I've hung my magicka Dk up to dry for a bit as my Stam Dk just simply wrecks in pvp. However, I was running trials and noticed the elegance set. Now I'm not sure how this would workout... But what if you ran a 5 piece elegance set which gives 20% increased light and heavy attack damage... With molten armaments giving another 40% heavy attack damage, and around 70 points in staff expert champion point tree for roughly 20% more... For a total of 80% increase to heavy attacks...
Could this potentially be viable in pvp to "wtf just hit me" people? I'm curious because it's an expensive set and I'm not sure I wanna unload all my goldage to find out lol
What do you guys think?
AverageJo3Gam3r wrote: »Yep. A good ganking build. I use it with julianos and 1pc kena for max spell damage. From stealth, empower with magelight, heavy destro attack, destructive reach, medium weave into crushing shock will usually finish off most people. You still have all the mDK problems (no escape, no mobility, lackluster class heals), but it feels soooo satisfying to burst people.
I've hung my magicka Dk up to dry for a bit as my Stam Dk just simply wrecks in pvp. However, I was running trials and noticed the elegance set. Now I'm not sure how this would workout... But what if you ran a 5 piece elegance set which gives 20% increased light and heavy attack damage... With molten armaments giving another 40% heavy attack damage, and around 70 points in staff expert champion point tree for roughly 20% more... For a total of 80% increase to heavy attacks...
Could this potentially be viable in pvp to "wtf just hit me" people? I'm curious because it's an expensive set and I'm not sure I wanna unload all my goldage to find out lol
What do you guys think?
The set isnt expensive except of weapons (swords are the ost expensive). Mostly You can buy divines gear piece for ~`10k and jewelery for 15-20k. In PvP You can one shot enemie players with 1 heavy attack from flame staff i had 29k one when i tested it on PTS. But it's easy to counter since it takes lot of time to make fully charged heavy attack. Enemie can dodge it reflect it and have time to burst You before You shoot it. All depends which tye of players You fighting agaisnt.
AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
I run molten armaments on my bow build so I know to play hide and seek with it haha. I'm right there with you on the shuffle crap. I think it overperforms when stacking with dodge roll. Kind of OP at the moment considering magicka users don't have a dodge skill.
Sandman929 wrote: »AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
I run molten armaments on my bow build so I know to play hide and seek with it haha. I'm right there with you on the shuffle crap. I think it overperforms when stacking with dodge roll. Kind of OP at the moment considering magicka users don't have a dodge skill.
Uh oh...you said something about shuffle and compared magicka users. Time to get a lesson on how lucky you are to have shields when the poor downtrodden stam builds don't.
Sandman929 wrote: »AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
I run molten armaments on my bow build so I know to play hide and seek with it haha. I'm right there with you on the shuffle crap. I think it overperforms when stacking with dodge roll. Kind of OP at the moment considering magicka users don't have a dodge skill.
Uh oh...you said something about shuffle and compared magicka users. Time to get a lesson on how lucky you are to have shields when the poor downtrodden stam builds don't.
Oh you mean the ones that last 6 seconds now right? Yeah I think shuffle needs to last 6 seconds to bring it in line with shields.
AverageJo3Gam3r wrote: »Sandman929 wrote: »AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
I run molten armaments on my bow build so I know to play hide and seek with it haha. I'm right there with you on the shuffle crap. I think it overperforms when stacking with dodge roll. Kind of OP at the moment considering magicka users don't have a dodge skill.
Uh oh...you said something about shuffle and compared magicka users. Time to get a lesson on how lucky you are to have shields when the poor downtrodden stam builds don't.
Oh you mean the ones that last 6 seconds now right? Yeah I think shuffle needs to last 6 seconds to bring it in line with shields.
#shotsfired
AverageJo3Gam3r wrote: »Sandman929 wrote: »AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
I run molten armaments on my bow build so I know to play hide and seek with it haha. I'm right there with you on the shuffle crap. I think it overperforms when stacking with dodge roll. Kind of OP at the moment considering magicka users don't have a dodge skill.
