Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Roehamad_Ali wrote: »Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Player can't be blamed for tools given to them Zheg . The blame clearly falls on ZOS and Wrobel . Again .
This will not affect my ESO gameplay experience, as I already exist in a 100% zerg free environment.
Unless someone Jesus beams me. Then they are zerging.
Eh just permaban all Templars and call it a day.
Roehamad_Ali wrote: »Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Player can't be blamed for tools given to them Zheg . The blame clearly falls on ZOS and Wrobel . Again .
No, not so much that, but rather people demanding/supporting terrible changes. Players most certainly get some blame for that in my book, even if it's ZOS that pulls the trigger.
Roehamad_Ali wrote: »Roehamad_Ali wrote: »Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Player can't be blamed for tools given to them Zheg . The blame clearly falls on ZOS and Wrobel . Again .
No, not so much that, but rather people demanding/supporting terrible changes. Players most certainly get some blame for that in my book, even if it's ZOS that pulls the trigger.
If your child begs for Choclate all the time and you cave in and give the child Choclate and that child ends up with cavities , do we blame the child ?
So a Zerg is anything more than 1v1? Wuuuuut?Roehamad_Ali wrote: »This system will effectively eliminate all future complaints and threads about Zergs
1. Establish new parameters for PvP combat
a) Player character can only be attacked by one other player at a time
Roehamad_Ali wrote: »Roehamad_Ali wrote: »Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Player can't be blamed for tools given to them Zheg . The blame clearly falls on ZOS and Wrobel . Again .
No, not so much that, but rather people demanding/supporting terrible changes. Players most certainly get some blame for that in my book, even if it's ZOS that pulls the trigger.
If your child begs for Choclate all the time and you cave in and give the child Choclate and that child ends up with cavities , do we blame the child ?
It's more like a tattoo. I'm sure I'm guilty of doing it myself, though nothing is immediately jumping out at me, but to say players don't deserve some blame for the direction and some specific changes the combat team has done is being far too lenient.
Case in point - permaroot. Would ZOS have done the rapids nerf if players weren't foaming at the mouth over ball groups? Who knows for sure, but I do feel players deserve some blame for permaroot meta we got - not all players, but definitely some. I feel quite inclined to say the result was far worse and the mega zergs are a fright to behold, but even then not everyone agrees.
Roehamad_Ali wrote: »Roehamad_Ali wrote: »Roehamad_Ali wrote: »Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Player can't be blamed for tools given to them Zheg . The blame clearly falls on ZOS and Wrobel . Again .
No, not so much that, but rather people demanding/supporting terrible changes. Players most certainly get some blame for that in my book, even if it's ZOS that pulls the trigger.
If your child begs for Choclate all the time and you cave in and give the child Choclate and that child ends up with cavities , do we blame the child ?
It's more like a tattoo. I'm sure I'm guilty of doing it myself, though nothing is immediately jumping out at me, but to say players don't deserve some blame for the direction and some specific changes the combat team has done is being far too lenient.
Case in point - permaroot. Would ZOS have done the rapids nerf if players weren't foaming at the mouth over ball groups? Who knows for sure, but I do feel players deserve some blame for permaroot meta we got - not all players, but definitely some. I feel quite inclined to say the result was far worse and the mega zergs are a fright to behold, but even then not everyone agrees.
You can blame the players , I do all the time , but the disappointment lands at ZOS headquarters . I assume they at least tested these new meta changes in a dev environment to glitch the system as much as possible before releasing to the test server . Or am I doing that assumption thing again ...?
This will not affect my ESO gameplay experience, as I already exist in a 100% zerg free environment.
Unless someone Jesus beams me. Then they are zerging.
Eh just permaban all Templars and call it a day.
WTB old mercs that can jesus beam. I'm not sure I'd be able to stop laughing, who needs CE meteor spam when you can watch people rage about npc jesus beams.
Roehamad_Ali wrote: »Roehamad_Ali wrote: »Roehamad_Ali wrote: »Ironically most of the things ive expressed concern and dismay at in the patch notes because i anticipated they would increase zerg size, were shouted down by people saying i was trying to protect my #thugzerglife. Go figure.
Eso pvp: part zos fault, part wrobel, part playerbase.
Player can't be blamed for tools given to them Zheg . The blame clearly falls on ZOS and Wrobel . Again .
No, not so much that, but rather people demanding/supporting terrible changes. Players most certainly get some blame for that in my book, even if it's ZOS that pulls the trigger.
If your child begs for Choclate all the time and you cave in and give the child Choclate and that child ends up with cavities , do we blame the child ?
It's more like a tattoo. I'm sure I'm guilty of doing it myself, though nothing is immediately jumping out at me, but to say players don't deserve some blame for the direction and some specific changes the combat team has done is being far too lenient.
Case in point - permaroot. Would ZOS have done the rapids nerf if players weren't foaming at the mouth over ball groups? Who knows for sure, but I do feel players deserve some blame for permaroot meta we got - not all players, but definitely some. I feel quite inclined to say the result was far worse and the mega zergs are a fright to behold, but even then not everyone agrees.
You can blame the players , I do all the time , but the disappointment lands at ZOS headquarters . I assume they at least tested these new meta changes in a dev environment to glitch the system as much as possible before releasing to the test server . Or am I doing that assumption thing again ...?
You are doing the assumption thing again. I've heard rumors, but based on the past 2.5 years I'm convinced they contract their coding out a third party. It's why it takes so long to push through basic changes, it's why it takes so long for Gina/Jessica to track down the answer to basic questions about functionality, I could go on and on. Hopefully we all remember HoloYoitsu's thread from the TG patch that had a running list of like 80 bugs, about 60ish or so ZOS was never able to reproduce and they've been forgotten about and the thread buried. Yes, their management practices is a head-scratcher, but there's really no other plausible explanation for the gaps in knowledge and the time lag for many of the problems that pop up in ESO. It also makes sense to me given how old add-on developer friends that no longer play once described the layout in ESO.
There's nothing to be done but chalk it up to lessons learned and avoid ZOS games at all costs in the future - for me at least. I've played tons of mmo's and had small gripes with how companies ran things, but I've never once gotten to a point where I'd remember specific names. I don't have that problem with ZOS. Even if the company name changes I know exactly which developers I want to avoid on future games.