derra wrote: »
    Rataroto wrote: »
    The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.

    If i´m not completely mistaken it still ignoes harness aswell :joy:
    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.

    Just like curse should not be blockable or the sorc finisher (a fkkn lightning from the sky) should not be dodgeable :open_mouth:

    It does hit harness.
    Rataroto wrote: »
    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.

    you can't be serious.

    And for all others take your sarcasm somewhere else or just don't talk, there's been a long time i don't die to a dk, however it was annoying during the fights do press the dodge key and still get hit.

    I mean, why not? Templars get an undodgeable, 41m range, execute, that scales twice with magicka.
  • sbam66
    sbam66
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    Experienced MagDKs are #1 at duels.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Yes. The 3k undodgeable whip is super OP. I mean, a magDK can like, seven shot you. Dodge rolling is the only defense you really have. There's no way you could heal through it, cc them, or, you know, kill them with your superior burst, escapeability, and execute.
    /sarcasm
  • Lokey0024
    Lokey0024
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    sbam66 wrote: »
    Experienced MagDKs are #1 at duels.

    Nope. Templar
  • Rataroto
    Rataroto
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    Ishammael wrote: »
    Derra wrote: »
    Rataroto wrote: »
    The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.

    If i´m not completely mistaken it still ignoes harness aswell :joy:
    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.

    Just like curse should not be blockable or the sorc finisher (a fkkn lightning from the sky) should not be dodgeable :open_mouth:

    It does hit harness.
    Rataroto wrote: »
    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.

    you can't be serious.

    And for all others take your sarcasm somewhere else or just don't talk, there's been a long time i don't die to a dk, however it was annoying during the fights do press the dodge key and still get hit.

    I mean, why not? Templars get an undodgeable, 41m range, execute, that scales twice with magicka.

    I'm not even going to go there, lost my hope for that long ago
    Edited by Rataroto on 20 July 2016 02:38
  • ThulsaDoomDC
    ThulsaDoomDC
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    #DKLivesMatter
    XBOX NA - mDK CP 488
    Better Dead Than Red
  • leepalmer95
    leepalmer95
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    Hmm i need a face palm emote.

    But seriously op, there is so many things broke and your complaining about a proc on a skill thats basically a noodle..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Ishammael wrote: »
    I actually think whip should be undodgeable in general... like it used to be.
    Yeah, would be nice to get the other undodgable skills back and remove the cost increase penalty on multiple dodge rolls, to have some nice rock - paper - scissors.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Power lash requires:

    1.The enemy to be rooted, stunned, or knocked down while hit with flame lash to proc.

    2. Enemy must also be set off balance with a successful lash while the above status are in effect.

    For all those conditions to be met I think not being able to dodge the power lash is fair, this game doesn't have enough abilities that are undodgeable, block and shields both have many counters dodge had very few outside the small number of channels.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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