Sandman929 wrote: »Everyone complains occasionally about some deficiency with their class, but only mag DK's are always right.
I actually think whip should be undodgeable in general... like it used to be.
The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.
I actually think whip should be undodgeable in general... like it used to be.
The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.
If i´m not completely mistaken it still ignoes harness aswellI actually think whip should be undodgeable in general... like it used to be.
Just like curse should not be blockable or the sorc finisher (a fkkn lightning from the sky) should not be dodgeable
I actually think whip should be undodgeable in general... like it used to be.
you can't be serious.
And for all others take your sarcasm somewhere else or just don't talk, there's been a long time i don't die to a dk, however it was annoying during the fights do press the dodge key and still get hit.
The proc still broken, it hits you trough dodge rolls, and please all dks here dont come defend your skill, it is broken and its not fun at all.
If i´m not completely mistaken it still ignoes harness aswellI actually think whip should be undodgeable in general... like it used to be.
Just like curse should not be blockable or the sorc finisher (a fkkn lightning from the sky) should not be dodgeable
It does hit harness.I actually think whip should be undodgeable in general... like it used to be.
you can't be serious.
And for all others take your sarcasm somewhere else or just don't talk, there's been a long time i don't die to a dk, however it was annoying during the fights do press the dodge key and still get hit.
I mean, why not? Templars get an undodgeable, 41m range, execute, that scales twice with magicka.