Uh oh...you said something about shuffle and compared magicka users. Time to get a lesson on how lucky you are to have shields when the poor downtrodden stam builds don't.
Oh you mean the ones that last 6 seconds now right? Yeah I think shuffle needs to last 6 seconds to bring it in line with shields.
#shotsfired
Choked on my coffee hahaha +1
I hate when people make the comparison of shields and shuffle. Shields are strong. But they last 6 seconds and have to be reapplied and they aren't cheap in cost either. Shuffle paired with dodge roll is just Insanity. I play a magicka Dk... AND a stamina Dk. My stamina Dk can dodge roll and shuffle dodge a ridiculous amount of damage. I've cleared vet maelstrom arena on him and I really owe it to dodge lol. I don't think there is a strong argument comparing shuffle with shield stacking anymore. Maybe when the shields lasted longer but now? Not so much.
https://youtu.be/j9OPKN5cQQs
Dot build, didnt work (i think once you have too many dots on a target some get removed) but wasnt bad for only having 500 magika regen.
Sandman929 wrote: »AverageJo3Gam3r wrote: »Sandman929 wrote: »AverageJo3Gam3r wrote: »@Hutch679 yep, I've hit players for upwards of 20k, though I'd say the average is more like 13-15k depending on if it crits, how much impen they're running, etc. For full gank, alchemist probably would work better, but I already had the gold julianos laying around and didn't feel like crafting something else.
In the open field, shuffle really, really sucks. Really sucks to spend 2 seconds charging a heavy attack to see it miss.
Also, don't forget that molten armaments will pull you out of stealth, so find a rock to do it behind. Thank goodness it's a long buff.
I run molten armaments on my bow build so I know to play hide and seek with it haha. I'm right there with you on the shuffle crap. I think it overperforms when stacking with dodge roll. Kind of OP at the moment considering magicka users don't have a dodge skill.
Uh oh...you said something about shuffle and compared magicka users. Time to get a lesson on how lucky you are to have shields when the poor downtrodden stam builds don't.
Oh you mean the ones that last 6 seconds now right? Yeah I think shuffle needs to last 6 seconds to bring it in line with shields.
#shotsfired
Choked on my coffee hahaha +1
I hate when people make the comparison of shields and shuffle. Shields are strong. But they last 6 seconds and have to be reapplied and they aren't cheap in cost either. Shuffle paired with dodge roll is just Insanity. I play a magicka Dk... AND a stamina Dk. My stamina Dk can dodge roll and shuffle dodge a ridiculous amount of damage. I've cleared vet maelstrom arena on him and I really owe it to dodge lol. I don't think there is a strong argument comparing shuffle with shield stacking anymore. Maybe when the shields lasted longer but now? Not so much.
Yep...but when you're basking in the stam meta folks don't like to think that it's anything but their amazing skills that's holding it all together.
I've hung my magicka Dk up to dry for a bit as my Stam Dk just simply wrecks in pvp. However, I was running trials and noticed the elegance set. Now I'm not sure how this would workout... But what if you ran a 5 piece elegance set which gives 20% increased light and heavy attack damage... With molten armaments giving another 40% heavy attack damage, and around 70 points in staff expert champion point tree for roughly 20% more... For a total of 80% increase to heavy attacks...
Could this potentially be viable in pvp to "wtf just hit me" people? I'm curious because it's an expensive set and I'm not sure I wanna unload all my goldage to find out lol
What do you guys think?
Moglijuana wrote: »https://www.youtube.com/watch?v=kMrvvi_7NY8&list=PLAHYt9o1Sd3fsnygxcn6n-CrwvWWo1aKE
Found the build you are looking for. Too squishy for solo pvp I think, but for small group play it seems like fun!
I went with elegant/julianos. But if you went noble duelist/elegant would be better. could even run a 4 pc duelist and a kena heavy/medium for more max stat and consistant spellpower. Trying to collect the duelest set is a PITA tho.