clocksstoppe wrote: »Can't really say I care anymore, I didn't have a khajiit I was using anyways and their racials are back to ***. The crit passive is extremely overrated. Even with the redguard passive nerf i would still take redguard over khajiit anywhere and everywhere.
I would take literally anything over health regen.IcyDeadPeople wrote: »Redguard too stronk.
How about extending Khajiit weapon crit bonus to spell crit as well? Makes them much better choice for magicka nightblade and nice option players who might switch back and forth between magicka or stamina.
Roehamad_Ali wrote: »Roehamad_Ali wrote: »Roehamad_Ali wrote: »Roehamad_Ali wrote: »dtsv217_ESO wrote: »The stamina increase was slightly overpowered (my khajitt characters are crying now though) but reverting back to health regen? Only a very minor group of people stack health regen so if I recall correctly, it is 20% more health regen... so about what...50 more health regen (math sucks so feel free to correct) for the normal stamina dps? Can we get something else instead?
Wrobel said a lot of players like making health regen builds . He must have his finger on the pulse of the Khajiit community . I'm also so full of sarcasm right now I made myself gak .
Can someone point me to a good health regen Khajiit build video ? I know there's got to be a lot of these out there ..
Does a tank with 50k health, 4k health regen, and the ability to execute with 10k non-crit hits in pvp sound like a decent one then?
Good luck getting anyone into execute range with all that luggage shoved into health .
I've had good luck with it, and good fun as well. Watching people try to fall back to buff and heal up only to keel over. The race provides a unique combination of things that make this build work even better.
Khajiit Blazing shield Templar ?
Nope, not running a templar.
Then if it's not a NB sap tank with a sever magika regen problem , you have me at a loss . What is it ?
>.>
<.<
Stam sorc tank.
But in all honesty it has worked rather well.With my food running in pvp my implosion has a tooltip damage of 30k, and i have gotten a record of 44.6k crit with it on an npc. Its completely overkill at that point but its so good. Then when you stack the sorcerer and khajiit health regen passives, the surge healing (which is more reliable on a khajiit), and the clannfear's max health based heal, and things are so odd they just work. I think a part of the builds success is that people just don't expect it to work well, but I have had some very good wins in pvp fights with this build. And the best part? This is a pve tank and I literally change nothing between pvp and pve, I even have the undaunted taunt slotted still.
I also run a Khajiit stam sorc tank. I'll never go back to tanking on my imperial DK. It outperforms the DK and is a lot more fun to play as well. The Khajiit critical passive creates excellent synergy with critical surge and makes health regen useless. I also agree on the pvp. I was in IC in full pve tank gear trying to complete quests without any serious intention of seeking pvp. The pve build unexpectedly performed very well against the random people that jumped me.
i also run a Khajiit stam sorc tank. I'll never go back to tanking on my imperial DK. It outperforms the DK and is a lot more fun to play as well. The Khajiit critical passive creates excellent synergy with critical surge and makes health regen useless. I also agree on the pvp. I was in IC in full pve tank gear trying to complete quests without any serious intention of seeking pvp. The pve build unexpectedly performed very well against the random people that jumped me.
I was excited that the stamina change was going to make my build even better, so I frowned when it was rolled back but I understand. However, I would like to see something other than health regeneration, like a 5% passive dodge. Even a movement speed buff would make more sense
Something like Windrunning from CP trees but a 5% buff to all movement speed would be great. I never understood why the Orcs have to be the fastest race in Tamriel but I understand that it is something unique that Orcs should keep. Making the Khajiit (a Feline race) faster on all kind of movement would make a lot of sense and 5% would still be slower than Orcs for sprint. Actually, this buff could also be applied to Argonians.
So, for Khajiit:
Nimble: Increases all movement speed by 1/3/5% and stamina recovery by 3/6/10% (removed the health regen passive)
For Argonians
Shadowscale: Increase your stealth detection radius by 2 meters and increases all movement speed by 1/3/5%
(the first part is kind of the opposite and the counter to khajiit and bosmer racials, both fitting lore and opening interesting gameplay)
Doncellius wrote: »Khajiits are already considered the best Stamina DPS race.
With the buff, they were overwhelmingly the strongest Stamina DPS race. This had to go. I just wish that we could balance all of the races, or better yet allow players to choose sets of passives so we can choose any race we want without ruining our DPS/Recovery
Lord_Dexter wrote: »Doncellius wrote: »Khajiits are already considered the best Stamina DPS race.
With the buff, they were overwhelmingly the strongest Stamina DPS race. This had to go. I just wish that we could balance all of the races, or better yet allow players to choose sets of passives so we can choose any race we want without ruining our DPS/Recovery
Well "khajit as best stamina dps" discussion is endleas but critical strike passive is overrated, any race can get critical up to 75% easily and nb even can take to 80-85% which is very good.